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Science And Industry v1.0 [Linux]

Science and Industry is a teamplay mod for Half-Life, in...

  • Category First Person
  • Size 71.4 MB
  • Program by Science and Industry Team

Science And Industry v1.0 [Linux]

Science and Industry is a teamplay mod for Half-Life, in which players assume the role of Security Officer in one of two rival corporations striving for domination in the cutthroat world of chemical and weapons research and development. This is the full installer of v1.0 for Linux.

Here's a list of what's new in this release:

New maps: si_deep (Chaos), si_depot (Chaos), si_forge (RhoadsToNowhere), si_movealong (Behrooz), si_optica (tommyd), si_replicant (Cadaver), si_retrovirus (Cadaver), si_spa (Cadaver), si_wonderland (PapasNewBag)

Updated maps: si_daybreak (Chaos), si_urban (Chaos)

New gameplay mode - resource race (featured in si_movealong)

New explosion effects for Satchels and Tripmines

New team weapon models: Briefcase, Tau Canon, Grenade, Shotgun, Tommygun, Colt, Tripmine

Added scientist animations when a scientist wakes up from unconsciousness and is about to teleport back to his/her lab

Added lightbulbs above scientists when holding the Mindray or the Radio showing the scientists' efficiency

Added team colored Tau Canon effects

Added Colt secondary fire as a zoom if your team has researched Ocular Implants

Added Briefcase secondary fire to throw the scientist you are carrying

Added new research: Super Jump Module

Added map locations (%loc are replaced by the player's location)

Added health and armor communication (%H and %A are respectively replaced by the player's health and armor)

Added commandmenu (+commandmenu command)

Added Steam background image

Added a speed-o-meter display (disabled by default)

Akimbo snUzis can fire underwater

Improved spectator and HLTV modes

Some game balance improvements

Fixed bug where headshots weren't doing any extra damage.

Fixed bug where if mp_weaponstay was set to 1, players could keep on capturing a weapon and have their score reach the thousands.

Fixed Ocular Implants zoom commands not working.

Fixed end researches not giving any extra cash bug.

Fixed solid dead bodies bug.

Fixed scientist capture money bonus bug.

Fixed spectators scaring scientists bug.

Fixed wrong team respawn bug.

Fixed tripmine and satchel limits bug.

Fixed double start research bug.

Fixed more than 6 scientists bug.

Fixed $-100,000 unemployed team scoreboard bug.

Fixed bug where explosives in confined spaces would do extra damage and go past walls.

Fixed bug where Tau Canon secondary fire would sometimes hurt you back.

Fixed elevator sound bug.

Fixed bug where the Mindray hint would not show up.

Fixed some demo recording glitches.

Fixed bug where you would hear footstep sounds when in water, swimming near the bottom.

Fixed an exploit allowing to vote for any research.

More little fixes/improvements

New Commands:

AddLoc [name] : adds the location you're at (x y z) with the name you typed ([name]) to the map .loc file

RemLoc : removes the closest location from the map .loc file

+normaljump : performs a normal jump even if you have the Super Jump upgrade

New Client CVARS:

hud_location_indicator (default=0) : 0: disables. 1: displays current location as a HUD element. above 1: displays a sprite at every location found in this radius

hud_speedometer_text (default=0) : 0: disables. 1: displays current speed, max speed, and speed / max speed percentage as a HUD element

hud_speedometer_bar (default=0) : 0: disables. 1: displays speed / max speed percentage in a graphic bar as a HUD element

cl_explosion_detail (default=2) : how detailed should the explosion effects be? 0: no effects, 1: standard HL style explosions, 2: "enhanced" S&I explosions (flaming debris, shockwaves, etc.)

cl_explosion_dynamiclight (default=1) : toggles display of explosion dynamic light

cl_effects_tracers (default=1) : toggles display of Akimbo snUzis' tracers effect

cl_effects_shelleject (default=1) : toggles display of ejected shells

cl_effects_gaussballs (default=1) : toggles display of the tau canon ball effects

cl_team_crosshairs (default=0) : toggles display of team colored crosshairs

other new CVARS: use the in-game command menu to tweak your settings

New Server CVARS:

si_researchspeed (default=1.15) : research speed multiplier

si_freeresearch (default=5) : research minutes offered to both teams at the begining of the game

si_constantresearchspeed (default=1) : each team will research at the speed of 3 scientists even if they have less or more if this is set to 1

si_headshot (default=2) : headshot damage multiplier

si_logcash (default=60) : logs each company's cash amount every x seconds

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