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Heroes of Might & Magic IV v1.0 - 1.3 Patch (Czech)

Here is the Czech version of the 1.3 patch that will update...

Heroes of Might & Magic IV v1.0 - 1.3 Patch (Czech)

Here is the Czech version of the 1.3 patch that will update your HOMM IV title from the patched 1.0 version. See additional information for a full set of details on what's included.

Update Version 1.3 Information

General

Corrected the performance degradation after extended gameplay.

Double-clicking on a Hero portrait when that hero is in a caravan no longer

crashes the game.

Learn Spells option has been removed from the Might Town screen.

Winning the game after a garrisoned mine battle no longer crash.

In the event that there is a blank "Display message script", the error is

now handled properly.

Saving and then reloading during an abandoned mine combat no longer

crashes the game.

Added a Grid and Unit Movement Shadow to the Combat Screen. These can

be accessed in the Combat Settings screen.

Corrected the music overlay issues.

Corrected the game slow down when standing idle for a long period of time.

Artifacts can no longer be "buried" in graveyards.

Dead Heroes no longer regain hit points from the fountain of vigor.

Caravans are no longer able to go through an enemy tower garrison.

A.I. creatures now give their items to the hero when they join the army.

Corrected A.I. evaluation of the Idol of Fortune.

The Phantom Image & Create Illusion now stack on top of each other.

Names can now be entered into the Campaign High Score Screen.

A new highscore no longer writes over the previous highscore.

Corrected the creature generator giving out the exact number of

guarding troops after declining to fight them.

Escape command now works as a cancel command on the combat screen.

Hotkey Alt+M now brings down the correct menu scroll.

The F4 command now switches in or out of full screen mode during combat.

Added [Esc], [Enter] and Arrow key Hotkey functionality to the Load Game

screen.

Added [Esc] and [Enter] Hotkey functionality to the View World Screen.

Improved the combat performance of the Swamp terrain.

Harpies no longer change their character skin into a mage when attacking

the town gate.

Heroes Biographies are no longer wasted by the A.I.

Corrected the fountain in the Vampire Mansion graphic.

A Creature Portal change now updates to the correct creature name.

Corrected the pausing/unpausing issue on the Campaign Map story setup

screen.

A message is now given as to why a unit can't go through a teleporter

that is blocked on the other side.

The correct message is now displayed when attempting to retreat too

close to a valid town.

Disabled the Guarding Monsters button in all but the first map of each

campaign.

Stopped the ability to run multiple instances of the game at the same

time.

Corrected the last digit being cut off of a number over 100,000 in the

Creature Buy screen.

Corrected the Portal dialog icon spacing alignment.

On the HighScore screen, clicking in thumb area of scrollbar now will

page up/down.

If the game ends in combat, the music no longer carries over to the map

prologue.

Morale of 10+ is now being printed out correctly.

Corrected the Destroy Altar message.

The correct message now appears when trying to retreat in a siege while the

player doesn't own any other towns.

Added right-click information for the "Combat Speed" option.

Load/Cancel buttons now have mouse over popup text and the right-click info

box.

Corrected text being clipped in the purchase building dialog.

Corrected text alignment issue in the Level Up dialog.

Corrected text alignment issue when a Backpack is picked up.

Corrected text alignment issue in the Spell cost screen.

Corrected text alignment issue in the Spellbook screen.

Corrected text alignment issue in the Blacksmith screen.

Corrected the Lighthouse right-click text error.

Corrected alignment issues on the Recruit Creature screen in the Town.

Fixed the First ability icon's right-click alignment.

Corrected text issues in the Right-Click information popup for the Weekly

Creature Growth in 1024x768 or higher game resolutions.

Added the word "Quicksand" that was missing from description of Quicksand

Spell.

Removed the "week of" reference in the Potion of Precognition.

Removed the odd character in the Summon Griffins spell description.

Removed the odd character in the Blind spell.

Removed the odd character in the description for the hero Shiva.

Removed the odd character in the description for the hero Raona.

Removed the odd character in the description for the hero Mayweda.

Removed the odd character in the description for the hero Rasto.

Corrected the "Buy All" mouse over text in the Marketplace Screen.

Corrected the gold amount formatting after buying an item in the

Blacksmith screen.

Corrected text issue in the "Faerie Ring" pop up text.

Corrected grammar issue in the Magic Well message.

Corrected the town governor right-click text in the town screen.

Added caravan ship use to right-click information on the Shipyard.

Corrected the "Hut of the Magi" mouse over text.

Corrected the "Shield of

" text to accurately reflect its

ability regarding unit protection.

Map Specific

- Campaigns -

The Price of Peace - "At the Crossroads"

You can no longer swipe all the treasures "guarded" by the elves at

[58, 129] without having to fight them.

The Price of Peace - "An Enemy's Trust"

Corrected pop up message text order at [121,81].

The Price of Peace - "The Servant"

You can no longer swipe most of the treasures behind the nomads at

[82,107], and the ore behind the gold golems at [58, 22] without a fight.

The Price of Peace - "An Unusual Betrayal"

Corrected the hero Reed's prison release message.

Corrected a typo in Day 2's event text.

You can no longer swipe most of the treasures behind the gold golems at

[103, 170] without a fight.

The Price of Peace - "To Slay an Immortal"

Added the hero Kodge to the carry over description in the campaign screen.

Elwin and Shaera - "Mark of the Tiger"

The Wood pile at [74,73] can now be accessed.

The Town at [107,108] no longer allows a shipyard to be built.

The True Blade - "The Drawing of the Blade"

The Oracle now puts the treasure in an accessible location.

"Glory of Days Past - A New Way"

Changed the Orange Bordergate at [31,41] to a Teal Bordergate.

Changed the Orange Tent at [32,21] to a Teal Tent.

- Single Scenarios -

"Just Another Mine War"

Fixed potential crash on the computer's turn.

"Beebee & the Three Pigs"

The Victory Condition now functions correctly.

"Wrath of the Dragon"

The Oracle now puts the treasure in an accessible location.

"Zanfas Challenge"

The area at [126,247] is now accessible.

Any boats created at [195,215] are now accessible.

"Sea Politics"

The floating bottle at [120,115] now functions correctly.

"Beyond the Lake"

Corrected gold amount formatting on the message at [40,60].

"Petty Claustrophobia"

Increased the level of the computer player's starting heroes.

"Revolution"

Increased the computer player's starting resources and starting units.

"Run! Cronx is Coming!"

Reduced the computer player's starting units.

Changed the Armor of Life artifact at [36, 23] to the Golden Platemail

artifact to make it useful to all classes.

"Return of the Devil"

Increased the map difficulty by increasing Mephisto's level (The hero you

have to beat).

"Search for the Old Heroes"

Reduced the Computer player's starting units.

"Borings Mountain"

Added some extra resources near the players main starting town.

Known Issues

- Sound issues -

Most sound issues can be remedied by turning the audio hardware acceleration

down a notch or two. From the [Start] menu select the "Run..." command.

Type DXDIAG and press [Enter]. When DirectX Diagnostic Tool appears,

select the "Sound" tab. The "Hardware Sound Acceleration Level" slider bar

will allow you to adjust the acceleration of your hardware.

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