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The Nations Patch 3 v1.03

This will patch your strategy title to version 1.03 adding a...

  • Category Real-Time
  • Size 3.2 MB
  • Program by JoWood Productions

The Nations Patch 3 v1.03

This will patch your strategy title to version 1.03 adding a good number of fixes, some multiplayer additions, changes and a great new feature. See additional information

The Nations - Patch 3 (version 1.03)

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New Features

1.02

- A message appears if marketplaces or temples are overcrowded.

1.01

- The 'Next Message' button is also present in the last message.

- You can now add or subtract 10 units in various dialogs by clicking on the buttons with the right mouse button.

- When offering goods, a message appears when the offer has arrived.

- The message that appears when a citizen has died now also indicates which citizen died.

- All players now see the effects of a catastrophe sent by a player.

- The version number of the game is shown in the bottom right corner of the main menu.

- Music is no longer streamed when the music volume is set to 0%.

- Various smaller design changes were made.

Changes

1.03

- The opponent AI has been improved.

- Cargo boats occasionally held at a wharf and stopped moving.

- Some program crashes were removed.

- Citizens did not prefer marketplaces that contain goods.

- Buildings received the wrong type of number of goods.

- "Divine healing" increased health, but did not heal illnesses.

- The buttons for retrieving healing potions and wheelbarrows (in the citizen info dialog) are activated when these goods are not in store but available in production buildings.

- A house that has been damaged to the point that citizens could no longer live in it was still counted as a free dwelling.

- When a policeman attacks a criminal, the motivation of all citizens was reduced.

- Crashes caused by the sound system have been removed.

1.02

- The production amounts and delays of wells and pumps has been changed.

- Farmers and witch-doctors now harvest all of their plants.

- Fishermen require more time to catch fish.

1.01

- In the training dialog, the Policeperson job was moved to the Military category.

Fixed Bugs

1.02

- Citizens that collect resources still sometimes stopped working.

- Citizens that collect resources did not always go to the nearest resources.

- Citizens did not prefer marketplaces and taverns which contained goods.

- During the night it was possible to select or deselect units. Under certain conditions this lead to crashes.

- Some confirmation dialogs (for instance for destroying buildings, cancelling training, or firing knights and researchers) caused a crash when the person in

question had died since the dialog was opened.

- Under certain conditions selecting a cargo boat caused a crash.

- Research times diminished when multiple players played the same nation.

- The scale of the farm's fertilizer storage indicator was wrong.

- Clicking on the portrait of a citizen on a ship made the camera center on the location where the citizen boarded the ship, not on the ship itself.

- If a citizen lost his home while taking a break outside, he or she no longer did any work for the rest of the day.

1.01

- The mission goal 'Offer goods to an opponent' could not always be achieved.

- Performance dropped in long games.

- Citizens that collect resources sometimes stopped working.

- Some crashes have been removed.

- Citizens only asked for luxury goods once they've been invented.

- The same screenshot was shown for all saved games In the Load Game dialogue in the options menu.

- When part of a wall is destroyed, any guards that were standing on it remained floating in the air.

- In the first Pimmon mission, the player was only credited for having trained a fisher when this fisher was not sailing his boat.

Fixed Bugs in Multiplayer Mode

1.02

- When at least one computer player is playing, the game can crash in the second or third day.

1.01

- Animals that were killed by a hunter sometimes kept moving.

- Villagers 'jumped' when the network connection was slow.

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