Test Box
Yeah, I know...it's a box...
- Category First Person
- Size 40.2 KB
- Program by Ruffiana
Test Box
Yeah, I know...it's a box. It's not meant for playing with, it's meant as a tool for skinners. I made this model to display the every color in the Q2 color palette in game so I could see how the colors translate.
1.20.99
What this model is.
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Yeah, I know...it's a box. It's not meant for playing with, it's meant as a tool for skinners.
I made this model to display the every color in the Q2 color palette in game so I could see how the colors translate.
Yes, I know that I can make a box with 12 faces...but the Q2 engine does strange warping things with the map unless you have a significant number of mapping verticies to anchor it down. That's the ONLY reason it so complex...it does not reflect my skill as a modeller.
If I ever get the dimensions of the bounding box that Q2 uses, I'll resize this box to fit those dimensions...which will make it very useful.
Use it if you want, if not delete it.
Thanks and accolades can be sent to me at:
or
ICQ#171081
1.25.99
Model Update
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Guess what kiddies...Thanks to the help of John Charonko, I've managed to figure out that ever elusive bounding box (or so I hope).
So, I've redone the model to fit these measurements and added a few extra goodies.
(1)tris.md2
(1)TestBox.pcx
(1)TestBox_i.pcx
(1)weapon.md2 (standard id weapon...model didn't seem to work without it)
(1)weapon.pcx (map for above weapon...duh)
Also included...for your enjoyment
(1)TestBox.bmp (for use with 3DS Max)
(1)TestBox.max
(1)TestBox.3ds
(1)TestBox.asc
(1)framenames-197.txt (very handy text file for renaming ALL 198 frames of your model to match the id naming convention. For use with the Q2Modler.)