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Ancestral Recall - Skills Enhanced v1.07

File Info: Ancestral Recall - Skills Enhanced v1.07

Ancestral Recall - Skills Enhanced v1.07
Also known as:
Diablo 2: Lord of Destruction, Diablo II LOD / Diablo 2 LOD
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Description: Ancestral Recall - Skills Enhanced v1.07

This is a modification for Diablo II: LOD that revamps skills for all characters and allows new ways to play Lord of Destruction. See more info for full details on this version. Ancestral Recall - Skills Enhanced means skills are changed from LOD with increase stash/inv/cube. Skills stats will be different when ported to and from LOD.

AR-SE = Ancestral Recall - Skills Enhanced ... skills are changed from LOD with increase stash/inv/cube. Skills stats will be different when ported to and from LOD.

Ancestral Recall v1.07 SE/CS for D2X-LOD v1.09/1.09b
By TeknoKyo


AR-SE = Ancestral Recall - Skills Enhanced ... had to use the hyphen so that it
look so vulgar ... look below for info on this ... :)
AR-CS = Ancestral Recall - Classic Skill - chars can be use on AR-CS and LOD ... shouldn't
be anything that causes problems to chars ... LMK if it does.

Please post at my forum at PhrozenKeep on which version you like/play ... I'll most
probably only update on the 1 that ppl mostly play. If there are not many ppl who plays
either AR mod ... I'll just stop public releases and help other mod-makers make mods that
ppl play ... :)

For Bug reports or anything that u wanna talk about ... put it in the forums

Forum: <- go here and click forums link, there is a link to TeknoKyo Mod Forum under Specific Mods.

Pls use the forum instead of emailing me so that every1 can help each other and myself.


-Make a backup of the file Patch_D2.mpq in your Diablo2 directory before copying this mod over it.
(Most probably located in C:\Program Files\Diablo II)
-Make a backup of your char files that you wanna use for this mod b4 playing.
(C:\Program Files\Diablo II\save)
-To install ... just unzip the Patch_D2.mpq into your Diablo II folder.
-Play the game in Hell for the best experience.
-Remember you can use your existing chars to play the this mod and try playing Hell.
-You can start a new char with this mod and then use that char on normal LOD too.
-Use "players 2" for normal AR(Natalya10x) play, Use "players 3-8" for Harder to extreme
play. I usually play on "players 4"(20x) for Norm/NM and "Players 2"(10x) on Hell

For new players:
-Crypts-Burial Grounds -Act 1 is as hard as Act4 and Act5 ... so most probably it's too hard
unless your char can at least kill diablo.
-Lvling and difficulty - intended completion levels Norm=40, NM=70, HELL = ??
-Make sure you kill Blood Raven in Norm for an early boost.
-In Blood Moor ... when starting new chars ... go for Nest Kills ... it'll give u a few good lvls mabbe up to lvl 10 for another early boost ... but it won't be that easy.
-Killing Corpsefire will give you good startup items ... this is how I play on Realms.
-Try starting new characters to take advantage of the new skills.
-Make sure you read thru all the changes on all AR versions from ARv1.00 to the latest
release to know what is changed on AR.
-Make sure you check the scrshots on my site to see the new things in AR
-Look thru the AR Info, Maps, Cube Recipes, Hirelings pages on my site for before
starting out.

*** Changes that might affect chars(You still can revert back) - Only for AR-SE ***
- Skills are changed and chars will not be the same when u use your existing chars, your chars will be a lot more powerful
- Reverting back to Original LOD will affect char skills.
- Added in Megainventory, cube, stash, increase, so reverting back to normal LOD might
result in Item loss ... the Megainventory is done by Fusman(IMHO 1 of the coolest D2
modders) and Phalzyr ... so if all Credits goes to them ... :)

Release/Upgrade Info for current version:

Some additions and fixes. Revamped Ancient Tunnels in Lost City Act II.

v1.07 Additions/Changes
-Revamped Ancient Tunnels - entry from Lost City Act 2 ... this area is now controlled
by a new type of wolf ... The wolfs are called dire-wolfs but using new/different gfx ...
area is a lot bigger now.
-Dire-wolfs has lvls that are the same as monsters on Lost City Act II ... but higher
defense,dmgs, exp. Drops are based on Act 5 .. which means you can start getting better
items on Act 2 if you go into Ancient Tunnels... this is intended to boost your char
with the extra exp,lvls and items to continue on thru the rest of the Acts.
-Added Camels which will only appear in Unique/champion group format and Randomly and
only on Far Oasis ... yeah ... Oasis should sometimes have Camels.
-Camel drops -> Unique/Champions = Runes, Minions = Gems... Rune/Gems Drops are scaled
accordingly for Norm/NM/Hell.
-Fixed some bugs/oddities ... ie. mercenary "cannot complete request bug" ... should've been
done since v1.00 ... LMK if any1 still gets this problem.
-Some-more recipes added in ... now there's socketing recipes for normal items ... which
should've been there in place of the magic items socketing ... magic item socketing is
still there and left as it is ... refer AR-Cube info page on site.
-There are some recipes that causes problems/crash on certain items but left alone cus
it works on other items.... this will most certainly stay like this cus it's easier for
me as a 1 line added instead of few hundred lines for each item that works.
-Try the Horse Boot recipe - it's done to cut-down travelling time... but also useful for
evasion purpose
-Some specific drops are changed back to always set ... Duriel(H), Nihlatak(NM) ...etc
-Some gameplay changes.

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