Red Faction Multiplayer Test v1.10 Patch
This is an update for the Red Faction Multiplayer test...
- Category First Person
- Size 8.1 MB
- Program by Volition
Red Faction Multiplayer Test v1.10 Patch
This is an update for the Red Faction Multiplayer test. It will bring your game to v1.10 and adds a new capture the flag map and some cool changes and fixes that you can see on the more info page.
1.10 version changes:
* Added new CTF level, "Blasted Canyon" (ctf01demo).
* Added several new CTF status messages for caps, pickups, etc.
* Added player IP addresses to "info" server display.
* Added modified "info" display for clients.
* Added "ban" and "ban_ip" server console commands.
* Added "LAN only" checkbox to Multi/Create/Options, also to the Servers screen. LAN vs. THQMultiplay (Internet) games are now 100% distinct.
* Reworked reliable packet layer to help reduce overall latency for critical game events. Should improve problems with people being arbitrarily kicked from a server or timeouts when joining.
* Reworked code related to weapon switching, item respawning/pickups, and CTF gameplay.
* Made framerate optimizations and eliminated some hitching problems.
* Fixed handheld remote charge rendering bug.
* Fixed item pickup bug in large games.
* Fixed bug where newly respawned players would appear to stand still, then teleport on other client machines.
* Fixed flamethrower vs. dedicated server bug.
* Fixed general flamethrower damage problem.
* Fixed flakiness with ~ console toggle key.
* Fixed "name" and "kick" commands to properly work with capital letters.
* Minor weapons tweaks.