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Serious Sam v1.00c US Patch

This patches version 1.00 to 1.00c, but only for the USA...

Serious Sam v1.00c US Patch

This patches version 1.00 to 1.00c, but only for the USA version. To install, just click on the exe and it will find where and how to patch.

Serious Sam Patch v1.00c - USA version

Release notes

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This patches version 1.00 to 1.00c, but only for the USA version. To install, just click on the exe and it will find where and how to patch.

If you don't have the original version installed properly, the patch will not work. But you can still use WinZip or similar tool to extract the files from this self-extracting exe, and manually copy them over.

Here is a short list of fixes and changes:

v1.00-v1.00c

1.00c is net-game compatible with 1.00

save games and demos are retained from 1.00 to 1.00c

+ sometimes when sharp turning is on, view used to start spinning wildly, especially when changing gravities

+ dedicated server now supports mods

+ using Serious Editor no longer resets options for Serious Sam

+ dedicated server initialization file (Scripts\Dedicated_startup.ini) was missing

+ rendering electro-fish lightning attack crashed in some rare situations when player ran away from the fish

+ audio options were not saved

+ joystick auto-disable is now off by default - some drivers report this erorrneously

+ network connection between different versions (USA-Europe and similar) didn't work. both server and client need this patch in order for connection to work

+ inability to determine CPU speed on some Win2k machines caused crashing with division by zero when starting

+ after switching the wide screen option off, mouse pointer would block in the upper part of the screen sometimes

+ added controls for gamma, brightness, contrast and posterization (gfx_fGamma, gfx_fBrightness, gfx_fContrast, gfx_iLevels) - only on Win9x and Win2k systems and on cards that support those options

+ increased number of credits options for coop games in the game options menu

+ added support for old Ati RagePro - it is slow, but it works (must use ogl_iFinish=3)

+ couldn't change player appearance and options for some players in split screen in some occasions

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