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RA2: Aftermath Mod v1.1 (german)

Here is the latest version of this awesome mod for the...

  • Category Real-Time
  • Size 1.6 MB
  • Program by CCRAMaster

RA2: Aftermath Mod v1.1 (german)

Here is the latest version of this awesome mod for the extremem strategy game, RedAlert 2. This new version gives fixes, additions and nice new units.

-Incorporated balance changes, etc. issued by Westwood's RA2 Patch V1.004.

-Fixed "MISSING" error message problems in Westwood Online.

-Most units will no longer fire on the spot they are on top of.

-New info added to comprehensive Readme section included with download.

Skirmish Game Modes Of Play:

RA2: The Aftermath contain new modes of play for Skirmish against the AI!

-Meat Grinder - no high tech units allowed! Defeat your enemy with tanks and infantry!

-Naval war - its all naval, all the time!

-Crates For All - with 250 crates on the map at all times, pick up goodies everywhere!

-Tech Revolution - all Allied and Soviet factions can build all special units!

-Unholy Alliance - be Allied and Soviet at the same time!

-Death Match - you must rely on crates to build your army, no bases!

Other Changes Added:

-Grizzly Battle Tanks can repair themselves over time

-Improved veterency and elite stats - veteran and elite units are much more

noticeable

-Crazy Ivan bombs are considerably more powerful

-You can now build the Chrono Sphere and Iron Curtain with Super weapons OFF

-Improved V3 Launcher - missiles are more durable

-Soviet Amphibious Transports can carry 18 passengers

-The Weather Control Device now emits a “Weather Beam” when creating a

lightning storm (try it and see!)

-Lighting Storm and Nuclear Missile slightly more powerful

-Intense flying debris effects added

-Many weapons now rock any nearby units it hits

-Improved Prism Tower - light now reflects off of units

-Improved Tesla Coil - when powered up by a Tesla Trooper the ROF and power

is increased

-War Miners and Soviet MCVs are amphibious

-Miscellaneous AI tweaks make the AI tougher, stronger, and more brutal - the

AI also uses the new units

-Warp-in times have been decreased - Chrono Units warp in faster

-Powerful weapons (like the Nuclear Missile) shake the screen on impact

-Apocalypse Tanks now attack infantry with their missile packs

-Most of the powerful units make a sound when created

-Telling Ore Miners to 'Guard' will automatically tell them go harvest at the

nearest ore patch

-Rhino Heavy Tank now equipped with dual barrels

-Prism Tanks can now destroy bridges and walls

-Kirov Airships are slightly faster

-New hidden Super Units!

-Psychic Sensors will automatically alert you with an audio warning whenever

an enemy unit is approaching

-Destruction from a nuclear blast will spread outward instead of instantly

killing everything

-Tanya says "Shake it baby!" when idle (like in original RA1)

-Walls build three times faster than normal and can be placed more quickly

-War Factories and Refineries have more hit points

-You can now use up to 30 Waypoints

-Much more!!!

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