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NAVY SEALS 2.0.1

This is the Navy Seal mod for Quake...

  • Category First Person
  • Size 5.8 MB
  • Program by Minh Le (Gooseman)

NAVY SEALS 2.0.1

This is the Navy Seal mod for Quake.

***************************************************************************

* NAVY SEALS 2.0.1 QUAKE PARTICAL CONVERSION *

***************************************************************************

Filename : NSEAL201.ZIP

Version : 2.0.1 (includes Navy SEALs sQuad bot)

Date : 12/19/97

Author : Minh Le (Gooseman), SkullHunter, William

Email : see Navy SEALs pages at http://www.planetquake.com/qca/goose

Credits : The authors of QME and QUARK!! and

id software for giving me reason to live (QUAKE2)

*****************

* Type of Mod *

*****************

Quake C : yes

+ help from Skullhunter and William (see sqdbot20.txt)

Sound : yes + help from Kevin Crocker!!

MDL : yes about 100+ hours worth of modelling and skinning.

+ help from Skullhunter

Graphix : yes + help from Warped of the QCA archives for the awesome

console background.

+ help from Skullhunter

*************************************

* Description of the Modification *

*************************************

New Features since Navy SEALS 1.91

- new weapons (MP5SD (silencer equiped MP5), M16RAW (anti-armor rocket

launching version of M16, Barrett sniper rifle)

- flash grenades (in addition to hand grenades)

- replaced shotgun

- support for NS maps

- new animations (death sequences for pistol guy and machine gun guy)

- bots included for playing on e1m1 (see sqdbot20.txt)

- clips of MK23 and MP5 now have real-life capacity (instead of 25 resp.

60 bullets as in 1.91 and earlier)

- bug fixes

New Features since Navy SEALS 1.81

- new pistol guy replaces grunts (mp5 guy replaces enforcers now)

- bug fixes

******IMPORTANT INFORMATION**********

- impulse 100,

will reload the guns (except for shotgun which reloads automatically).

- impulse 101,

will fire the grenade launcher (you must have the M-16 to do this).

- impulse 102/103,

will zoom in/out with the PSG-1 (this only works in regular Quake).

- impulse 104

will toggle crouch mode.

- impulse 105

will toggle between MP5/MP5SD single shot / burst rate controlled

/ fully automatic modes. (You must have the MP5/MP5SD in your hands to

toggle this setting).

- impulse 200

will toggle between flash-bang grenades and fragmentation grenades.

******* Patch Information ***********

Gooseman: "

This is the Navy Seals Weapons compilation patch. I'm not sure which

version you're playing right now but the Final version is intended

to replace all 8 of the original Quake weapons with weapons

taken directly from the arsenal of the Navy Seals special ops division.

Some of these weapons include : Heckler & Koch MP5 submachine gun,

mossberg tactical shotgun, Heckler & Koch Mk. 23 handgun, and

the M-16 Assault Rifle (with grenade launcher attached :-).

This mod has been a true labour of love. I've gone through MANY

revisions on each gun and may yet to go through more revisions..

suffice to say, the version of Navy Seals you're playing right now

contains the most current revision of my gun and hopefully the

most accurate. I first started this weapons mod back in Early June

with the intention of only doing an M-16 but after I got blasted for

such shoddy craftsmanship I decided to show those who blasted me that

I can do it right (hopefully).

"

***********************

* FEATURES *

***********************

- Heckler & Koch Mk. 23 : This is the handgun that recently won the

SOCCOM project. Soon , all special ops forces in the USA will be

using this gun. IT uses .45 calibre bullets and carries 12 bullets

in its clip.

Due to the method in which the bullets travel the gun is best used

at close range where maximum torque on the bullet can severely

hurt the intended victim. At ranges greater than 20 feet the

power of the bullet dissipates quite rapidly..

Expect to see 1/4th of the power at a range greater than 200 feet.

- Mossberg 590 tactical shotgun : I don't know much about this shotgun

other than the fact that it's a 12 gauge and uses shells.

- Heckler & Koch MP5 Submachine gun : The world famous MP5 submachine

gun has become a staple in all special ops forces in the USA.

It's stability while firing, durability, and ease of use make

it the predominant submachine gun in the world. The MP5 fires 9mm

rounds and carries 30 bullets in its clip.

- Colt M-16 Assault Rifle : Standard issue assault rifle in the USA.

The M-16 fires 5.56 mm NATO bullets and carries 30 bullets in

its clip just as in real life. The grenade launcher attached to

the barrel uses 1 rocket per grenade launch and is fired by

invoking 'impulse 101'.

- PSG-1

At a cost of $5,000 per rifle, the PSG-1 defines itself as

THE MOST ACCURATE semiautomatic sniper rifle in production.

With a $1,200 scope, it's obvious that HK weren't skimping out

anywhere! The PSG-1 clip carries 20 rounds of .308 bullets.

- M60

With a top rate of fire in excess of 500 rds/minute the M60 can

lay down an impressive amount of lead in a very short time frame.

The M60 fires 7.62 mm NATO specified bullets and has a 200

round belt.

- H&K MP5 SD

silencer equiped version of MP5 described above. You will be issued

this weapon as soon as you receive your second MP5.

- M16 RAW

M16 equiped with anti-armor rocket launcher. You will be issued with

this weapon as soon as you receive your second M16.

- Barrett

Barrett sniper rifle. You will be issued with

this weapon as soon as you receive your second Barrett.

*****************************

* Known bugs in 2.0.1 *

*****************************

- GLQuake crashes when running Navy SEALs 2.0 (problems with meshing

a number of the new models for weapons)

- selecting the Barrett sniper rifle looses the MK23 handgun (probably

a bitfield overflow)

- obituary messages for players killed by handgrenades mention

any weapon but a handgrenade

*****************************

* How to use Modification *

*****************************

1) make a directory in your REGISTERED quake directory called "navyseal"

2) unzip the file nseal201.zip into the new directory you've just created

with the -d option (ie. type "pkunzip nseal201.zip -d" . This will

unzip the file with regards to recursive directories.)

3) Now depending on which version of Quake you plan on running

(regular Quake or GLQUake) you might have to run the batch file

included in the /progs directory. If you are running normal Quake then

you DO NOT run that batch file. If you are running GLQuake then you

SHOULD run that batch file. Basically the batch file just

swaps the 2 .mdl's

4) Now , go to the Quake directory and type "quake -game navyseal" or

"glquake -game navyseal" if you're runnning GLQuake.

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