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Shogun: Total War Patch v1.11 (English)

This patch updates Shogun: Total War to version 1.11...

  • Category Real-Time
  • Size 4.3 MB
  • Program by Electronic Arts

Shogun: Total War Patch v1.11 (English)

This patch updates Shogun: Total War to version 1.11. Note that this patch is for English versions of the game only, and that installing it on any other version can damage existing files. (If you're unsure, the version you're running is displayed on the game's title screen).

To install this release, download the self extracting zip file, execute (double-click) it, and follow the on screen instructions.

Improvements

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- Alphabetically sorted name lists on the chat server.

- Multiple selection of names allowed (with CTRL) for private chat.

- Option to talk to just players in your game or just allies in your game.

- Separate chat window for private chat on the chat rooms screen and the internet games screen.

- Filter out public chat option on all other chat server screens.

- There is a battlefield map info button in the multiplayer lobby.

- If you have not already registered with EA|Play to play online, you can now registerwith EA|Play via a link from the front end menus.

- Online multiplayer games performance has beenoptimised to improve performance on lowbandwidth/low speed connections.

- Added date-stamp to last quick-save and last auto-save in the save and load game menus.

- Added a popup window with current game information for savegames in the save andload-game menus (rightclick and hold a selected savegame).

- Log file generator for all battlemapbattles, with on/off toggle in thefront end. The *.log file can be foundin the subdirectory "logfiles" in the Shogun folder, and can be opened withany text editor.

- Difficulty selector for historical battles.

- Strategy Map Event Movies on/off toggle.

- Campaign Battle time limit on/off toggle.

- New intelligent texture manager. This makesmore intelligent use of texture memory, onlyloading the graphics for the men that areactually present on the battlefield, andusing the space saved to load higher qualitygraphics where possible. This can produce aradical improvement in quality on some graphicscards, especially in battles where only a fewdifferent unit types are involved.

- The speed of the transition from thestrategy map to battles has been improved.

- If a besieged castle is assaulted and theassaulter loses, he now remains besiegingthe castle with the remnants of his army.Previously, the defeated assaulter wouldretreat from the whole region and thecastle defender would take the region back.Assaulting armies also now get an option tocall off the assault and continue siegingrather than only being able to abandon theprovince.

- Generals will no longer be designated by theAI as primary attacking units unless theyare Warrior Monks, Naginata or Samuraispearmen. General's units are now always lowerpriority attacking units. This means Daimyoswill never lead a charge if there is analternative, drastically reducing the"Suicidal Daimyos" problem. All generals aremore cautious.

- The degree to which the AI increases it's attacking force size after a failed assaulthas now been increased - therefore each failedassault will lead to a much larger attack the next season if the men are available. This reduces the chance of many repeated attacks bysmaller forces on the same region by the AI.

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Balancing and Gameplay

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- The AI puts up more of a fight for desirable regions after they have been lost.

- Geisha now take twice as long to build.

- The length of castle sieges has beenincreased. We have made castle assaults moreworthwhile by increasing the length ofsieges and making loyalist rebellions morelikely during a siege.

- The AI now gives a higher priority to breakingsieges.

- Auto-resolving castle assaults has been mademore difficult for the assaulter.

- Routing men no longer get a "charging"attack bonus when they rout through enemylines.

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Major Issues

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- This patch includes the fix for a problem with hosting and playing multiplayer games on the America On Line (AOL) service. You can now both host and join a Shogun multiplayer game via the EA|Play matchmaking service.

- Fixed an issue which prevented users fromentering passworded games after the userclicks the back button from the "EnterPassword" screen.

- Fixed an issue which could cause armies todisappear from the Strategy Map.

- Fixed an issue which caused treaty proposalsto be cancelled when picking up theemissaries piece after already assigninghim to acquire a treaty.

- Fixed an issue that made an heir in chargeof a unit disappear when you assign yourDaiymo to that unit and then enter a battle.

- Fixed a crash related to castleassaults.

- Fixed a crash when the player is besieged inhis last region.

- Fixed an issue where when a geishas attemptsan assassination of another geisha, onlyone of the geisha died (always the one belonging tothe rightmost daimyo). Now both die asintended (Geishas never fail!).

- Fixed an issue where emissaries failed togain honour above 1 on subsequent successfulmissions. The emissary now gains honour inincrements of 1, 2, 4, 8 and so on successfultreaty missions. The emissary also loseshonour for each failed treaty mission.

- Fixed an issue where moving a piece toattack a castle and later changing your mindand moving it elsewhere could cause an armyto get "lost". It would remain on the mapbut would no longer be able to be picked up.This issue could lead to a later crash.

- A crash caused by all heirs being killed inthe same battle as the Daimyo has beenfixed.

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Minor Issues

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- 13th building issue is now fixed. It is only possible to construct 12 buildings at atime.

- Unit training screen now only shows the regions that have training capabilities.

- Information screens in battle no longer overlay each other, and the bottom one is faded.

- Ninja's success chance is now based on the rank of a general rather than their honour level.

- The starting domain field for the Imagawaclan now mentions the eastern mostprovinces that this clan controls:Hizen, Chikuzen, Chikugo.

- The description of clan Hojo's startingdomains now mentions that the provinceof Kazusa gives an honour bonus to Emissariestrained there.

- Fixed an issue which selected all regionswith castles when using the up and downarrows for selecting regions with trainingcapabilities, whether they can train unitsor not.

- Fixed an issue which stopped the ability tobuild anything when 1,000,000 koku isreached.

- Fixed an issue where the youngest heirtook the throne rather than the oldest.You won't get unrealistically old heirs now.

- Minor fixes to man level behaviour (egpushing back leaders causing whole units tofall back together).

- Fixed an issue where an earthquake or typhoonwould destroy farmland rather thandowngrading it.

- Earthquakes and typhoons no longer destroypartially complete buildings.

- Fixed an issue where typhoons would say abuilding was destroyed but it would not be.

- Fixed an issue where the training time forunits when the default size was 100 or 120would revert from the correct 2 seasons toan incorrect 1 season after a battle, butwould go back to 2 seasons after saving viathe front end.

- Fixed an issue where it was possible to getin to a state where you would order buildingsto be built but they never actually startconstruction, despite having sufficient koku.

- Fixed occasional "could not translateHidden rebel base" text issue in attackdialog.

- Fixed an issue in auto resolved castleassaults that got the attacker and defenderthe wrong way round.

- Fixed an issue in auto resolved castleassaults that failed to give the defenderthe bonus for being in a castle.

- A variety of minor graphical glitches havebeen fixed.

- An issue which prevented spies from gettingdetailed info on large rebel armies hasbeen fixed.

- The AI now conducts castle assaults where itis sensible to do so. They were very rarebefore.

- Cathedral income was not taken into accountin the harvest report, giving inaccurateexpenditure figures. Now fixed.

- The Son Born and Harvest speeches wereplayed in English even if Japanese speechwas selected. Now fixed.

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Config Issues

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- Fixed an issue in the tutorials which couldcause a crash on Voodoo cards on sometutorials.

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