Q2ctf map
A medium sized, mirrored ctf map loaded with curves (Q2...
- Category First Person
- Size 1 MB
- Program by Maric
Q2ctf map
A medium sized, mirrored ctf map loaded with curves (Q2 style, that is) and making use of jump/accelerator pads. Designed with MatchMod "Railwars" in mind, though other weapons do reside in the map.
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Map Name: "All That Devides"
DM level for Quake 2
by Shon Shaffer "Maric"
Files: marics_ctf1.zip /marics_ctf1.bsp /marics_ctf1.txt/
Contact: [email protected]
Version:7-7-00
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Additional Credit*
* I have to give the bulk of the credit to the makers of TREAD, its an
absolutely great program due to its accessibility and ease of use.
* ID Software, of course, for Quake 2.
* RUST- for the plethora of info provided : http://www.gamedesign.net
* Thnx to J who lets me test every map on him =) oh yeah and my nephew "Mox"
and my pals in clan Goth clan.
* Huge thanx go to these guys whos map "JumpBeach" and freely shared info about how to make the
jump pads work and made their use for me possible : Monsto Brukes, MrHyde, Scampie :
http://tarot.telefragged.com/ryo i can't thank them enough.
*GAMEPLAY INFO*
Single Player : nah
Deathmatch : well, actually no
CTF : Yeah baby! this is my first try for ctf goodness
Cooperative : nope
Difficulty Settings: nope
Base System: Celeron 333-not oc'd /128 RAM /Voodoo2 Blackmajic
Player load : I am thinking 6-14 is about right
* i am no good at makin bot routes, the Erasers i use don't like the jump pads anyway
but if you (read whoever) can make and send me a good one i'd be indebted =) *
*BUILD INFO*
Build Time: 12 hours
Utilities Used: *Tread
*more Tread
*and even more Tread, it has it all.
Build Machine(s): same as above
Final Compile Machine: " " "
QBSP3 : 28 secs.
QVIS3 : 35 secs.
QRAD3 : 495 secs.
Known Bugs: a couple strange light anomolies a a minor HOM or two =(.
*INSTALLATION*
if you got this zip file intact just aim this puppy at your baseq2
folder and let go.
*NOTES*
This is my first ctf map, I made the bases symetrical as well as weapon and powerup placement.
The jump pads may speed things up a bit and give it a little Q3-ish feel but I hope not too
much (i hate how "bouncy" it plays for ctf). The speeds are high in places but overall seem reasonable
for todays rigs. I mostly wanted to create a map without all the "snags" and doors that just
seem to hinder movement. Most corners are curves and allow some very smoth travel all lights are
recessed so no snagging on those either. I had MatchMod Railwars in mind when i made this map.
OH YEAH please let me know what you think good or bad, i'm not overly
sensitive either just go easy with the harsh language, remember we live in a "society"..
*COPYRIGHT/PERMISSIONS*
"marics_ctf1 & "All That Devides" is Copyright (c) 2000 by Shon M. Shaffer
Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved.
The Quake 2 logo and likenesses are trademarks of ID Software Inc.
All artwork including 3D models, textures, and skins is the exclusive
property of ID software.
You may distribute this map on the internet, on a network or other electronic
medium where it can be obtained for FREE, i strongly urge you to pass along this
text file
so that folks can see the time i put into typing it. That said just don't put it on any
Cd
for distribution without first informing me at [email protected]
Please don't use this map as a base for building other maps likewise :
You may NOT convert this .bsp file into a .map file or reverse engineer it in any
way.
If you get this far, you know, i really don't care what you do with the map as long
as you
have fun with it and don't claim it as your own if your not me of course. NOT that
i think
that it is good enough for others to want to claim anyhow.
Thanx : Maric