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Team Rocket: Jessie & James

Team Rocket is a large well-funded criminal organisation...

  • Category First Person
  • Size 4.9 MB
  • Program by Neal "Guplik" Corbett

Team Rocket: Jessie & James

Team Rocket is a large well-funded criminal organisation that causes trouble in the world of "Pokémon"

18th May 2000

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"Prepare for trouble!" "Make it double!"

"To protect the world from devastation!" "To unite all peoples within our nation!"

"To denounce the evils of truth and love!" "To extend our reach to the stars above!"

"Jessie!" "James!"

"Team Rocket blast off at the speed of light!" "Surrender now or prepare to fight!"

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Models : Team Rocket: Jessie & James

Author : Neal "Guplik" Corbett

Email Address : [email protected]

Web Address : http://www.nealweb.freeserve.co.uk/ for now,

but soon http://www.planetquake.com/polycount/guplicity/

Model description :

Team Rocket is a large well-funded criminal organisation that causes trouble in the world of "Pokémon"

(the game, cartoon and marketing phenomemon).

Jessie and James (or Jesse and James if you feel like it, or Musashi and Kojiro if you like it in Japanese) are the somewhat ineffectual members of Team Rocket that serve as the antagonists in the cartoon.

What Jess and Jim lack in luck and ability they make up for in style and determination...

After another spectacular failure to steal the world's Pokémon, Team Rocket blast off again... and find themselves in the Eternal Arenas. Why the Arena Masters felt the need to take them is unclear... well, gotta catch 'em all, I suppose.

This model-pack includes both Jessie and James, with sounds (just the taunts are new, Pokémon isn't good for getting clean samples, without music and the like) and bot support. No Meowth, he's too short to deathmatch.

As well as the default and Red & Blue CTF skins for both models I've also included the black uniform variations used by J&J's rival Rocketeers Butch & Cassidy. B&C have different hairstyles and jewelry in the cartoon, here I've just changed the hair and earrings to the right colours.

Watch out for James' posing-rose that he whips out for his gesture animation.

NOTE: These models use Levels Of Detail (LOD) and are best viewed with "Geometric Detail" set to "High". That way they look good close up.

Additional Credits to : id Software, Nintendo

Thanks Be Unto: : NPherno for his wonderful export tool magic,

The people of Polycount, r13 for keeping them alive,

The twisted beings on #model_design, rube for finding the LOD gauntlet anim problem,

My friends that I can see with my eyes, polygon_monkey for pk3 testing,

My family who released me onto the world,

The many and varied Team Rocket websites for reference pictures,

Anyone else who feels like being thanked

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* Play Information *

Sounds : New taunts, others ripped and edited from original Quake3 characters

CTF Skins : Yep.

* Construction *

Poly Count : Jessie: 1048, James: 965, both with LODs

Skin Count : 8 (4 each)

Base things : New models, animations based on P.Steed's "Major" anims but with a number

of additions and refinements, bot info based on Q3's Daemia

Editors used : Max 3, CS, NMD3, PSP5, WaveStudio, Notepad, Quake3

Known Bugs : Let me know if you find any

Build time : A month or so, including seaside holidays and mental-block time for the botchat

* How to use this model *

Unzip md3-teamrocket.pk3 and put it in the baseq3 folder.

Put the textfiles provided (jess.txt & jim.txt) in the directories baseq3\models\players\jessie &

baseq3\models\players\james, these directories need to be there for the models to appear on the selection screen. For some reason. You needn't bother with those files really, they're just there for the zip to create the directories.

Put this textfile wherever you want...

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QUAKE®, QUAKE II® and QUAKE III Arena® are registered trademarks of id Software, Inc.

POKÉMON© and all its little subthings are registered trademarks of Nintendo

These models may be freely distributed in any form, UNALTERED. Leave the zip alone please.

If in doubt, ask me, Neal Corbett.

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