Elite HUD
This is a client side only mod for Quake 3...
- Category First Person
- Size 78.3 KB
- Program by Equim
Elite HUD
This is a client side only mod for Quake 3. It only changes
the way YOU view the game. It is a completely configurable
HUD. By default when you activate EliteHUD the health,
armour and ammo readings are right next to the crosshair.
Also the player holds the weapon (except the rail gun - I'm
working on it) in the middle of the screen, Quake 1 style.
Updated: 26 February 2000
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| Elite HUD | Release 3
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By Equim ([email protected])
http://www.planetquake.com/equim/
Description
===========
This is a client side only mod for Quake 3. It only changes
the way YOU view the game. It is a completely configurable
HUD. By default when you activate EliteHUD the health,
armour and ammo readings are right next to the crosshair.
Also the player holds the weapon (except the rail gun - I'm
working on it) in the middle of the screen, Quake 1 style.
If you can think of any new features you want in EliteHUD
just tell me about them and I will probably implement them.
Credits
=======
Thanks to:
¤ id software and especially John Carmack for creating the
magnificient Quake 3
¤ Matthew Gaalswyk for suggesting the /e_drawWeapon console
variable feature.
¤ Robert Duffy and Paul Jacquays for answering many of my
questions and for helping the Quake 3 community.
¤ Myk, Ctrl.Del, Rasteri, Kal, Longie, Omar and all my
other mates (this had to be in other wise they'd probably
beat me up! :))
Installation
============
Extract the contents of elitehud.zip into your quake3
folder making sure the 'Use folder names' (for WinZip)
option is checked. It will create a folder in your Quake 3
folder called 'EliteHUD' and will place 'EliteHUD.pk3'and
this text file in there.
Each time you want to play EliteHUD just start the game and
go to the 'MODS' menu. Click on 'EliteHUD' and then the
load button. Now play a game!
If there is no 'MODS' menu (you probably don't have the
latest version of Quake 3 installed) then you will have to
start the game from a DOS window. Change to your Quake 3
folder and type 'quake3 +set fs_game EliteHUD' to start the
game with EliteHUD.
NOTE: If you have installed a previous version of EliteHUD
you will need to delete the file 'cgamex86.dll' from
either your Quake 3 or baseq3 folder before this mod (and
some others) will work. This file was installed by
EliteHUD so is safe to delete, but if you are
uncomfortable in doing that then you can just rename it
for the time being.
Un-installation
===============
To completely remove EliteHUD from your hard disk simply
delete the entire EliteHUD folder from your Quake 3 folder.
The New Display
===============
--- The new status display --------------------------------
On the left of the crosshair there are now two bars, and a
number. The first bar shows your health, the second bar
shows your armour and the number tells you precisely how
many more hit points you can take before dying (i.e. your
health and armour counts combined). The bars are usefull to
see if you need to get either health or armour whereas the
number accurately shows you how long you will last in a
firefight.
To the right of the crosshair there is a number followed by
a bar. The number shows how many more bullets (or whatever)
you have left with your current weapon, and the bar shows
exactly the same thing. The bar is especially usefull for
the weapons which usually have a high ammo count (plasma,
machine gun etc) while the number is better for low ammo
weapons where you need to know exactly how much ammo is
left (e.g. rail gun).
--- The new mini scoreboard -------------------------------
At the bottom of the screen, where the status bar used to
be, there is now a mini scoreboard showing the current top
3 players (by default - see below). If you are one of these
high fraggers then it will highlight your entry in the
scoreboard in yellow.
Your current ranking position is now permanently shown just
above the little frag/fraglimit display in bottom right of
the screen. I may change this in the future as when you
pick up a power-up, its icon is drawn over you rank
display.
Also, I have enhanced the target identifier (when you have
a player in your crosshair, their name is displayed) so now
it displays their current ranking position and frag count.
New Console Variables
=====================
To get help on the following console variables in-game
just enter "/ehelp" (without the quotes) in the console.
/e_scoresFont x
changes the font size of the mini scoreboard.
x is 0 to 3, 0 is the smallest font size and 3 is
the largest. (default:2)
/e_scoresPos x
changes the horizontal position of the mini
scoreboard (default:100)
/e_drawCrosshairStats x
x=0: little stats at crosshair not displayed
x=1: little stats at crosshair displayed
x=2: same as x=1 but numbers drawn even smaller
(default:1)
/e_drawScores x
x is the number of players to show in the
scoreboard (default:3)
/e_drawWeapon x
x=0: don't draw the weapon
x=1: draw the weapon on the right (Q3 original)
x=2: draw the weapon centred (EliteHUD default)
x=3: draw the weapon on the left
(default:2)
/e_drawRank x
x=0: don't draw your current rank (Q3 original)
x=1: draw your rank, like '1st'
x=2: draw your rank and the number of people in the
game, like 'RANK: 1/8'
(default:2)
/e_weaponSelect x
x=0: only disply the weapon icons when changing
weapons (Quake 3 original style)
x=1: display the weapon icons on the left of the
screen all the time
x=2: display only the currently held weapon's icon
(default:1)
Related Old Console Variables
=============================
/cg_drawStatus x
x=0: original status bar not displayed
x=1: original status bar displayed
(default:0)
Future Plans
============
I intend to make the Rail gun centred on the screen (like
all the other weapons). This is difficult to do because of
the rail trail, which doesn't actually come out of where
the gun is, but from a set position on screen.
I am also planning on creating a new console variable to
dictate how far 'into' the screen the weapons should be
drawn. This should stop them from obscuring the view as
much.
I am considering adding even more configuration options for
the existing display.
If you have any good ideas for this mod please send them to
me at [email protected]
Release History
===============
--- Release 3: 26th Feb 2000 ------------------------------
¤ Added '/e_drawWeapon' cvar, 0 for don't draw, 1 for Q3
default (right of screen), 2 for EliteHUD original
(centered - default) and 3 to draw the weapon on the
left.
¤ Improved the documentation again.
¤ Added '/e_drawRank' cvar, which sets how ya want the rank
display drawn. 0 for don't draw, 1 for EliteHUD original
(e.g. '1st'), 2 for the new display (e.g. 'RANK:1/8').
¤ Added '/ehelp' console command which gives you an
in-game list (with details) of all the new console
commands.
¤ Added '/e_weaponSelect' cvar, 0 for original Quake 3
style, 1 to have the weapon selection display permanently
on screen, 2 to draw a simple icon to show the currently
selected weapon.
--- Release 2: 7th Feb 2000 -------------------------------
¤ Made this text file much better and more thorough.
¤ Fixed the resolution bug (only 640x480 worked as
intended).
--- Release 1: 5th Feb 2000 -------------------------------
¤ First version released to the public!
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