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Elite HUD

This is a client side only mod for Quake 3...

Elite HUD

This is a client side only mod for Quake 3. It only changes

the way YOU view the game. It is a completely configurable

HUD. By default when you activate EliteHUD the health,

armour and ammo readings are right next to the crosshair.

Also the player holds the weapon (except the rail gun - I'm

working on it) in the middle of the screen, Quake 1 style.

Updated: 26 February 2000

===========================================================

___________

| |

| Elite HUD | Release 3

|___________|

By Equim ([email protected])

http://www.planetquake.com/equim/

Description

===========

This is a client side only mod for Quake 3. It only changes

the way YOU view the game. It is a completely configurable

HUD. By default when you activate EliteHUD the health,

armour and ammo readings are right next to the crosshair.

Also the player holds the weapon (except the rail gun - I'm

working on it) in the middle of the screen, Quake 1 style.

If you can think of any new features you want in EliteHUD

just tell me about them and I will probably implement them.

Credits

=======

Thanks to:

¤ id software and especially John Carmack for creating the

magnificient Quake 3

¤ Matthew Gaalswyk for suggesting the /e_drawWeapon console

variable feature.

¤ Robert Duffy and Paul Jacquays for answering many of my

questions and for helping the Quake 3 community.

¤ Myk, Ctrl.Del, Rasteri, Kal, Longie, Omar and all my

other mates (this had to be in other wise they'd probably

beat me up! :))

Installation

============

Extract the contents of elitehud.zip into your quake3

folder making sure the 'Use folder names' (for WinZip)

option is checked. It will create a folder in your Quake 3

folder called 'EliteHUD' and will place 'EliteHUD.pk3'and

this text file in there.

Each time you want to play EliteHUD just start the game and

go to the 'MODS' menu. Click on 'EliteHUD' and then the

load button. Now play a game!

If there is no 'MODS' menu (you probably don't have the

latest version of Quake 3 installed) then you will have to

start the game from a DOS window. Change to your Quake 3

folder and type 'quake3 +set fs_game EliteHUD' to start the

game with EliteHUD.

NOTE: If you have installed a previous version of EliteHUD

you will need to delete the file 'cgamex86.dll' from

either your Quake 3 or baseq3 folder before this mod (and

some others) will work. This file was installed by

EliteHUD so is safe to delete, but if you are

uncomfortable in doing that then you can just rename it

for the time being.

Un-installation

===============

To completely remove EliteHUD from your hard disk simply

delete the entire EliteHUD folder from your Quake 3 folder.

The New Display

===============

--- The new status display --------------------------------

On the left of the crosshair there are now two bars, and a

number. The first bar shows your health, the second bar

shows your armour and the number tells you precisely how

many more hit points you can take before dying (i.e. your

health and armour counts combined). The bars are usefull to

see if you need to get either health or armour whereas the

number accurately shows you how long you will last in a

firefight.

To the right of the crosshair there is a number followed by

a bar. The number shows how many more bullets (or whatever)

you have left with your current weapon, and the bar shows

exactly the same thing. The bar is especially usefull for

the weapons which usually have a high ammo count (plasma,

machine gun etc) while the number is better for low ammo

weapons where you need to know exactly how much ammo is

left (e.g. rail gun).

--- The new mini scoreboard -------------------------------

At the bottom of the screen, where the status bar used to

be, there is now a mini scoreboard showing the current top

3 players (by default - see below). If you are one of these

high fraggers then it will highlight your entry in the

scoreboard in yellow.

Your current ranking position is now permanently shown just

above the little frag/fraglimit display in bottom right of

the screen. I may change this in the future as when you

pick up a power-up, its icon is drawn over you rank

display.

Also, I have enhanced the target identifier (when you have

a player in your crosshair, their name is displayed) so now

it displays their current ranking position and frag count.

New Console Variables

=====================

To get help on the following console variables in-game

just enter "/ehelp" (without the quotes) in the console.

/e_scoresFont x

changes the font size of the mini scoreboard.

x is 0 to 3, 0 is the smallest font size and 3 is

the largest. (default:2)

/e_scoresPos x

changes the horizontal position of the mini

scoreboard (default:100)

/e_drawCrosshairStats x

x=0: little stats at crosshair not displayed

x=1: little stats at crosshair displayed

x=2: same as x=1 but numbers drawn even smaller

(default:1)

/e_drawScores x

x is the number of players to show in the

scoreboard (default:3)

/e_drawWeapon x

x=0: don't draw the weapon

x=1: draw the weapon on the right (Q3 original)

x=2: draw the weapon centred (EliteHUD default)

x=3: draw the weapon on the left

(default:2)

/e_drawRank x

x=0: don't draw your current rank (Q3 original)

x=1: draw your rank, like '1st'

x=2: draw your rank and the number of people in the

game, like 'RANK: 1/8'

(default:2)

/e_weaponSelect x

x=0: only disply the weapon icons when changing

weapons (Quake 3 original style)

x=1: display the weapon icons on the left of the

screen all the time

x=2: display only the currently held weapon's icon

(default:1)

Related Old Console Variables

=============================

/cg_drawStatus x

x=0: original status bar not displayed

x=1: original status bar displayed

(default:0)

Future Plans

============

I intend to make the Rail gun centred on the screen (like

all the other weapons). This is difficult to do because of

the rail trail, which doesn't actually come out of where

the gun is, but from a set position on screen.

I am also planning on creating a new console variable to

dictate how far 'into' the screen the weapons should be

drawn. This should stop them from obscuring the view as

much.

I am considering adding even more configuration options for

the existing display.

If you have any good ideas for this mod please send them to

me at [email protected]

Release History

===============

--- Release 3: 26th Feb 2000 ------------------------------

¤ Added '/e_drawWeapon' cvar, 0 for don't draw, 1 for Q3

default (right of screen), 2 for EliteHUD original

(centered - default) and 3 to draw the weapon on the

left.

¤ Improved the documentation again.

¤ Added '/e_drawRank' cvar, which sets how ya want the rank

display drawn. 0 for don't draw, 1 for EliteHUD original

(e.g. '1st'), 2 for the new display (e.g. 'RANK:1/8').

¤ Added '/ehelp' console command which gives you an

in-game list (with details) of all the new console

commands.

¤ Added '/e_weaponSelect' cvar, 0 for original Quake 3

style, 1 to have the weapon selection display permanently

on screen, 2 to draw a simple icon to show the currently

selected weapon.

--- Release 2: 7th Feb 2000 -------------------------------

¤ Made this text file much better and more thorough.

¤ Fixed the resolution bug (only 640x480 worked as

intended).

--- Release 1: 5th Feb 2000 -------------------------------

¤ First version released to the public!

===========================================================

END

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