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The Exotic Island v2.0

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The Exotic Island v2.0
Oliver Gerestein
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Description: The Exotic Island v2.0

This map is an update to CTF-Exotic (The Exotic Island). It fixes some issues
with botpathing.

Title : The Exotic Island v2.0
Filename : CTF-Exotic][.ZIP
Version : 2000.04.03

Description : CTF map for Unreal Tournament
Author : Oliver Gerestein
Email Address : [email protected]
Website :

Misc. Author Info : First venture into CTF territory.

Credits to : Epic and Digital Extremes
the whole industrial:deconstruction crew:
- Greg Rochon for the idecon website and the lighthouse model
- Pat McLaughlin for beta testing
- Nicolas Wojcik, because he's part of the team


-=[ Play Information ]=-

Game : Unreal Tournament
Maps : CTF-Exotic][
Deathmatch : Yes
Domination : No
CTF : Yes
Assault : No
New Sounds : No
New Graphics : No

-=[ Construction ]=-

Base : new map from scratch
Build Time : 40 hours
Editors used : UnrealEd UT

Known Bugs : none. Let me know if you find some.


-=[ Description ]=-

This map is an update to CTF-Exotic (The Exotic Island). It fixes some issues
with botpathing. The most notable changes are:

- bots now access Damage Amplifier, sniper rifle, armour vest and Redeemer.
- added some AlternatePaths (return only)
- changed the location of blue team's defensepoints.

The end result is that bots are much more challenging to play against,
especially at higher skill levels.


Main Features:

- natural outdoor setting
- a no-base concept: the whole island is your base.
- mix of open areas and close-quarter combat
- fully botmatchable

CTF-Exotic][ is located on a deserted island lost in mid-Pacific. The remnants of an
abandoned mining camp litter an otherwise pristine island paradise.

The island is divided in two main areas, the outside and the mine. Beaches are located
on each side of the island, and tunnels that lead to the mine connect the two

The red flag is placed on the dock, whereas the blue flag is placed on the suspended
wooden passageway on the other side of the mountain. Since the island is an open
area, there are no "forts". This is a brand-new concept that is sure to make some
enemies, but to date feedback has been very positive. You must rethink the whole
concept of defending and attacking fortified positions. At first glance, it may
appear that one flag is easier to grab than the other: this may be true, but is
balanced out by the fact that the flag easier to get is harder to return, and
vice versa.

The followig items are placed in the level:
- Damage Amplifier (dock)
- Invisibility (roof of cabin)
- Shield belt (mine)
- Redeemer (hidden ledge)
- Armour vest (mountaintop)
- 100 health (mineshaft)

One last piece of advice: people often forget about the top of the mountain. There
are some good vantage points and some goodies up there.


-=[ Copyright / Permissions / Distribution Information ]=-

This map is the intellectual property of Oliver Gerestein, c2000, and is subject
to all applicable copyright laws.

You may distribute the original .zip file freely by any means, so long as its
contents remain intact.

This means that you may not modify the original map and re-distribute it, and
this text file must accompany the map at all times.

-=[ Where to get this level ]=-

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