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Might and Magic VII: For Blood and Honor v1.1

This patch fixes several bugs and adds new features to Might...

Might and Magic VII: For Blood and Honor v1.1

This patch fixes several bugs and adds new features to Might and Magic VII. You can see a full list by viewing "More Info" for this file.

The 3DO Company and New World Computing

Might and Magic(TM) VII, For Blood and Honor(TM)

Update v. 1.1 ReadMe

August 1999

Thank you for purchasing Might and Magic VII, For Blood and Honor.

This document contains information you might find useful, and we think it

should help you to get as much enjoyment out of this game as possible.

We hope you will have as much fun playing this game as we had creating it.

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1) Update v. 1.1 Information

2) New Features

3) User Manual Errata

4) Other Keyboard Information

5) Video Card And Other Hardware Drivers / Direct X

6) Windows®, Virtual Memory, and Hard Disk Space

7) Miscellaneous

8) Troubleshooting

9) Purchasing Software

10) Contacting Customer Support

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1) Update Version 1.1 Information

Recharging Mr. Malwick's wand no longer gives the incorrect charge

range. The fix also corrects this problem in saved games.

Wands found on the ground now have the proper amount of charges. This

will result in no wands showing up with "0" charges. This will prevent

the wands from disappearing when first used by a party member. These

wands can also be recharged by a spell or potion if the base charge is

greater than one. The fix also corrects this problem in saved games.

The backpack no longer causes corruption, crashes or item duplication.

The fix also corrects this problem in saved games.

The spear now causes the correct amount of damage with bonuses at expert

level. The fix also corrects this problem in saved games.

No invisible monsters will spawn in the Arena.

Corrected the loading of different saved games that would infrequently

cause the character portraits to drop for the second, third, and

fourth characters.

Corrected Necromancer and Mages that would occasionally summon

incorrect monsters. Necromancer can summon only Ghosts and Mages can

summon only Light Elementals.

Looking through the character inventory/spellbook in "The Pit" will

no longer cause an internal error. The fix also corrects this problem

in saved games.

The "Kill the Griffin" quest can be completed in all instances. The

fix also corrects this problem in saved games.

The NPC Master Healer no longer wipes out the armor skills of the

party. The fix prevents this issue from reappearing in saved games,

but does not restore previouly lost skills or points.

The lich jars now appear in their correct location in the "Walls

of Mist". They will be there regardless of restarting or loading

from a previously saved game.

The phantom "0" quest that may appear in the Quest Notes does not

affect gameplay.

Any error message that occurs when traveling from one area to another

has been rectified. The fix also corrects this problem in saved

games.

Conditional effects no longer appear on duplicate party member

portraits when only one has been affected.

The ambush event in Deyja no longer occurs repeatedly.

Minor text bugs were also addressed.

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2) New Features

These additional features were added after the manual was completed.

The Current Quests, Notes and History books will flash as they get

added to and updated. The book will stop flashing once accessed.

You can right click on the mini-map (upper right corner) or the player

map (M key) in outdoor areas to get the name of the building the mouse

cursor is over.

Right clicking on skills in the character skills screen will show which

Skills the character can learn at his current promotion (white), skills

he could potentially learn at a following promotion (yellow), and skills

he will never be able to learn (red). It will also show the total bonus

to the skill from NPCs or items.

Protection from Magic (master level Body spell) also protects against

the Eradication condition at Grandmaster level.

Training takes one week per level per visit, to a maximum of the number

of times any one single character trains.

Toggling colored lights (Video Options; hardware only) requires the

Level to be reloaded to take effect.

The gamma setting can be changed in the Video Options submenu under

the Controls option in the options menu (Esc command). Note: Must

be in full screen to affect the gamma setting.

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3) User Manual Errata

Page 14. Ranger Class - No spells are available until the first

promotion (Hunter).

Page 16 Archer Class - Disarm Trap is at (B) Basic until second

promotion.

Page 24 Controls - "Graphic Detail:" this option has been replaced

by "Configure Keyboard" and "Video Options". Configure

Keyboard allows the alphanumeric keys to be remapped.

Video Options allows the Gamma Settings, Blood Splats,

Colored Lights, and Tinting to be reconfigured. (Note:

the Video Options are only available in Hardware Acceleration

mode.)

Page 26 Moving Around - "[", "]" keys will move the party sideways

(strafe movement).

Page 45 Fire Magic: Fire Spike - Spell duration will last 10 real-time

minutes, regardless of whether you are in turn-based or

real-time mode.

Page 45 Fire Mage: Immolation - Spell will flare up every 5 game-time minutes.

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