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Elder Scrolls V: Skyrim - Weapons of the Third Era Mod Beta v1.2

File Info: Elder Scrolls V: Skyrim - Weapons of the Third Era Mod Beta v1.2

Title:
Elder Scrolls V: Skyrim - Weapons of the Third Era Mod Beta v1.2
Author:
747823
Created:
12/21/2011
Updated:
1/6/2012
Downloads:
 
Also known as:
Skyrim, Elder Scrolls V: Sky Rim, Elder Scrolls 5: Skyrim
User Rating

/5.0

Description: Elder Scrolls V: Skyrim - Weapons of the Third Era Mod Beta v1.2

A pack of 50+ new weapons (not replacements!) with Morrowind-themed designs. Since the destruction of Vvardenfell, many inhabitants of Morrowind have emigrated to Skyrim. With them came unusual weapons and smithing knowledge passed down from the third era.

Mod's Site: http://www.skyrimnexus.com/downloads/file.php?id=3871


A pack of 50+ new weapons (not replacements!) with Morrowind-themed designs.

Premise:
Since the destruction of Vvardenfell, many inhabitants of Morrowind have emigrated to Skyrim. With them came unusual weapons and smithing knowledge passed down from the third era.

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Types of new weapons:
Longswords
One-handed swords
Battle Staves
Nodachis
Katanas
Wakizashis
Tantos
Scimitars
Axes
Sabers
Clubs
30+ new meshes
50+ new weapons in total

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Finding the weapons:
Many of the weapons can be crafted at a forge, but not all of them. The reasons for this are because the lore and for balance. You can also find them at vendors and on enemies. The weapons have been added to several leveled lists, but they are more rare than the default weapons. They should all be able to be improved.

I'm taking down the formIDs list for now, but the weapon IDs are incremental from 010747a1 through 010747e1. Some numbers are skipped. I'll upload a new list in a few days.

The first number is also be changed to the mod index in-game. Since the mod index can be different for everyone, you can check it by typing "help 4" into the console. For example, typing help scimitar 4 would show the formids of every weapon with scimitar in the name, with the mod index.

You can also find the mod index by checking the load order in Nexus Mod Manager:
http://img846.imageshack.us/img846/3253/nmm.jpg
The mod index is "0B" in this example, so if for instance you want to add a Daedric Nodachi, you can type "player.additem 0B0747A1 1".

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Known problems:
- Glass weapons are rotated weirdly in the inventory.
- Some weapons have incorrect physics models.

Compatibility:
If you have another mod installed which modifies leveled lists, the leveled items from one of these may not appear in-game, but you should still be able to use the mods together. There's also the "no leveled lists" ESP in the optionals folder, which is more compatible.

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Manual Installation:
Copy everything from "Data" into your Skyrim data folder, and activate the esp file.
(Optional) Replace the ESP in your Data folder with the no leveled lists ESP.
(Optional) Copy the textures folder from the "Skyrim style glass weapons" option into your Data folder. Only do this if you want glass weapons from the mod have the same color theme as the ones from the original game.

Uninstall:
delete the esp and the "74_w" folders from the data\meshes and data\textures directories.

Upgrade from beta/alpha:
Disable or delete the alpha or beta ESP, then follow the steps above.

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My other mods:
Realistic Lighting
Improved rock and mountain textures
Fog mesh remover
Less sexual female armor

Side note to nexus web developer(s): Fix your text field parsing code, half of the "bbcodes" don't work and I keep seeing escape slashes that I didn't add if I write something with ' or " in it in a file description. :(

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