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Patrician 4 Patch 1.2

This patch will update the digital distribution of Patrician...

Patrician 4 Patch 1.2

This patch will update the digital distribution of Patrician IV to version 1.2 with changes to missions, gameplay, sea battles, the interface, info. displays, and bugfixes.

Missions

Harbours in an entire region are now besieged by the local sovereign

Two new events for the Elderman to react to: Harbour siege and bad food supply

New town hall mission: City seeks help after a desastrous event

Two new guild missions: Supply food, hunt down pirates in a region

New tavern missions: Hunt down pirate, provoke uprising, transport evacuees

Revised some missions

Gameplay

Plagues now cause fatalities on advanced difficulty settings

Treasuries of AI-controlled cities increase more slowly (AI construction slowed down)

Buildings under construction by the player can now be canceled

Reduced volume of money jingle and added options.cfg setting

Underproduction of goods in a city is now displayed in the trade window of the market hall

Fire event revised and new event video added

Revised display of guild options

Revised construction and layout of streets

Decreased duration of sieges

Sea battles

Matched camera zoom levels with cannon ranges

Player-controlled vessels now stick to their last command until a new one is issued

Revised gunfire sound and line of fire

Wind speed and direction is now displayed by moving clouds

Interface

If a trade convoy is being attacked, a battle icon with tooltip is being displayed for two days on the sea map

In construction mode, buildings under construction are now indicated with a tooltip

The currently selected convoy is now marked in the convoy list

The convoy options window can now be accessed from the convoy list

Transferring goods between convoys is now possible by selecting a convoy and right-clicking on the target convoy

The convoy list now displays single, unorganized ships

Tooltips for the counting house administrator now display the production price of goods

Amount of goods for auto trade routes can now be adjusted in +/

10 percent steps

Revised keyboard shortcuts and added a new options dialogue in pause menu

Convoys can now be saved on number keys (1...0)

Added new video events for rank promotion

Info displays

City info: Current amount of beggars and influx of beggars is now displayed

City info: If living space for individual types of citizens is filled by 90% or more, the amount of tenants is displayed

Negative values for city reputation is now displayed instead of 0%

Effects of fountains, hospital and chapel are now displayed

Bugfixes

Resolved issues with administrator and trade routes due to rounding errors

Revised city promotion

Fixed some rare crashes

Fixed AI building construction outside city walls

Fixed issues with sieging player convoys

Fixed issues with town discovery and city founding

Fixed issues with high desktop resolution (DPI) settings in Windows

Improved support for USB sound devices (e.g. Logitech G35)

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