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Left 4 Dead 2 - Left 4 Deadcity II Campaign v18

An outstanding campaign for Left 4 Dead 2 - kill plenty of...

Left 4 Dead 2 - Left 4 Deadcity II Campaign v18

An outstanding campaign for Left 4 Dead 2 - kill plenty of zombies starting in RiverSide (city) then battlling through the Back Alleys, over a Draw Bridge, at a City Plants and during the escape at the Train Station.

Release Notes - 10/18/10 (vpk 18 - Final 5.0)

• Special Notes (all Maps)

1.) some problems maybe present due to Valve updates

2.) fix missing textures & models

3.) fix Valve vpk update

4.) reduce file size approx 85 - 95MB

5.) add sound.cache files

Release Notes - 08/30/10 (vpk 17 - Final 4.0)

• Special Notes (all Maps)

1.) some problems maybe present due to Valve updates

2.) removed survival & scavenge maps

3.) This now Full Version (6 maps) only coop & versus

4.) DeadCity II Lite (3 maps) will have survival & scavenge maps

5.) rebuild custom sound levels

6.) update skybox fog

7.) type in console: "snd_rebuildaudiocache" this will rebuild your audio sounds

8.) rebuild custom sound levels

9.) add extra info_remark entities (bot voice responses)

10.) all commentary text files are updated

? Riverside City

? updated intro scene

? update sub-train credo event

? Back Alley

? Survival map

? Removed

? Campaign Map

? None

? Draw Bridge

? Survival map

? Removed

? Campaign Map

? None

? Military Outpost

? Scavenge map

? Removed

? Campaign Map

? update intro to locate military tank

? coop & versus scavenge start

? Water Plant

? None

? Subway Station

? none

Release Notes - 07/31/10 (vpk 16 - Final 3.5)

• Special Notes (all Maps)

1.) some problems maybe present due to Valve updates

? Riverside City

? None

? Back Alley

? Survival map

? fix nav file to spawn zombies

? fix broken entities

? Campaign Map

? None

? Draw Bridge

? Survival map

? fix nav file to spawn zombies

? fix broken entities

? Campaign Map

? add extra cars in garage

? shorten some parts to fix fps

? Military Outpost

? Scavenge map

? fix nav file to spawn zombies

? fix broken entities

? add sewer below by military tank

? Campaign Map

? None

? Water Plant

? None

? Subway Station

? none

Release Notes - 07/29/10 (vpk 15 - Final 3.0)

• Special Notes (all Maps)

1.) some problems maybe present due to Valve updates

2.) all new mutations scripts are currently working

3.) all med packs (first kits) verified

4.) updated nav files.

? Riverside City

? roof access blocked

? Back Alley

? Survival map

? None

? Campaign Map

? add extra room for infected

? random color some vehicles

? some weapons relocated

? repair lighting

? Draw Bridge

? Survival map

? None

? Campaign Map

? add extra features for bridge

? relocate bridge weapons

? remove extra entities

? add bridge script

? rainstorm update

? Military Outpost

? Scavenge map

? None

? Campaign Map

? added extra infected ladders

? fix some bad spawning items

? scavenge setup blocked

? Water Plant

? fixed skywalk areas for death pulls & charges

? add extra random path inside main office

? add extra infected ladders

? fixed infected ladders

? removed extra entities

? Subway Station

? fix tank spawn to access hotel area

Release Notes - 05/09/10 (vpk 14 - Final 2.0)

• Special Notes (all Maps)

1.) some problems maybe present due to Valve updates

2.) at some point Valve will fix the amount of special infected spawning in Vs Custom Maps.

3.) removed original gascan & canister content.

? Subway Station

? update nav file

? create upper area behind elevator for tank spawns

? add extra ladder outside subway station

? add extra lighting

? replace some missing textures

? fix trigger_finale entity for finale points

? add custom script to calculate finale points

Release Notes - 04/26/10 (vpk 13 - Final 1.0)

• Special Notes (all Maps)

1.) update nav path files

2.) tested vpk (versus, realism, teamversus, realismversus) and all passed

3.) some problems maybe present due to Valve updates

4.) at some point Valve will fix the amount of special infected spawning in Vs Custom Maps.

? Riverside City

? none

? Back Alley

? Survival map

? None

? Campaign Map

? none

? Draw Bridge

? Survival map

? None

? Campaign Map

? none

? Military Outpost

? Scavenge map

? None

? Campaign Map

? none

? Water Plant

? none

? Subway Station

? none

Release Notes - no date (vpk 12 - Final)

• Special Notes (all Maps)

1.) update nav path files

2.) tested vpk (versus, realism, teamversus) and all passed

3.) some problems maybe present due to Valve updates

4.) at some point Valve will fix the amount of special infected spawning in Vs Custom Maps.

? Riverside City

? update info hints not working

? removed some extra brushes by lower subway

? update sunway train with hurt trigger

? Back Alley

? Survival map

? None

? Campaign Map

? None

? Draw Bridge

? Survival map

? None

? Campaign Map

? remove extra props

? Military Outpost

? Scavenge map

? add extra ladders

? Campaign Map

? add extra ladders

? updated random pathing

? add new common infected

? fixed broken entity

? Water Plant

? add extra room by 2nd catwalk

? all catwalk door ways are breakable (Charger)

? add extra lighting inside back area of water plant

? add extra escape room for infected by water plant

? Subway Station

? add AI feature for station alarm cars

? fixed path for infected upper station room

? add extra ladders

? add extra lighting

? replace some missing textures

? add extra fog details

? updated cars for tank

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