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Dragon Age: Origins Patch v1.03

The new patch has a update for BioWare's fantasy RPG Dragon...

Dragon Age: Origins Patch v1.03

The new patch has a update for BioWare's fantasy RPG Dragon Age: Origins, preparing the game for the Awakening DLC and some smaller tweaks. This patch includes changes and updates from older patch including tweaks to the difficulty and fixing several bugs including a case of potential character corruption and other gameplay updates. Get more information below.

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Dragon Age: Origins 1.03

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- Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack. Most of these changes do not affect Origins itself.

- Some players were experiencing increasingly long load times. A major cause of this problem has been fixed.

- At higher levels, non-player characters now receive a bonus to armor penetration. This mitigates an unintentional imbalance with well-armored high-level characters, since armor penetration previously did not scale as aggressively as armor itself did.

- Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat encounters.

Portraits for summoned creatures (like a ranger's wolf) were displaying improperly while in the party camp. This no longer occurs.

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Dragon Age: Origins 1.02a

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Many of the fixes affecting balance, gameplay, or plot scripting are already included in the Xbox 360 and PlayStation®3 versions of Dragon Age: Origins.

BALANCE

- Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.

- During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.

- When exploring, mana and stamina now regenerate more quickly at higher

character levels. This reduces downtime between fights.

- The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.

- The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.

- Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.

- Enemy corpses now drop health poultices and money more appropriately,

resulting in less clutter in the player's inventory.

GAMEPLAY

- In rare cases, enemy corpses were selectable when they contained no loot.

This no longer occurs.

- Party members whose combat tactics were set to defensive behavior no

longer stop attacking after using a spell or talent.

- In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.

- The Rally talent no longer repeats its audio effect if it is active during certain conversations.

- The Rally talent no longer deactivates upon area transitions or conversations.

- The Shimmering Shield spell now deactivates when the character is out of mana.

PLOT (SPOILER WARNING)

- Promotional downloadable content items now remain in the player's inventory

when standard items are removed at the end of the dwarf noble origin.

- Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.

- Leliana's personal plot can now be completed if the player substantially

increased her approval (through gifts) before talking to her.

- During the siege of Redcliffe, enemies are no longer able to spawn in

locations that would break the plot.

- Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.

PC-SPECIFIC

- Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.

- Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.

- In some cases, the class icon was set incorrectly for characters imported

from the downloadable Character Creator. This no longer occurs.

- The options menu now includes a setting to automatically download previously purchased content that is not currently installed.

- After installing new downloadable content, the game now always reminds the user to restart the game.

- The icons for some promotional downloadable content items were missing. They now appear correctly.

- Various issues could occasionally cause uploads to the online player profile to fail unexpectedly. This no longer occurs.

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Dragon Age: Origins 1.01

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BALANCE

- Easy difficulty is now easier.

- At Normal difficulty, attack, defense, and damage scores are now slightly

higher for all party members. This speeds up combat, particularly early in the game.

GAMEPLAY

- Under certain conditions, character statistics could become corrupted. This no longer occurs.

PC-SPECIFIC

- Portrait appearance sliders are now set correctly when importing a character from the downloadable Character Creator.

- Preset face settings are now consistent between the game and the downloadable Character Creator.

- Running the game on a very wide display, including ATI Eyefinity displays, resulted in various video issues. This no longer occurs.

http://www.dragonage.com/

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