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Left 4 Dead - Hunter Training Map

A portal-like hunter training map for teaching advanced...

Left 4 Dead - Hunter Training Map

A portal-like hunter training map for teaching advanced hunter pounce techniques and the practice thereof.

HUNTER TRAINING (By: eyeonus)

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Viewing ChangeLog and revision notes for HUNTER TRAINING.

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10/11/09

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Fixed a small error.

10/01/09

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Fixed lag problem.

09/22/09

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Labeled hunter spawn room and added room to return to training on Live Fire Course.

08/14/09

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Re-upload of .vpk, no changes made.

07/11/09

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Multiplayer issue relating to Survivors not teleporting in the precision pouncing section fixed.

07/05/09

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Fixed lighting issue.

06/29/09

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Added poster, fixed minor bugs, made it possible to watch other players in the info room on the pounce Challenges.

06/27/09

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Repackaged map as a .vpk addon, recompiled map with official SDK for compatibility. (No actual changes.)

05/18/09

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Added videos for C17 - C21

05/16/09

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Made hunters have 6000 health in Live Fire Course.

Added start delay to Survivors in Live Fire Course.

05/15/09

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Removed ceiling teleport from C17, added skip-port.

Added ceiling diamond to C18.

Lengthened C19 to about double, added more poles.

Added lights to C20.

(Still need videos for Challenges after C16.)

05/13/09

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Added C20 and level change for C21, map is now basically finished, although some tweaking may be required.

05/12/09

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C18 teleports, C19, splitscreen multiplayer support added.

05/11/09

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Added the floors to C18, no teleports yet.

05/10/09

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Various changes to C17, blank slate C18 added.

05/05/09

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Altered the diamonds in C16 and C8 to make them unable to be stood on.

Lengthened the sloping portion of C16 by about half, enabled teleports.

Added videos for C14 and C15.

Added C17.

05/04/09

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Added C16, teleports not enabled yet for testing reasons.

05/01/09

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Minor change to C14, change to C15 to increase difficulty.

04/30/09

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C15 added, trains no longer able to be stood on.

04/30/09

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Complete to C14, external walls made invisible, added README to zip archive.

04/29/09

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Change to Zoey path in C13.

C9, C11, C12, and C13 success trigger changed to filter out Survivor activation.

04/27/09

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Minor changes to C11 and C12, added C13.

04/26/09

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Fixed videos, added config file to fix mp_gamemode error.

04/24/09

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Change to auto-spawn, AI hunter spawn fixed(?)

Added C10 teleport skip, located just before the corridor section. (Since that is the actual HARD part....)

Change to C11 pounce-puller, fixed glitch(?)

Added C12.

Resized videos to reduce size. (Too small? (Yes.))

04/23/09

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Fixed issue related to DLC, added C11.

04/21/09

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Fix to C10 info box, C10 video added.

04/20/09

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Altered colour of teleporting areas to show where they are, small change to end area of C10.

Slight alteration of C4 to reflect actual teleport location in room. start area and hole unchanged.

04/19/09

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Complete to C10.

Section teleports in start corridor, will all eventually lead to the first Challenge of each section (when those Challeneges are made.)

04/18/09

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C8 now has teleport to skip Challenge.

C9 update - platform moved closer, fail teleport moved closer to edge, Louis now comes in to let you bunny pounce him, and returns to start once you move on. Light added to Challenge.

04/17/09

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Complete until C9 - C9 still WIP.

Added videos to C1 - C8.

04/16/09

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Small change to start room- hunter spawning is now fully automatic.

04/15/09

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Automated the startup process.

Minor change to C8- half-diamond at base of exit room to make it easier (possible?) to reach.

04/14/09

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Slight change to starting area- corridor now longer to prevent "Too far from survivor" message appearing during maze Challenge.

Change to most info boxes- corrected spelling errors, some rewording.

New version of C8 - path now in four diamond sections to prevent vert wallclimbing shortcut.

04/13/09

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Change to C5 lights, hint should be obvious now, changed Tips for C5.

04/13/09

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Small C8 change- equal height to each section of path

Small C5 change- Maze hint now more obvious.

04/12/09

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C5 revamp: Corridors are now wider, room itself larger, new path to exit.

04/11/09

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Minor change to C8, path now much thinner, sticks out 16 units from rest of wall, more vertical (Slope of 2/1, was 3/2).

04/11/09

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Dimmed lighting in maze to half original, new version of C8.

04/11/09

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Minor change to C6 (teleport added to back half of floor), C8 fix *Top level no longer invisble).

04/10/09

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A few lighting changes, fix on C6 shortcut, complete to C8.

04/09/09

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Complete until C6, C4 now Jump Curving, old C4 moved to C5.

For more information and discussions on this map, visit

http://forums.steampowered.com/forums/showthread.php?t=837785

04/09/09

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Added some light sources, complete to Challenge 4.

04/08/09

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Complete to Challenge 3.

04/08/09

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Complete until Challenge 2.

04/08/09

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Included .nav file in archive.

04/08/09

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Playable, only has first challenge.

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