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ArmA 2 Patch v1.03

This patch for ArmA 2 adds major AI tweaking and balancing,...

ArmA 2 Patch v1.03

This patch for ArmA 2 adds major AI tweaking and balancing, improved multiplayer and cooperative campaign, resolving issues with saving games and connection issues. Numerous fixes and improvements in the Harvest Red campaign.

- Run the patch exe to apply the patch setup automatically.

- It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).

- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

- It is not recommended to use any savegames created in versions 1.00 or 1.01, if you use a savegame from 1.02 some of the fixes may not apply to that game in progress until the beginning of a new mission.

Engine

New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.

New: command line option -showScriptErrors introduced to show errors in scripts on-screen

New: Direct analogue throttle and brake for airplanes now available.

New: More flexible configuration of Flares in the config (brightness, size)

New: Mission name (with

indicated unsaved work) displayed in the mission editor

New: Keyboard shortcuts in the mission editor

Improved: better handling of gravitation for shots (esp. for grenades)

Improved: Building destruction

Improved: Better airplane HUD visibility both night and day

Optimization: Reduced frame stutter near map borders.

Hotfix: Players are forced to reconnect after MP Load on server.

Fixed: no particles effect when hit object with destructNo

Fixed: grenade could destroy a building just by impact

Fixed: grenades may explode only on the final impact

Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now

Fixed: missiles should pass through vegetation

Fixed: Player connected to loaded game was sometimes frozen.

Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.

Fixed: Possible crash with laser designator active.

Fixed: Sometimes crew of a close vehicle was visible through the vehicle.

Fixed: Infinite looping of commands 'Stop' in radio.

Fixed: Leaning 'limits' do not work in TrackIR.

Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.

Fixed: Rainbow could be visible even with sun below horizon.

Fixed: 3D Editor - civilian and resistance units did not work correctly

Fixed: Sea surface was not rendered in NE area out of map.

Fixed: Terrain surface was sometimes using wrong parallax map.

Fixed: Grenade could sometimes destroy a building just by impact

Fixed: Radio messages sometimes echoed

Fixed: Team switch did not work when player died

Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.

Fixed: Prevent killed AI units reporting who killed them.

Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity

Fixed: Leaning 'limits' did not work with TrackIR

Fixed: MP client frozen in Receiving... screen sometimes

Fixed: Problems with saving and loading games in cooperative campaign

Missions

Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)

Improved: autosave logic to not save when it was not safe

Improved: Eye for an Eye in Scenarios

Modules

Fixed: Warfare fast travel on clients was not using logistic values

Fixed: Warfare money sending

Fixed: Warfare HQ multiple reports

Fixed: First-Aid: Action module caused healing scripts to run twice

Fixed: Supply drop not ending (wrong vehicle class)

New: First-Aid modules work with respawn

New: First-Aid ability to stop healing

New: Added ability to add Support Requests that do not expire.

Improved: First-Aid modules more robust and faster

Improved: Better support for side Resistance in SOM / ACM.

Data

Fixed: Invisible driver in UAZ (MG and GL)

Fixed: AI soldiers were able to hear extremely well

Fixed: various minor problems on buildings

Fixed: rocks destruction effect changed

Fixed: penetrability of some vegetation

Fixed: collision geometry of A_BuildingWIP

Fixed: react FSM core conversations

Fixed: cargo animations in LAV25

Fixed: indicators in Ka52 when using NVG

Fixed: cargo animations in BTR

Fixed: Warfare keypoint on Chernarus

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