ArmA 2 Patch v1.03
This patch for ArmA 2 adds major AI tweaking and balancing,...
- Category First Person
- Size 134.5 MB
ArmA 2 Patch v1.03
This patch for ArmA 2 adds major AI tweaking and balancing, improved multiplayer and cooperative campaign, resolving issues with saving games and connection issues. Numerous fixes and improvements in the Harvest Red campaign.
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- It is not recommended to use any savegames created in versions 1.00 or 1.01, if you use a savegame from 1.02 some of the fixes may not apply to that game in progress until the beginning of a new mission.
Engine
New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
New: command line option -showScriptErrors introduced to show errors in scripts on-screen
New: Direct analogue throttle and brake for airplanes now available.
New: More flexible configuration of Flares in the config (brightness, size)
New: Mission name (with
indicated unsaved work) displayed in the mission editor
New: Keyboard shortcuts in the mission editor
Improved: better handling of gravitation for shots (esp. for grenades)
Improved: Building destruction
Improved: Better airplane HUD visibility both night and day
Optimization: Reduced frame stutter near map borders.
Hotfix: Players are forced to reconnect after MP Load on server.
Fixed: no particles effect when hit object with destructNo
Fixed: grenade could destroy a building just by impact
Fixed: grenades may explode only on the final impact
Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
Fixed: missiles should pass through vegetation
Fixed: Player connected to loaded game was sometimes frozen.
Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
Fixed: Possible crash with laser designator active.
Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
Fixed: Infinite looping of commands 'Stop' in radio.
Fixed: Leaning 'limits' do not work in TrackIR.
Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
Fixed: Rainbow could be visible even with sun below horizon.
Fixed: 3D Editor - civilian and resistance units did not work correctly
Fixed: Sea surface was not rendered in NE area out of map.
Fixed: Terrain surface was sometimes using wrong parallax map.
Fixed: Grenade could sometimes destroy a building just by impact
Fixed: Radio messages sometimes echoed
Fixed: Team switch did not work when player died
Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
Fixed: Prevent killed AI units reporting who killed them.
Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
Fixed: Leaning 'limits' did not work with TrackIR
Fixed: MP client frozen in Receiving... screen sometimes
Fixed: Problems with saving and loading games in cooperative campaign
Missions
Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
Improved: autosave logic to not save when it was not safe
Improved: Eye for an Eye in Scenarios
Modules
Fixed: Warfare fast travel on clients was not using logistic values
Fixed: Warfare money sending
Fixed: Warfare HQ multiple reports
Fixed: First-Aid: Action module caused healing scripts to run twice
Fixed: Supply drop not ending (wrong vehicle class)
New: First-Aid modules work with respawn
New: First-Aid ability to stop healing
New: Added ability to add Support Requests that do not expire.
Improved: First-Aid modules more robust and faster
Improved: Better support for side Resistance in SOM / ACM.
Data
Fixed: Invisible driver in UAZ (MG and GL)
Fixed: AI soldiers were able to hear extremely well
Fixed: various minor problems on buildings
Fixed: rocks destruction effect changed
Fixed: penetrability of some vegetation
Fixed: collision geometry of A_BuildingWIP
Fixed: react FSM core conversations
Fixed: cargo animations in LAV25
Fixed: indicators in Ka52 when using NVG
Fixed: cargo animations in BTR
Fixed: Warfare keypoint on Chernarus