Call of Duty: World at War - PezBOT Mod 003p
Originally developed, and released, for Call of Duty 4:...
- Category First Person
- Size 648.8 KB
Call of Duty: World at War - PezBOT Mod 003p
Originally developed, and released, for Call of Duty 4: Modern Warfare, PeZBOT is a port of a multiplayer bot-mod for Call of Duty: World at War and Call of Duty 2. The aim of the mod is to introduce relatively life-like A.I. to local multiplayer games so those who choose not to go online or prefer to practice against bots before doing so, can.
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Version 003p (21/8/09):
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- Added waypoints for the maps: Banzai, Corrosion, Sup Pens.
- Fix for invincible bot issue.
- Tweaked bot crouch speed to match the players.
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PART 1: Disclaimer/Usage:
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Feel free to add this source to any mod you like, just credit PeZBOT, thanks.
This is pre-alpha code, meaning it is in no way feature complete and full of bugs, use at your own risk. I will not be held responisble for any damages this mod does to your PC.
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PART 2: Credits
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PEZZALUCIFER - Coding
ATB - Additional Coding & Help
Lord_Gannondorf - Waypointing
Whitsel - Waypointing
JamJam11 - Testing
Bruc3 - Testing
402
AA_Fan6566
AbneyPark
AintNoMeInTeam
BritishBulldog1
Gerhart
Gumpy
Kill3r
MasterB
NovemberDobby
Sparks
Tally
TL-SpacepiG
WCP
Zeroy
And thanks to all the people who have supported the mod.
======================
PART 3: Things to know:
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- All stock maps (at the time of patch 1.5) are Waypointed. This includes Makin Day, the three new maps from Map Pack 1, and the three new maps from Map Pack 2.
- Bots work on all game modes. (Bots will not get the flag in Capture the Flag)
- Bots have been tested and working on version 1.5 of World at War. (Please do not report any bugs found with older versions!)
- Bots DO NOT work in Nazi Zombie Mode or Co-Op! They are for Multiplayer only.
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Version 002p (24/6/09):
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- The mod now works on version 1.4 of World at War. (Including Steam version of the game.)
- Bots now play all game modes.
- Bots are much more aggressive towards planting the bomb in S&D and Sabotage.
- Bots have a 0.25-1.0 second delay before firing. (simulate reaction time)
- Bots now use many more weapons.
- Bots now obey a few team commands - "Follow Me", "Move In" and "Suppressing Fire".
- Bot animation and speed have been improved.
- Added a dvar to remove bot usage of artillery/dogs. (svr_pezbots_dewards)
- Various waypointing bugs fixed.
- Added waypoints for the maps: Cliffside, Downfall, Nightfire, Station and Knee Deep.
- Reworked many of the waypoints in each map to play with all gamemodes.
- Reworked many of the waypoints for better performance.
=========================
PART 1: Disclaimer/Usage:
=========================
Feel free to add this source to any mod you like, just credit PeZBOT, thanks.
This is pre-alpha code, meaning it is in no way feature complete and full of bugs, use at your own risk. I will not be held responsible for any damages this mod does to your PC.
==================
PART 2: Credits
==================
PEZZALUCIFER - Coding
ATB - Additional Coding & Help
Lord_Gannondorf - Waypointing
Whitsel - Waypointing
JamJam11 - Testing
Bruc3 - Testing
402
AA_Fan6566
AbneyPark
AintNoMeInTeam
BritishBulldog1
Gerhart
Gumpy
Kill3r
MasterB
NovemberDobby
Sparks
Tally
TL-SpacepiG
WCP
Zeroy
And thanks to all the people who have supported the mod.
======================
PART 3: Things to know:
======================
All stock maps (at the time of patch 1.4) are Waypointed. This includes Makin Day and the three new maps included with patch 1.4
Bots work on all game modes. (Bots will not get the flag in Capture the Flag)
Bots have been tested and working on versions 1.3 and 1.4 of World at War. (Please do not report any bugs found with older versions!)
Bots DO NOT work in Nazi Zombie Mode! They are for Multiplayer only.