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Fallout 3 - Club House Building v1.2

File Info: Fallout 3 - Club House Building v1.2

Title:
Fallout 3 - Club House Building v1.2
Author:
Grimstad
Created:
4/6/2009
Updated:
4/7/2009
Downloads:
 
User Rating

/5.0

Description: Fallout 3 - Club House Building v1.2

Several awesome hangouts in Megaton, Beth Ruins, and Vault 101 filled with all the gear and space anyone would need after long treks in the Wasteland.
There is a workbench, hot water, items storage, and more.

In Megaton the key is in a key box mounted on the wall to the right of the door and requires the Player House Key to open. At Beth Ruins and Vault 101 it's in a rock Hide A Key to the right of the door. A seperate container key can be found laying on the table inside the front door.

This file was featured inside FilePlanet Fileblog: Wasteland v3.0


IF YOU ARE UPGRADING FROM AN EARLIER VERSION YOU WILL NEED TO RENAME THE NEW .esp FILE TO WHATEVER THE OLD FILE'S NAME WAS OR YOU WILL LOSE ALL ITEMS FROM THE HOUSE. Version number has been removed from .esp file to avoid this issue in future releases.

This is my very first mod of any kind, for any game so evaluate accordingly.
I am adding features as I learn how to create them.
I know what I want to do and I know it can be done, I just don't know how to do it yet.

In Megaton the key is in a key box mounted on the wall to the right of the door and requires the Player House Key to open.
At Beth Ruins and Vault 101 it's in a rock Hide A Key to the right of the door. A seperate container key can be found laying on the table inside the front door.
In Megaton this is a complete replacement of the Megaton Player house. The other 2 locations leave Megaton unchanged.
This house not only provides the PC with spacious, semi luxurious accommodations but provides simple quarters for a squad of 4.

KNOWN ISSUES
No Theme support. No point
You must remove all items from the Megaton Player house prior to installation or all but bobbleheads will be lost.Actually you won't lose them, you just won't have access to that cell any more.

Followers do not always go through doors immediately when going into the house. All my research tells me this is a GECK/FO3 issue so I have quit trying to fix it for now. For some reason some people are reportedly unaffected
If you "wait" for an hour, they will show up.
If you move any plates or bowls stacked on the back shelf, the stack will "explode". Sorry but it's the only way to get a good looking stack of dishes.

COMPATABILTY
Unique script for Bobblehead Display. There is an AI Package title "Club House Sandbox" added to all normal companions that is triggered by turning on the lights.

House in megaton replaces Player House.
House at Vailt 101 occupies bluff above Vault 101.
House at Beth Ruins occupies bluff just north of Beth Ruins.

NICE TOUCHES:
Supports pre existing bobbleheads (Script by Artificeren)
Wadsworth stays behind the bar.
Infirmary, workbench, Vending machine and juke box included.
Wondermeat maker disguised as esspresso machine.
Hot running bath tub.
All water is purified.
All containers (except those for the squad) are player owned and require The Club House Key to open.
The pop machine actually looks like it has pop in it.
More containers than you need.
There are a lot of little touches throughout the house so explore a bit.

This is the house of someone who has spent 20+ levels scrounging the Wasteland, making friends with access to high tech and other friends that can help him haul 600 pound pieces of equipment back home.
The skills that would be required to build this are Electronics 75, science 100 and Repair 75.
This would also require the paid assistance of a local crew with construction skills (carpentry, plumbing and welding)..
I estimate the cost of something like this to be between 25,000 to 60,000 caps, but this is just an estimate.
Player time involved would be around 2 to 3 weeks (collecting gear and hooking it up).

The most far fetched elements of this house are:
1) State of the art communications system that monitors the wasteland searching for a wide range of EM emissions and locates them on a wall map (think SETI) Some parts compliments of the Brotherhood and some scavanged from Enclave encounters.
2) Small scale version of Project Purity water purification system.This is fed from a previously unused main in Megaton but also includes a roof mounted back up tank.
3) Smaller version of Vault Tec mainframe (required to support the comm system)..
Everything else is well within the realm of believability (in game terms).

I used very little clutter or items that can be placed by the PC.
The only items created for this mod are static versions of normally movable items.

WHAT I WOULD LIKE TO EVENTUALLY ADD TO THIS MOD:
A series of quests required to get things to add to the house during or after construction.
A cash expenditure to hire a crew and purchase initial materials.
Possible quests to hire specialists like going to Rivet City to find welders, etc. This would require escorting them to MT and providing some sort of living

accommodations.
Having no use of your house during first phase of construction.
Possibly hire a pack animal or merchant caravan for hauling stuff home.

v!.0 Light switch now activates sandbox package for all normal followers (see compatabilty for what to do for custom followers to work).
Moved interior to it's own unique cell.
All container locks and door locks changed to The Club House Key.
I tiled the friggin bathroom (sometimes I kinda go off on details).

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