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Star Wars Jedi Knight: Jedi Academy - Movie Duels II Demo

The Demo will contain one mission, "Arrest The Chancellor"...

Star Wars Jedi Knight: Jedi Academy - Movie Duels II Demo

The Demo will contain one mission, "Arrest The Chancellor" but as for the previous version the mission will have three levels: The sith version where you play as Darth Sidious, the Jedi version where you play as Mace Windu and the Bonus version.

Star Wars Movie Duels 2.0 will contain more single player missions from the 3 first films and a new type of challenge, more info about the game play later. To take this mod the the next level, it will NOT just focus on the duels from the films, but create missions where the player will fight against more than 2-3 enemies.

On the 28 Jan 2008 the Demo for Star Wars: Movie Duels 2 will be available. The Demo will contain one mission, "Arrest The Chancellor" but as for the previous version the mission will have three levels: The sith version where you play as Darth Sidious, the Jedi version where you play as Mace Windu and the Bonus version.

To make the missions in version 2.0 deeper and more fun to play I have tried to take "multiple endings" to a new level, now your chooses in the game will affect the outcome.

Everyone who played the previous version 1.01 knows that it had a lot of bugs, "Too many NPCs", "Can't switch lightsaber style", "Menu Music starts over every time you get back the the main menu" are all fixed in version 2.0. Hopefully this will make the mod more enjoyable to play.

Except from the new look of the mod I have added a new restart mission-button which will be visible when you die.

So I hope you will enjoy the Demo and after playing it look forward for the final version even more.

//Wector

STAR WARS: MOVIE DUELS 2

Star Wars Movie Duels 2.0 will contain more single player missions from the 3 first films and a new type of challenge, more info about the game play later.

To take this mod the the next level I decided to NOT just focus on the duels from the films, but create missions where the player will fight against more than 2-3 enemies ("Attack On The Jedi Temple", "The Dark Side Of The Force" etc). This will hopefully give the mod a more varied game play and make it more fun to play.

I also want to thank "Plasma" for making the senate map and the tusken camp map

Single Player

Except from all the new missions, Version 2.0 will include all the missions from Version 1.01. Some of the old missions will be improved both in map-design and scripting.

In V2.0 you will have four Eras to choose between: Episode I, Episode II, Episode III and Rise Of The Empire" era. The last one is set between Episode III and Episode IV. It will include two new missions: "Darth Vader's Redemption" (Vader Vs Anakin in Vader's Chamber) and "A New Hope" (Starkiller Vs Vader On The Death Star).

Challenge

The Game play Challenge where you fight against famous Star Wars characters in a ladder-esque combat sequence will be improved a lot. It'll be longer, better and harder. With new maps, characters and scripts.

SP Misions in V2.0:

Rescue Over Coruscant (Anakin & Obi-Wan Vs count Dooku) 100 %

Battle Of Heroes (Anakin Vs Obi-Wan) 100 %

Engage General Grievous (Obi-Wan Vs Grievous) 100 %

Outskirts Of Tatooine (Qui-Gon Vs Maul) 100 %

Confrontation With Dooku (Jedi Vs Dooku) 100 %

Arrest The Chancellor (Mace Vs Sidious) 100 %

Attack On The Jedi Temple (Vader Vs Jedis) 48.75 %

Retaking The Jedi Temple (Yoda & Obi-Wan Vs Clones) 48.75 %

Masters Of The Force (Yoda Vs Sidious) 80 %

Duel Of The Fates (Qui-gon & Obi-Wan Vs Maul) 75 %

The Dark Side Of The Force (Anakin Vs Tuskens) 62.5 %

Assassination On Mustafar (Vader Vs The Separatist) 1.75 %

Darth Vader's Redemption (Vader Vs Anakin) 91.5 %

A New Hope (Starkiller Vs Vader) 100 %

Please be aware of that nothing is definite and changes can be made in the future.

Check out this page for further updates about Version 2.0 in the future.

Please feel free to post questions and thoughts about the mod in the comment section below, I will respond as many as I can.

//Wector

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