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Portal - Portal: Prelude Mod v1.0.0 to v1.1.0 Patch

This is the new version 1.1.0 patch for the Portal...

  • Category First Person
  • Size 384 MB
  • Program by Portal: Prelude Team

Portal - Portal: Prelude Mod v1.0.0 to v1.1.0 Patch

This is the new version 1.1.0 patch for the Portal Mod/Expansion Portal: Prelude. Read below for the patch notes.

Portal: Prelude 1.1.0 (released 2008-10-30)

* Added: dutch translation (subtitles only)

* Added: finnish translation (subtitles only)

* Added: hungarian translation (subtitles only)

* Added: italian translation (subtitles only)

* Added: korean translation (subtitles only)

* Added: portuguese translation (subtitles only)

* Added: russian translation (subtitles only)

* Added: spanish translation (subtitles only)

* Fixed: portals not fizzled when you handed back your portalgun

* Fixed: installer problems (mostly with Windows Vista)

* Fixed: huge freezes and lags when GlaDOS is started

* Fixed: morality core going through a grate in the last level

* Added: a toggle mode to the BTS button in test chamber 19

* Fixed: camera won't fall in test chamber 15

* Fixed: ability to go inside observation rooms using an engine glitch

* Fixed: finishing test chamber 6 could lead to Mike saying you failed

* Fixed: Erik saying "euros" instead of "dollars"

* Fixed: ability to go inside the box dispensers using an engine glitch

* Fixed: advanced chambers/challenges still locked when finishing the game

* Fixed: autosaves not correctly activated

* Added: autosaves on challenge start

* Added: autosaves after long speeches

* Fixed: player could get stuck under elevators

* Fixed: challenge 15 won't record scores

* Fixed: challenge 17 won't record scores

* Fixed: box dispensers can drop more than one cube

* Fixed: typos in french subtitles

* Fixed: typos in english subtitles

* Fixed: portal fizzler in test chamber 17 gives a cube for a camera

* Fixed: missing faces resulting in visible outside of the level

* Fixed: non-solid door in test chamber 3

* Fixed: non-solid door in test chamber 4

* Fixed: cubes can get blocked in the dispensers tube

* Added: an escape path in test chamber 9

* Fixed: glass panel can be broken with a chair in the aperture laboratories

* Fixed: cube can be lost in the orbs room in test chamber 19

* Fixed: cube can be lost before the pit in test chamber 19

* Added: a cube dispenser in test chamber 14

* Added: an alternative path in test chamber 15 (for the challenges)

* Added: a delay when turrets appear in test chamber 8

* Fixed: bogus elevator in test chamber 10

* Added: a distraction in the turrets room in test chamber 11

* Fixed: radio song does not stop when the radio is destoyed

* Fixed: moving a few autosaves and areaportals to prevent the game from crashing

* Fixed: improving lipsyncing but it's still random as faceposer keeps corrupting our sounds

* Fixed: ballcatchers can be activated with any thrown object

* Fixed: scorpions' song replaced by four variations of still alive

* Fixed: door won't open in the corridor at the beginning of test chamber 18

* Added: hints at the end of test chamber 18

* Added: a disclaimer when the game starts

* Added: a ledge for the first jump in test chamber 2

* Fixed: turrets fire too quickly in test chamber 1

* Added: a ledge for the fling in test chamber 3

* Fixed: lunch bag model sounds like metal

* Added: english part to the commentary, to point out that there's subtitles

* Added: new "directional sign" textures for test chamber 19 BTS area

* Added: hints under the stairs in test chamber 19

* Added: another path to get to the BTS area in test chamber 19

* Fixed: particles and light color of disintegrators

* Fixed: particles color of "only-portals" fizzlers

* Fixed: rework a few textures for the BTS/maintenance areas to look less old

* Fixed: clean and optimize level geometry

* Added: missing challenge records for test chamber 15

* Added: missing challenge records for test chamber 18

* Added: missing challenge records for test chamber 19

* Fixed: GlaDOS force field insta-kills too randomly and too often

* Fixed: bogus NPC animations

* Removed: alternative solution for test chamber 4

* Added: space between "only-portal" fizzlers and disintegrators in test chamber 15

* Fixed: snoozing man is not snoozing

* Added: NPCs in some empty observation rooms

* Fixed: fizzler in test chamber 15 is destroying the energy orb

* Fixed: too many letal turrets in test chamber 15

* Added: hints in the 4-turrets room in test chamber 17

* Added: a glass panel to see the rotating wall in test chamber 17

* Added: missing tubes in box dispensers

* Added: crosses on wedge shaped platforms in test chamber 19

* Fixed: GlaDOS stops attacking after her second attack in the second round

* Added: restored stairs in the BTS/maintenance area in test chamber 15

* Added: clipping in most of the stairs to avoid view shaking

* Fixed: in a rare case, the cube isn't respawned in test chamber 17

* Fixed: in a rare case, the cube isn't respawned in test chamber 18

* Fixed: overlapping blocks in test chamber 19

* Fixed: at the end, the new menu doesn't show up if the console if visible

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