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Doom 2- Exotic_Monsters V2.0

EXOTIC MONSTERS...

Doom 2- Exotic_Monsters V2.0

EXOTIC MONSTERS

This wad was made to play the monsters of Doom and use the attacks that we have all come to fear and hate. There are a total of 9 monsters and no zombies or imps here this is called exotic monters for a reason. Each class has its on strengths and weaknesses

EXOTIC MONSTERSV2

first off there was minor nerfing on the Cacodemon as his speed was lowered. he is no longer insanely fast. Also the Mini Cyberdemons health was lowered from 800 to 700

2 other monsters were added as well and as a result to this the Mancubus now can only be selected through player setup. the description of the 2 new monsters are as follows

LOST SOUL

the lost soul is very very fast and is able to kill any of the monsters with in acouple of seconds of biteing them. this ofcourse comes at a high cost as he has the lowest health. he will die in 1 hit by pretty much every other monster

MINI MASTERMIND

yep you guess it a smaller version of the spidermastermind. This guy is pretty slow but has the 2nd highst amount of health out of the 9. he has the same rapidfireshotgun and can fend off some of the weak monsters pretty easily however in close quarter he has trouble kill some of the ones with higher health such as the baron.(i forgot to put this in the readme but this class is only choosible through player select)

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EXOTIC MONSTERS

this wad was made to play the monsters of doom and use the attacks that we have all come to fear and hate against each other. there are a total of 9 monsters. no zombies or imps here this is called exotic monters for a reason. each class has its on strengths and weaknesses. a more detailed description of each class is below.

HELL KNIGHT

a good allaround class. good health and decent speed. this guy has a rather weak projectile but a very powerful melee attack.

BARON OF HELL

the baron has more health and a much stonger projectile attack the his hellknight cousin but is considerably slower and not as strong of a melee attack.

CACODEMON

ahh one of the favorites in doom. ofcourse this perticular caco has undergone some genetic engenerring (or minor scrypting) to be more of a match for the other monsters. his HP took a slight fall but the speed of himself and his projectile have been upgraded considerably. this is the key to defeating any adversery with a caco. oh and also has a bight if in a close quarter situation.

PAIN ELEMENTAL

i can safely say that playing throught doom2 i hated this monster. he was so annoying. the pain elemental original spat out lost souls to fight beside him. this guy is alittle different. he still spits out lost souls, but at vast and very deadly speeds this guy has a very slow refire rate and is slow himself. he also has the least amouto of HP out of all the other monsters. his attack is however the most Damaging and deadly of them all. u could sorta call him the sniper monster. beware he will not last long in close quaters.

REVENANT

another annoying little monster. while suffering alittle in hp compared to the others this guy is somewhat on this faster side. he fires a missile that does about average damage however if fired directly at the target it will homein on them. the revenant can also punch his way outa a fight if anyone gets too close.

ARACTNOTRON

the aractnotron is pretty good all around. good health, good speed, and decent firepower. anyone that is real good with a plasma gun well then this guy should be a piece of cake to aim with. he has 2 major flaws. dew to his large width he gets stuck quite easily (so i highly recommend against playing him on small close combat maps) his second flaw is the no one will ever not know ur coming. not unless they have there sound turned off. the clickity clackity of the 4 metal legs will always give u away.

MANCUBUS

if you ever had to drive a rockhauler and floored it and wander why everyone was still passing you then u know what its like to play this class. this guy is SSSLLLLLLLLLLLOOOOOOOOWWWWWWW. he has pretty good hp and good thing too because he aint dodging and projectiles anytime soon. the good thing about mancubus is that he can put up a wall of lethal fireballs quickly and hurl them at someone. this can easily fend of classes like the hellknight, revenant or cacodemon. it should however be stressed that toe to toe with a mini cyberdemon this guy will not last long and is very inaffective.

These next 2 classes are not available in singleplayer due to the class menu size limit and can really only be chosen after dieing once in multiplayer.

ARCHVILE

the archvile is very fast and has aton of HP and a hard hitting attack. So your prolly asking yourself is it possible to kill this guy? the answer is yes. his attack takes a good while to fully cast and is not hard for some of the faster monsters to escape from. he has a real hard time for example fending off cacodemons. oh and one other thing. his altfire heals teams. well actully it heals anyone so dont use it on enemys.

MINI CYBERDEMON

ah here we go at last. the Mini cyberdemon has nowhere near the HP and speed of his big brother but he does of more hp then any other monster in this wad. he still fire the same old triple shot rocket barrage that we have all come to fear. however his speed was reduced signifagently to give the other monsters a fighting chance. like the arachnotron people will always know ur coming. his traditional cyber stomp will always give you away.

that concludes the class descriptions. i hope you all enjoys this wad. its mainly for DM but can be used for coop. though not recommended for invasion cause there are a few bugs. some of the classes were shrank so they could be played. and i think thats about it.

Credit

deffinatly Wagi's tutorial on how to make classes on the skulltag forums that helped alot.

i gotta give mgman alittle too i used infight for reference at 1 point though in never actually copied anything.

and ofcourse Dtank and Icon of sin for helping me test it.

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