Unreal Tournament 3 - Unreal Demolition 2
Unreal Demolition is being designed to showcase some of the...
- Category First Person
- Size 62.5 MB
Unreal Tournament 3 - Unreal Demolition 2
Unreal Demolition is being designed to showcase some of the most exciting vehicle combat available. The game features some of your favorite vehicles from Unreal Tournament 3, as well as others you've never seen before. You’ll see everything from hectic demolition derby style events, to vehicle rugby, sumo wrestling, and more. The game can be described simply as just driving around hitting cars. Happy demolition!
Make Something Unreal Submission:
-Phase 2: Best Game Mod
-Phase 2: Best Use of Physics
Also available in the RAR package as UnrealDemolition2Readme.txt
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Unreal Demolition 2 Readme
MSUC Phase 2 Release
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Pre-Installation:
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Unreal Demolition 2 requires patch version 1.3 and the Bonus Pack 1. Visit http://www.unrealtournament3.com for downloads.
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Installation:
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Place folder in Documents->My Games->Unreal Tournament 3
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Shortcut Creation:
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Create a shortcut to ut3.exe then add the following to the "Target" field of the shortcut:
-mod=..\UnrealDemolition2\Config
The field should read something similar to the following:
"C:\Program Files\Unreal Tournament 3\Binaries\UT3.exe" -mod=..\UnrealDemolition2\Config
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Gameplay Notes
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Offline modes are available for all game modes. However, it is not recommended that Stunt or Demo Ball be played offline, as the bots do not support the features necessary for gameplay.
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Server Details
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Gametypes:
UnrealDemolition2.UDClassicDemolition
UnrealDemolition2.UDTeamClassicDemolition
UnrealDemolition2.UDSumo
UnrealDemolition2.UDStunt
UnrealDemolition2.UDDemoBall
DON'T FORGET THE -MOD TAG FOR THE SERVER!!!
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Control Customization:
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For the control input, Epic uses a scheme that links a button name (Example: "Q") with a GBA_xxxxxxxx (Example: "GBA_ToggleTranslocator"). By overriding the functions that the GBA_xxxx call for Unreal Demolition ONLY, I Can achieve custom controls without wrecking the player's control scheme.
In order to customize your controls, change the fields immediately following the header:
[UnrealDemolition2.UDPlayerInput]
in UTUnrealDemolition2.ini in the UnrealDemolition2->Config folder.
The defaults for the configurable fields are seen below.
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Default Custom Controls:
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BarrelRollLeft = Toggle Translocator
BarrelRollRight = Use
FrontFlip = Switch To Best Weapon
BackFlip = Jump
VehicleJump = Feign Death
Spin Left = Switch to Weapon 1
Spin Right = Switch to Weapon 3
Boost = Alternate Fire (Not Configurable)
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Custom FOV:
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To set the custom field of view for normal driving and boosting, set the following fields under:
[UnrealDemolition2.UDPlayerController]
in UTUnrealDemolition2.ini:
NormalFOV: default 100
BoostFOV: default 130
Note: The closer to 180 you get, the more dramatic the effect. I do not recommend going much higher than 130, and using 180+ will break the game.
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Known Issues:
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- Currently, the stunt stat message while playing online in Stunt Mode is shown in Unreal Units, not in degrees.
- At times, the physics object used as the Demoball can tend to clip through the world geometry when intersecting at high speeds. The ball will automatically reset after 20 seconds.