Elder Scrolls IV: Oblivion - Enigma Estates
Mod includes a home with three levels, two hidden areas...
- Category Traditional
- Size 25.9 MB
Elder Scrolls IV: Oblivion - Enigma Estates
Mod includes a home with three levels, two hidden areas including a lot of display cases, a static alchemy set, some storage, and a hand-made garden, and a dungeon, all hand-decorated. Also includes many custom meshes and textures from other authors.
Name: Enigma Estates
Version: 1.0
Date: 10/7/2008
Category: Quests and Adventures
Requirements: Oblivion Patch 1.2.0.214, Player-Created MODs(included in .rar): Borderless Cyrodill, StaticAlchemyMod
Author(s): Ravioli
Source: http://www.tesnexus.com/downloads/file.php?id=
Description
===========
A house mod, but not just a house mod- includes short story and questline to obtain the key to the home and unlock all of its secrets.
Location
========
In the Mage's Quarters at the Arcane University, there is a very interesting book in the first floor display case.
Details
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Mod includes a home with three levels, two hidden areas including a lot of display cases, a static alchemy set, some storage, and a hand-made garden, and a dungeon, all hand-decorated. Also includes many custom meshes and textures from other authors.
Recommended Level - between 15 and 20. Enemies are in leveled lists ranging from level 10 to 25(boss).
Great care was taken to make sure things felt new. New models and textures for items and static objects, new arrangements of architecture, and a location right outside the borders of Cyrodill.
Questline has no quest journal entries or convenient little arrows- follow the clues, read the books and notes and riddles. It's not overly difficult, but when you play this mod get used to looking in dark corners and high places. I recommend you carry torches potions/scrolls of water breathing, and potions/scrolls/rings/whatever of nighteye. If people really get stuck I'll release the walkthrough but imho it is quite unecessary.
Please note this mod is largely UNTESTED! I was the only one to playtest this, so PLEASE let me know if you find errors or bugs. Inside the house there is quite a bit of loot but for a player nearing level 20 it won't be anything game breaking. The final item reward for the quest is a ring and an amulet, which give spell/damage reflect and a large + to health and mana. I don't think the contents of the home are OP because if someone really wanted to play with all the stuff in the house, they could just use console commands to get it- most of the items are there for decoration and flavor.
Install
=======
1. Extract the files to your Oblivion\Data Directory.
2. In OBMM or the date files menu for Oblivion, check Enigma.esp, StaticAlchemyMod.esm, and Borderless_Cyrodill-3578.esp.
Uninstall
=========
1. Start Oblivion Launcher and click Data Files or open the OBMM, uncheck the .esp file(s) and the .esm file..
2. Delete the files/folders associated with the mod.
Incompatibility
===============
No common containers, vendors, or NPCs were modified so to my knowledge it should be compatible with anything.
Known Issues or Bugs
====================
There might be broken seams in the dungeon area...I had a hard time with those but cleaned it up to the best of my ability.
History
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1.0, 10/07/2008 - Initial release.
Contact
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Email - tehpastaboy [at] yahoo [dot] com
Xfire - jackalking12
Credits
=======
Thanks:
God, LHammonds, Bethesda, TESNexus.com, and all the awesome artists/authors below:
Highland Furniture Set - exilehunter
Myths and Legends Weapon set 1&2: Vesper's Requiem, Luciendar - GrimDeath, TemplarGFX
Kynareth Armor - ADCK
Conjurer's Robe - J3X
Seraphim Robe - Azumoth
Stargate - Sahardoom
Filled Bookshelf, Alchemy Sink - Hel Borne
Jade Dishes - Fyrestorm
Tools Used
==========
BSA Commander - http://letalka.sourceforge.net/morr/index.htm
NIFSkope - http://www.niftools.org/
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 1 month, feel free to do whatever you
like with this mod, as long as it is in good taste and you credit me and the rest of the authors that contributed to it.