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Command & Conquer 3: Kane's Wrath - v1.01 Patch (Spanish)

This is the first patch for the Spanish edition of Command...

  • Category Real-Time
  • Size 66.5 MB
  • Program by EA Games

Command & Conquer 3: Kane's Wrath - v1.01 Patch (Spanish)

This is the first patch for the Spanish edition of Command and Conquer 3: Kane's Wrath that updates it to v1.01. It fixes several desyncs and exploits, numerous bugs, and makes balance changes across all nine factions.

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Command & Conquer™ 3: Kane's Wrath

Version 1.01 Patch Notes - June, 2008

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This patch for Command & Conquer 3 Kane's Wrath fixes several

desyncs and exploits, numerous bugs, and makes balance changes

across all nine factions. We have also improved Automatch and added

a Russian lobby.

· Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.

· Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.

· Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on

the map Unfair Advantage.

· Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.

· Fixed a desync that occurs when engaging Firehawks with Seekers

· Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit

· The Message of the Day will now show up online for Kane's Wrath.

· In-game rank/stats now show up alongside player name while in the game lobby.

· Improved Automatch performance

· Reaper 17 – You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.

· You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team,

or Slingshot to force-fire on other ground units.

· Titans crushable level increased. Titans can no longer crush other Titans.

· Fixed the minimap while match is loading

· Can no longer build more than one VOICE of Kane

· Can no longer build multiple epic unit factories

The following balance changes are intended to make resource-gathering decisions more strategic,

while also further tuning the combat forces to ensure even balance across all three factions in any combination.

/General Balance Changes/

· Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units

· Harvester cost increased to 2000 credits, build time increased to 20 seconds

· Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60%

· Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16%

· Build radius: most unit production structures no longer provide a build radius,

all conyards have had their build radii increased by 25%

· Advanced infantry structures now provide a basic infantry unit when sold or destroyed

· Grasslands Landgrab: blue tiberium now starts at 0

/GDI Balance Changes/

---Structures---

· Silo cost reduced by 80%

· Power Plant upgrade now provides double the bonus power

· Power Plant cost and build time reduced by 12.5% to 700/7

---Units---

· Commando armor versus gun, rocket, and grenade doubled

· Grenadier range increased 8%, grenade speed increased 50%,

scatter increased 33%, blast radius increased 50%

· Rig: packed HP increased 33%, unpack/pack time decreased 40%,

repair drone range increased 33%

· Pitbull damage increased 25% against ground units, HP reduced 10%

against air scale reduction 200% to 150%.

· Hammerhead speed reduced 17%

· Mammoth speed increased 12.5%

· Shatterer range increased 30%, sonic wave horizontal damage radius tripled,

pre-attack delay removed, clip reload time increased, cost increased to 1500/15

· Zone Shatterer range increased 30%, sonic wave and overload beam sonic wave

horizontal damage radius tripled, removed pre-attack delay, increased clip reload time, cost increased to 1600/16

· ZOCOM Orca burst damage capability dps increased significantly, clip size reduced 50%,

cost and build time increased to 1500/15

· Titan crusher/crushable level increased to that of a heavy tier 3 walker,

damage increased 12.5%, railgun-upgraded damage increased 9.2%

· Behemoth range increased 20%, HP increased 10%

· Combat Engineer damage increased by 17%

· APCs now lay mines as quickly as the Mobile Repair Transport (instantaneously)

· Firehawks will no longer force-fire at the ground when loaded with anti-air missiles

and group-selected with ground units

· Slingshots will no longer force-fire on the ground when group-selected with ground units

· Surveyor -- damage taken by gun-type decreased by 25%, speed increased by 20%.

---Upgrades/Abilities/Powers---

· Call for Transport ability cost reduced by 60%

· Hardpoints upgrade no longer decreases Firehawk anti-air missile speed

· Autoinjectors health bonus increased an additional 20%

· Ceramic Armor bonus versus gun- and cannon-type damage

decreased by 50% for the ZOCOM Orca

· ZOCOM Bloodhounds power cost increased by 50%, now provides veteran APCs

· ZOCOM Airborne power cost increased by 50%

· Steel Talon Bloodhounds power cost increased by 40%

· Composite armor build time tripled

· Tiberium Field Suits build time and cost doubled, armor bonus vs cannon halved

· MARVesting now returns 33% of the harvested Tiberium value

/Nod Balance Changes/

---Structures---

· Silo cost reduced by 80%

· Voice of Kane now provides the appropriate increase in combat effectiveness to nearby infantry

· Shredder Turret Hub for Marked of Kane subfaction can now fire when upgraded with quad turrets

---Units---

· Commando armor versus gun, rocket, and grenade doubled

· Beam Cannon range increased 20%

· Avatar beam weapon damage increased by 6.25%

· Purifier beam weapon damage increased by 6.25%

· Flame Tank damage taken from cannon-type decreased 25%

· Fanatic damage increased 54%, blast radius increased 25%

· Redeemer laser damage increased 6%, range increased 7%

· Mantis range increased 10%

· Confessor Cabal cost/build time increased 33%, un-upgraded damage increased 50%

· Tiberium Trooper rangefinder has been fixed, increases unit range by 20%

· Awakened speed increased 11%, health reduced 25%

· Emissary -- damage taken by gun-type decreased by 25%, speed increased by 20%.

· Flying shadow team will no longer force-fire at the ground when group-selected with ground units

---Upgrades/Abilities/Powers---

· Reflector Beam ability no longer diminishes attack power, reflection range doubled

· EMP Cannon of the Awakened/Enlightened tuned for significantly faster responsiveness,

squads will no longer perform a funky backwards walk-dance when attempting to get into EMP range

· Call for Transport ability cost reduced by 60%

· Charged Particle Beam cost reduced 66%, upgrade time halved

· Dozer Blades cost and research time doubled

· Black Disciples cost increased 33%, research time doubled

· Purifying Flame cost increased 33%, research time doubled, damage bonus to Flame Tank increased 116%,

damage bonus to Purifier decreased 75%

· Commandeer Beam Cannon damage bonus increased by 50%

· Commandeer Stealth Tank: stealth-upgraded Avatar will no longer lose stealth when moving

· Rage Generator hallucination time reduced 60%, cooldown halved

· Supercharged Particle Beam damage bonus to Shredder Turrets decreased 70%

· Charged Particle Beam damage bonus to Shredder Turrets decreased 60%

· Laser Capacitor upgrade damage bonus to raider buggy increased 33%,

damage bonus to laser turret increased 50%

· Disruption pods now subtract the appropriate 500 credits on use

· Tiberium Vein Detonation damage decreased 20%

· Tiberium Core Missiles no longer reduce the range of the Attack Bike

· Shadow Strike Team power cost increased by 25%

· Shadow Team Explosive Charge damage reduced 10%

· Catalyst Missile radius decreased by 50%

· Mantises will no longer force-fire at the ground when group-selected with ground units

/Scrin Balance Changes/

---Units---

· Devastator Warship range increased 14%, damage type changed from cannon to grenade

· Storm Rider health, cost, and build time normalized to base Scrin across all subfactions

· Cultist health reduced 20%, speed increased 12.5%, mind control cooldown increased 33%

· Seeker damage taken from cannon type damage increased 10%, damage taken from gun-type damage doubled

· Disintegrator range increased 36%, back-end members of the squad should no

longer have trouble firing

· Devourer Tank uncharged damage increased 23%, charged damage increased 6%

· Mechapede disintegrator segment damage and range halved,

corrupter segment range decreased 25%, range of disc segment increased 8%,

Shard segment rate of fire improved significantly

· Corrupter range increased by 50%, speed increased by 17%

· Ravager damage from gun-type reduced by 33%

· Explorer -- damage taken by gun-type decreased by 25%, speed increased by 20%.

---Upgrades/Abilities/Powers---

· Lightning spike power cost increased by 50%

· Plasma Disc Launcher upgrade cost and build time doubled

· Blink Packs upgrade cost and build time halved

· Attenuated Forcefields research cost normalized to base Scrin across all subfactions

· Advanced Articulators cost/build time quadrupled

· Lifeform Recycling range increased 50%

· Blue Shards upgrade no longer reduces the clip size and firing rate of the Shardwalker

· Overlord’s Wrath damage reduced by 55%

· Conversion reserves now provide the stated bonus of 2x charged shot capacity

· Forcefields now take the intended 1% damage from sniper fire

/Neutral Balance Changes/

---Units---

· Mutant Marauder damage and speed increased 50%

· Added a Russian Lobby

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End of Patch Notes File

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