Command & Conquer 3: Kane's Wrath - v1.02 Patch

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KanesWrath_english_patch1.02.exe
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File Info: Command & Conquer 3: Kane's Wrath - v1.02 Patch

Title:
Command & Conquer 3: Kane's Wrath - v1.02 Patch
Author:
EA Games
Created:
7/8/2008
Updated:
12/18/2008
Downloads:
 
Also known as:
Command & Conquer 3 Expansion Pack, Command and Conquer 3: Kane's Wrath, C&C 3: Kane's Wrath
User Rating

/5.0

Description: Command & Conquer 3: Kane's Wrath - v1.02 Patch

This is the second patch for the English edition of Command and Conquer 3: Kane's Wrath that updates it to version 1.02. This patch is squarely aimed at making 'numerous' economic balance changes across all 9 factions.


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Command & Conquer™ 3: Kane's Wrath
Version 1.02 Patch Notes

This patch brought to you by the C&C Live Team, EALA
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This patch for Command & Conquer™ 3 Kane's Wrath fixes several bugs and makes gameplay and slight economic balance changes across all nine factions.


Bug fixes:

· Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
· Beacons once again work for subfactions
· GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory
· Watch tower will now correctly autotarget units at maximum range
· ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport
· Sonic fencing will no longer disappear from the armory when healing infantry
· Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
· Decoy specters will no longer do damage if the decoy dies while the shell is in flight
· Specters will no longer damage airborne units
· Nod Crane can now build the Voice of Kane
· Units will no longer retain the mothership catalyst effect when transported through a wormhole
· Decoy Tripods can no longer EMP
· Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map


Global Conquest:

· Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle
· Strike forces can now have spaces in their names


Global changes:

· Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.
· All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.


GDI factions – units

· Guardian Cannon damage increased from 175 to 200
· Hammerhead: range increased from 200 to 300, speed increased from 150 to 160
· ZOCOM Orca: clip size increased to 5
· Rig: unpacked hit points increased from 5000 to 5500
· Rig stealth detection range increased from 200 to 400
· Zone Shatterer overload beam damage increased from 1250 to 1500
· Shatterer and Zone Shatterer: range increased from 325 to 350
· Orca attack duration increased by 50% per shot
· Mobile Repair Transport repair drone leash distance increased from 50 to 100
· Mammoth tank health increased from 10000 to 11500
· Juggernaut: clip reload time reduced from 5s to 3s
· Juggernaut and Behemoth: turret turn rate doubled
· Titan range increased from 300 to 325


GDI Factions – abilities

· Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased
· Sniper Team no longer unstealths when using Bombard
· Sensor pod cost reduced to 100
· APC minefield cost reduced to 300


GDI Factions – upgrades

· Pitbull Mortar: upgrade cost reduced to 1000
· AP Ammo: cost reduced to 2000, build time increased to 60s
· Hardpoints: build time increased to 60s
· Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s
· Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s
· Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s
· Composite Armor: cost reduced to 1500, build time reduced to 45s
· Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s
· Railgun: upgrade cost reduced to 4000
· Adaptive Armor: research cost reduced to 1000


GDI Factions – powers

· Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500
· Orbital bombardment: cost reduced to 3000
· Supersonic air attack: cost reduced to 2000


Nod factions – units

· Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60
· Attack bike armor versus cannon reduced by 10%
· Black Hand raider buggy stealth detection range increased from 200 to 400
· Obelisk of light cost/build time increased to 2000/20s
· Specter cost/build time increased to 1500/15s
· Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120
· Reckoner health increased from 2000 to 2200
· Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200
· Flame tank range increased from 100 to 150
· Awakened are now much more resilient to missile and cannon fire
· Enlightened hit points increased from 600 to 650
· Venom damage, pre- and post-upgrades, increased by 10%
· Vertigo Bomber area effect radius increased from 30 to 40


Nod factions – Abilities

· Disruption pod: cost reduced to 300
· Booby trap: cost decreased to 100


Nod factions – Upgrades

· Tiberium Infusion: cost reduced to 1000, build time increased to 30s
· Laser capacitors: cost reduced to 2500, build time increased to 1:15
· Black disciples: upgrade cost reduced to 1000, build time reduced to 30s
· Tiberium core missiles: cost increased to 2500, build time increased to 1:15
· Super charged particle beam: cost reduced to 3000
· Dozer blades: armor bonus decreased from 25% to 15%


Nod factions – powers

· Cloaking field: damage vs infantry reduced to 400 from 500
· Power signature scan: cost reduced to 300
· Decoy temple: cost reduced to 500
· Redemption power: cost decreased to 750
· Radar Jamming Missile: cost reduced to 300


Scrin factions – units

· Hexapod: ravager addition no longer hits air
· Devourer tank range reduced from 350 to 340
· Corrupter healing reduced by 50%
· Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%
· Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%
· Mechapede: disintegrator segment range increased from 150 to 175
· Mechapede corrupter segment healing reduced by 66%
· Mechapede ravager segment: range increased from 300 to 325
· Shard Walker: cost/build time increased to 800/8s
· Tripod and Reaper Tripod damage increased by 10%


Scrin factions – abilities

· Blink packs have been tuned to feel significantly more responsive
· Ion storm healing increased from 2% to 5%
· Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units
· Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos


Scrin factions – upgrades

· Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%
· Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%
· Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s
· Shard launchers: cost reduced to 2500, build time increased to 1:15
· Plasma Disc launcher: cost and build time reduced to 1500/45s
· Blink Packs: cost/build time reduced to 500/15s
· Forcefield generator: cost reduced to 4000
· Blue shards: cost reduced to 2000, build time increased to 60s
· Attenuated forcefields: build time reduced to 60s


Scrin factions – powers

· Tiberium vibration scan: cost reduced to 300
· Infestation power cost reduced to 1000

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