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Live for Speed: S2 Alpha - Y to Z Patch

A new patch for the Live for Speed S2 alpha has been...

Live for Speed: S2 Alpha - Y to Z Patch

A new patch for the Live for Speed S2 alpha has been released that will bring your version from Y to Z, adding new/updated interiors, interface/graphics improvements, suspension improvements and other tweaks.

Full list of changes in Patch Z :

Graphics :

updated interiors in FOX / FO8 / XF and XR (GTR and road) cars

Improved frame rates - subobjects now use hardware vertex shading

Improved sky rendering - less distortion, small frame rate increase

Smarter level of detail calculations for best detail and frame rate

Driver names are now directly above car with no acceleration offset

Antialiasing and anisotropic filtering support in Graphics Options

Mirrors with horizontal offset applied now stay inside windscreen

JPG advert textures now used in all tracks (folder : datapic)

Improved control of mip bias : 4 sliders in Graphics Options

Graphical and audio dynamic lod reductions are now instant

Increased maximum number of car shadows from 8 to 16

Antialiased virtual start lights and steering gauge

FIX : RB4 dashboard wrong in left hand drive mode

Physics :

XF GTR now has a sequential gearbox with ignition cut

Wind speeds and variations are now more moderate / less wild

Small improvements to default setups of XR Turbo / XR GTR / XF GTR

Moved and lowered centre of gravity in GTR cars for better handling

Lowered centre of gravity and updated rear suspension of XRT and RB4

Replays :

Escape menu and options now available during a multiplayer replay

Replay controls & timeline visible with mouse at bottom of screen

SP and MP replays now loop unless started by /mpr or /spr commands

External replay starting now works from replay screen or in replay

FIX : Paused indicator is now shown when paused at start of replay

FIX : Hang if escape menu was open at the end of a non-looping SPR

FIX : Could get stuck leaving a paused MPR while guest connecting

FIX : LFS wrongly allowed replay after adding AI in single player

Licensed demo racers system :

Demo racers now need a user name and GAME password to go online

Unified List of Hosts - S2 users can all Demo / S1 / S2 hosts

Demo / S1 racers can see all hosts running Demo / S1 content

Demo racers now automatically download skins but not upload

Double byte character support :

Included Chinese, Japanese and Korean translations

Selectable fonts for these languages in Game Options

Input method editor support including candidate lists

IME automatically switched on and off in text entry dialog

Input language is shown when editing text (white if IME active)

Name of active Chinese input method is shown (but not in Vista)

Translations support :

New Bulgarian translation including training lessons

Added flags beside names of translations in Game Options

New and updated training lesson translations in various languages

Tips section in training can have more lines if purpose is not full

FIX : Host welcome text was displayed in local code page (now Latin)

FIX : Overlapping text in F12 menu asymmetrical settings (in Polish)

FIX : Code page error on List of Hosts after changing language

FIX : Corrupted in-game text after changing language

Interface :

Faster text drawing system improves frame rate

Separate text entry field for AI number plates

Various minor graphical improvements in the interface

Improved filter (16 bit / 32 bit / all) in Screen Options

Network debug messages are no longer sent in InSim packets

Interface improvements including updated entry screen and options

Text input box is now drawn above user messages so easier to type

Hotlapping in demo version - user name is now stored in the replay

Controls setup now includes sensitivity multipliers for mouse axes

Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden

Line breaks in help text and lesson text now depend on actual width

Success or failure message is now shown for one second after CTRL+S

New game setup screen info message "X removed Y from the start grid"

FIX : In some rare cases SHIFT+U mode did not move with an arrow key

FIX : Changing gear shift type while driving made SPR go out of sync

FIX : Enter pits "Could not load colours" after renaming car colours

FIX : Autocross / drag can no longer be selected in hotlapping mode

FIX : It was possible to join a race with same name as an AI driver

FIX : Disabled various text commands from training (including /ai)

FIX : Sometimes incorrect message "Road tyres on rallycross track"

FIX : Code page of text when adding a new music track in channels

FIX : OutGauge and OutSim are no longer closed by starting InSim

FIX : Info button in List of Hosts showed laps instead of hours

FIX : Wall riding was possible on soft walls at South City

FIX : Command /entry did not work while watching a replay

FIX : ALT+F4 did not exit LFS from a training lesson

Multiplayer :

Dedicated host and network debug show connecting guest IP

New command /ndebug=no/yes to switch off/on network debug

New option /lytdir allows dedicated hosts to specify layout folder

On local network hosts only - false start no longer causes spectate

FIX : Admin could crash dedicated host by mistake with some commands

FIX : Host name code page error after clicking '?' in List of Hosts

FIX : Inaccurate remote cars lap time after passing a split in MPR

FIX : False message : Your skin was not found at www.lfsworld.net

FIX : Joining a host with same name AI resulted in Join OOS

FIX : Rapid /ai command could exceed number of cars allowed

FIX : Rapid /ai NAME command resulted in AI with same name

FIX : User could spam TCP requests causing overload

FIX : Skin name buffer overflow exploit

Misc :

Added output frequency and slip fraction to the RAF file output

Documentation references to '<' / '>' keys changed to ',' / '.'

InSim : A LAG bit is now available in the MCI CompCar structure

InSim : MCI packets are now sent at regular game update intervals

Improved cfg.txt Music Dir option (specifies folder for ogg files)

All paths (including reversed configs) now included (in SMX folder)

FIX : Removed continual memory allocations in car shadow processing

FIX : Number of AI now correctly limited when using the /ai command

FIX : Updated car scripts XFR.lfs / FXR.lfs / XRR.lfs (sequential)

FIX : Ban statistic was sent when attempting to ban a host by /ban

FIX : AI could decide to refuel too late at tracks with one split

FIX : Low ASCII characters can no longer be read from text files

FIX : Could select invalid configuration and weather in cfg.txt

Known issues :

Stray pixels at texture edges increased by AA / AF

Dedicated host does not display double byte characters

Name of active Chinese input method is not shown in Vista

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