Quake 3 Arena - Assault Mod v12.4
Assault mod for Quake III Arena...
- Category First Person
- Size 66.4 MB
- Program by Strike base
Quake 3 Arena - Assault Mod v12.4
Assault mod for Quake III Arena
by Strike Base
Assault v12.4 (modification for Quake3)
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By Strike base
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Installation
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Delete older versions of the assault mod and unzip in the Quake3 directory
How to play
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Use the batchfile in the assault directory, the Skirmish menu - Capture the flag
Maps
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assaulstart Landing Zone Start map
assault1 Rocket Bunker
assault2 Command Base
assault3 Mining Facility
assault4 Mining Transition Facility No botfile
assault5 Depot
assault6 Water Reservoir No botfile
assault7 Energy Installation
assault8
assault9 Central Control Base
assault10 Depot Control Base Blue bots get stuck in water, put friendlyfire on
to get the blue flag
assault11 Industrial Processing Base
assault12 Sattelite Dish Outpost
assault14 Battlefield Zone
assault2v2 Command Base
assault4v2 Mining Transition Facility
assault6v2 Water Reservoir
assaultm2m1 Machine Room
assaultm2m4 Transition Base
assaultm2m8 Power Plant
assaultm2m9 Outside Overway
It is recommended to install GTK-Radiant 1.2.11, because some textures are missing in assault and installing GTK-Radiant 1.2.11
solves that problem
Small assault maps like assault9, assaultm2m1, assaultm2m8 and assaultm2m9 are best played with capturelimit not on 1
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Website
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http://www.geocities.com/degrave_pieter/