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Armageddon Empires v1.06a Patch

This is a patch that updates Armageddon Empires to v1.06a...

  • Category Turn-Based
  • Size 1.4 MB
  • Program by Cryptic Comet

Armageddon Empires v1.06a Patch

This is a patch that updates Armageddon Empires to v1.06a.

V 1.06a Update - PC version 12/28/2007

This update should be applied to earlier versions 1.1a, 1.1b, 1.1c, 1.02, 1.03, 1.03a, 1.03b, 1.04,1.04a, 1.05, 1.05a, 1.05b and 1.06. All previous save games are compatible.

Instructions: Double left click on the Zip file to unload the files to your Armageddon Empires folder where the game was installed. The default installation location is C:Program FilesCryptic CometArmageddonEmpires. The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt. Windows Vista users may have to perform this operation by first unziping the files to a location like their desktop and then copying the files manually.

Update Notes 1.06 PC Version

Fixed hard to reproduce bug where AI de-stealthing to destroy resource collectors could cause script error if interface controller was not initialized correctly.

Fixed bug where AI trying to respond to threat would not reinforce army that had been dedicated as a "wave attack" army even if it was the only army that could respond.

Fixed bug where undetected enemy stealth armies that happened to be in the hex were causing an error by appearing in the supporting units list when the human player was responding to enemy movement.

Fixed bug where game could hang because AI could not decide on type of card to create when no valid units existed for the attachment. Previous fail safe was not working properly.

Fixed bug where AI trying to identify best air to ground target was passing voided target list when using Forward Air Controller.

Fixed bug where AI was making two goals to pull the same item from an armory but crashed when second goal processed and found item was no longer in the armory.

UI Additions and Changes:

Added ability to rename your own armies by holding down the Home key and left clicking on the name of the army in the Army Viewer Interface. A dialogue box will appear that will let you modify/change completely the army's current name. Garrisons cannot be renamed.

All decks now appear in the deck selection box when starting a new game. Invalid decks are grayed out and the reason is displayed in red on the info panel to the left.

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