Quake 3 Arena - Challenge ProMode Arena v1.40 update
An updated client executable for Quake 3, replaces the...
- Category First Person
- Size 1.1 MB
Quake 3 Arena - Challenge ProMode Arena v1.40 update
An updated client executable for Quake 3, replaces the standard Quake3.exe and offers numerous tweaks and performance enhancements. This does not support Punkbuster
19 Dec 07 - 1.40
the code now requires a C++ compiler
MASSIVE cleanups of the codebase, tho still plenty of bits left
screenshot filename is YYYY_MM_DD-HH_MM_SS-TTT
this means they'll never collide *; moviemakers won't run out;
and the engine DOESN'T STAT 10,000 FILES EVERY FRAME
(* except at 2am on an autumn night if you're amazingly unlucky :P)
demo filename is YYYY_MM_DD-HH_MM_SS
fixed demos to be MAX_OSPATH instead of MAX_QPATH, ie 256 chars now
renamed cl_mouseAccel to m_accel
removed ioq3 "qkey" rubbish
removed support for BMP and PCX
removed fs_cdpath, fs_copyfiles, touchfile, fs_restrict
removed support for IPX
removed in_logitechbug
updated cpu detection
added TTF support
fixed a bunch of stuff in ScanAndLoadShaderFiles, but it's still crap
fixed the patch collision epsilon bugs of 1.34
reverted to id's tab-completion since ioq3's is so hated
i've semi-merged them atm, will fix up when i get time
interpreted vm is never used on platforms that support compiled vm
clampmaps and nomip images use GL_CLAMP_TO_EDGE rather than GL_CLAMP
disabled curl until it's brought up to standard
merged platform-specific *_net.* into qcommon/net_ip.cpp, <3 timbo :)
fixed USERINFO vars not being sent properly during connect
remove some network stuff (buffer sizes and TOS) http://support.microsoft.com/kb/248611
12 Sep 07 - released as 1.34, since it was about time we did :P
increased default MAX_POLYS to 8K and MAX_POLYVERTS to 32K
Aug 07
fixed a bug in the skybox code that tried to use a 0-length CVA
which makes recent nvidia drivers go into spaz mode
changed r_ext_multisample default to 0 to stop ix nagging :P
July 07
added support for curl
improved some network stuff (buffer sizes and TOS)
added support for mouse5-mouse8
1 May 07
remove broken useless cl_freezeDemo and make demo pausing work
just use timescale 0
27 Apr 07
ripped out all support for legacy substandard hw/drivers (ie Voodoo etc)
and r_maskMinidriver
uncorrected mode 8 back to 1280x1024
18 Jul 06
update various cvar defaults
r_stencilbits: 0
r_picmip: 0
r_roundImagesDown: 0
r_simpleMipMaps: 0
s_useOpenAL: 0
default fs_game to cpma
30 Jun 06 - initial build from ioq3 svn v810
mode 8 corrected to 1280x960
undefined USE_OPENAL
removed GetUserName call
removed stupid+broken r_dlightbacks
created dlight texture correctly
fixed the dlight code
removed the explicit and incorrect "vertexlight==1 == disable dlights" test
removed redundant r_ext_texture_filter_anisotropic
removed retarded cl_consoleHistory
removed redundant cl_autoRecordDemo
shader spew made developer 1
gl extensions spew made developer 1
pak list made fs_debug 1
removed the TA cvars that were hacked into the engine
reordered demo_protocols to reduce spew