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Team Fortress 2 - CTF_Bunkercanyon_v3b

Grab the enemies intel and navigate through sewers, valleys,...

  • Category First Person
  • Size 13.3 MB
  • Program by Thief_3_Wannabe

Team Fortress 2 - CTF_Bunkercanyon_v3b

Grab the enemies intel and navigate through sewers, valleys, buildings, and mine shafts in hopes of capturing it for your team.

MAP INFORMATION-

Title: ctf_Bunkercanyon_v3b

Version: 3

Filename: ctf_Bunkercanyon_v3b.bsp

Created By: Andrew Farrar - Thief_3_Wannabe

Author Email: [email protected]

Type: CTF

Web: none

Compile Date: 12/10/2007

Development Cycle: Version 1.0 -> Version 2.0 -> Version 3.0

======================================================

Change log:

Version 3.0

-Removed most of barriers from sewers

-Removed bridge railings in sewers for easier navigation

-Added more signs in sewers and above ground to help with direction

-Added more props, sounds, and textures

-Added a few worker "robots"

-Added another structure to middle of map to give players more variety

-Added health and ammo to "dead ends" (only 2 dead ends per side/ 1 in sewer and 1 in intel)

-Closed off upper floor in spawn rooms

-Made vents more roomier

-Smoothed out stairs from clipping

Version 2.0

-Fixed spawn room exploit that allowed other team to hold flag behind spawn room door

-Fixed cliff faces to avoid "floating" players

-Added more cover to prevent sniper class from dominating map

-Added more detail, models and textures

-Added side corridor to intel room

-Added a few more features to help players navigate map and identify location

-Removed "sticky" texture from sewers to help with navigation

-Removed blue side sniper advantage from bunker

-Removed red rag doll due to physic error

-Removed a few barriers in sewers

-Terrain is now more "Dustbowl" like

-Expanded security system features and limited triggers to prevent overlap

-Smoothed out ground to minimize clipping with terrain

======================================================

DEVELOPMENT:

Program: Hammer

Known Bugs: None

HDR: Yes

Compile PC: Intel(R) Core(TM)2 Quad CPU @2.40GHz

======================================================

THANKS TO:

Feedback: AI_Chicky

Textures: Team Fortress 2

======================================================

INSTALLATION:

Extract the zip file to

...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps

Create a server with ctf_bunkercanyon_v3b

======================================================

©2007 Andrew Farrar.

All Rights Reserved

Team Fortress 2 is a registered trademark of Valve Software.

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