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DoW Dark Crusade - Tabletop Round-up: Dark Crusade Mod v1.35

File Info: DoW Dark Crusade - Tabletop Round-up: Dark Crusade Mod v1.35

Title:
DoW Dark Crusade - Tabletop Round-up: Dark Crusade Mod v1.35
Author:
Zany_Reaper
Created:
12/3/2007
Updated:
12/3/2007
Downloads:
 
Also known as:
Warhammer 40k: Dawn of War -- Dark Crusade, Warhammer 40k: Dawn of War Expansion 2
User Rating

/5.0

Description: DoW Dark Crusade - Tabletop Round-up: Dark Crusade Mod v1.35

Zany Reaper (& Co.) presents to you the Tabletop Round-up modification for Dawn of War: Winter Assault 1.41

This mod was primarily designed to increase the damage values to more 'realistic' values for those people who can get easily bored with games because of the sheer amount of time it takes to complete things.


I've particularly improved the damage of many guns & most other miscellaneous ranged weapons, but as
Dawn of war has also weakened close combat weapons (though not as horribly as ranged weapons), I
have improved the majority of them too, some more than others.

However, as Orks are a Close-combat heavy army, they were affected by my changes considerably. Their pop
cap has now been doubled, the max slugga boyz in a squad is now 20, & shoota boyz & slugga boyz take
slightly less time to produce & re-inforce. Wartraks, Trukks & Killa Kanz have their HP reduced to
Table-top similarities, but are now cheaper & quicker to produce.

Monsterous things, such as the Avatar, have had little improvements to their damage values (apart from
Squiggoth shooty weapons) as they're already powerful. The bloodthirster however has been made tougher
& stronger, like in the Tabletop game, to match or even beat the Avatar.

This mod was made on knowledge I have from the rules of the tabletop miniature game (Warhammer 40 000),
so if you don't know much about the miniature game, then expect a few surprises!
If you're curious, I've also modified the damage-based special abilities & even the special attacks that
some units have access to, some vehicle death explosions have also been tweaked slightly.

New content in this mod:

Chaos:

Havocs;
Chaos & Khorne terminators;
improved codex stuff from Medes (thank you);
Khorne, Beserker & Nurgle Champions;
Chaos Land raider (Kjon)
Dreadnought (Kjon);
Khorne Bloodletters

Imperial Guard:

Closer-to-codex Hellhound & Chimera models, from Medes;
Imperial Guard Heavy Weapons teams (3 weapons);
Leman Russ Vanquisher, Exterminator & demolisher variants;
Griffon mortar tank;
Hydra AA tank;
Shadowsword titan destroyer;
Conscripts*

Da Orks:

Medes' Slugga & shoota boyz + Nobz with original DOW weapons;
Battle Fortress;
Battle Wagon;
Big gunz battery;
Codex - Gargantuan squiggoth;
Gunwagon;
Grot gangz;
Grot tanks (DOWpro have the LUAs for these, apparently);
Boomy Box (building);
'Ard Boyz

The Enigmatic Eldar:

Jetbikes;
Portal of Vaul (building);
Scorpion Super-heavy grav tank;
Revised Vypers (added the other 3 weapon options);
Storm Guardians;
Dire Avengers;
Scatter laser & Starcannon heavy weapon platforms

The Space Marines:

Veterans;
Compiler's: Vindicator; Razorback; Land speeder variants; Dethwing turret & improved Rhino;
Medes' Closer-to-codex Assault Marines;
Land Raider Helios;
Venerable Dreadnought;
Devastators;
Land Speeder Tempest

The Necrons (old winter assault ones however):

(Warriors);
(Monolith);
Immortals;
Necron Lord;
Gauss Defence structure;
Destroyers;
Heavy Destroyers.

For contact, please visit our forums here:

Z9.invisionfree.com

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