Half-Life 2 - CSS Sci Fi Mod 2.0 - 2.1
This patch upgrades CSS SCI FI 2.0 to the latest 2.1...
- Category First Person
- Size 6.2 MB
- Program by CSS Sci Fi Team
Half-Life 2 - CSS Sci Fi Mod 2.0 - 2.1
This patch upgrades CSS SCI FI 2.0 to the latest 2.1 version.
Changelog:
October 2007
* Added "Campaign Mode" to the retail and custom map packs. All 27 maps can now be played as a 12 or 15 map campaign. Players can also select "Round Mode" in the SMOD Configuration Utility, which reloads the current map when the objectives are complete.
* Upgraded SMOD to 39D2. This adds four new bullet time modes which can be enabled using the SMOD Configuration Utility.
* Fixed scripting problems in several maps which could cause issues if the game is loaded from a save.
* Enhanced performance of some maps and improved AI behaviour in many maps.
* Remade DE_Train with new goals.
* Created new node graphs for Port, Nuke, Militia and Beirut, which give improved AI behaviour.
* Changed AI behaviour so that if only one enemy remains he will stop moving around the map. This makes it easier for the player to find and eliminate.
* Changed player weapons so that the player starts with more effective weapons in harder missions.
* On screen text has been cleaned up.
* Fixed missing sound references for snow footsteps and nightvision.
* Fixed missing antlions in Coast levels.
* Changed shield rules so that more NPCs have a chance to use facemasks and riot shields.
* Added soundscapes to some custom levels which were previously silent.
* Added ability to play Lost Coast.