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rFactor - Aardvark Park v1.0 Track

Aardvark Park race track for rfactor...

rFactor - Aardvark Park v1.0 Track

Aardvark Park race track for rfactor.

Aardvark Park is an updated recreation of my original SCGT track first released on 6/30/01. Added was a short new section that adds a few sharp turns. The track is just under 2 miles in length.

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// //

// AARDVARK PARK ROAD COURSE FOR RFACTOR //

// //

// By Bassguy 6/02/07 //

// //

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----------- INTRODUCTION -----------

Aardvark Park is an updated recreation of my original SCGT track that I first released on 6/30/01. I have added a short new section that adds a few sharp turns. The track is just under 2 miles in length.

All of the meshes and most of the textures were made from scratch.

------------- FEATURES -------------

Frame rate friendly.

36 dedicated Garage/Pit Slots.

Night lighting.

Fully functional AIW with Pace Car support.

Fully functional start and pit lights.

----------- INSTALLATION -----------

Unzip to: rFactor\GameData\Locations

---------- KNOWN ISSUES ------------

Shaders in DX7 mode at night are funky (glowing grass). This track is very easy on the frame rates, so you should be able to run in DX8 or DX9 even with a older/slower video card.

------------ CREDITS ---------------

Thanks to Dutch Devil for the cube map and cube map info.

----------- DISCLAIMER -------------

Any registered trademarks reproduced in this track are the property of the respective owners. All other materials and images represented within are the intellectual property of the author and may not be distributed, modified or converted unless written permission is granted by the author, K. Srodek, aka Bassguy.

(In other words... Don't distribute this track or any modified versions of it without my permission.)

I accept no responsibilities for any data loss or damage resulting from the use of this patch.

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That's about it... Please let me know of any problems you may encounter.

Enjoy!,

Bassguy

[email protected]

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