Note: FilePlanet is no longer being updated and is in the process of being archived.

Freelancer - BigDaddy StoryLine Mod v1.25

File Info: Freelancer - BigDaddy StoryLine Mod v1.25

Freelancer - BigDaddy StoryLine Mod v1.25
User Rating


Description: Freelancer - BigDaddy StoryLine Mod v1.25

BigDaddy StoryLine is a Storyline mod for Freelancer. Freelancer Mod Manager Required To use this Mod.

- Storyline Missions well be much harder, and for some novice players impossible. You have been warned!
- DO NOT expect to have an easy time for this mod is for those who want a challenge in SP and Reality.
- This mod extends the play time it will take to complete it.
- My goal was 100 hours of gameplay before you complete the Storyline.
- It would be safe to say IF you complete the Storyline you should be able to beat about anyone in MP.

- Features in BigDaddy StoryLine v1.25
- Fixed several bugs, and intoduced some new concepts to Freelancer Universe.
- All shields are in-game and loot able.
- Lowered Bribes by 50%
- Reworked Rep so it's a little nicer.

- Features in BigDaddy StoryLine v1.2

- Real Space *
- Max player ammo is set to 160 *
- Cruising speed is set at 500 *
- All ships can mount class 10 shields, and weapons. With the Buyable Power Plants, and Armor.
- Now have a total of 42 ships.
- You could have a Starflyer AKA Sparrow that has as much power as a Titan, and armor of 5.5X the original hull.
- So now you can have your favorite ship and use it for as long as you want to.
- Samurai the Blood Dragon VHF Buyable and NPC's use it.*
- New Ships include Wolfhound 2, Mule 2, Bloodhound 2, Bretonia Paladin MKVI, Crow AKA
- Starblazer, Advanced Sparrow, Juni's ship called the Intimidator, Patriot MK2, Defender MK2, Rhino MK2, Odin, Warhammer II, & Ninja.
- These ships are also used buy NPC's
- Many ships upgraded.*
- Buy Ship Armor upgrades to BOOST your ships hit points. 11 to choose from*
- Buy Ship Power Plants to BOOST your ships power level. 18 to choose from*
- Buy Shield Generators to BOOST your ships Shield level. 10 to choose from*
- Power Plants, Shield Generators, Thrusters, Scanners, Tractor Beams, and Armor are only sold at Shipyards due to
- the fact that they must be fitted to your ship, and that takes a shipyard to do that.
- Npc's use player shields, Nanbots/Batteries *
- Everything is lootable on the ship except the Engines, and Power Plants As these items would unbalance the game. *
- Four types of scanners but only three are available to the player. One is use by the Stations and Weapons Platforms. *
- Improved thrusters *
- Improved shields *
- Improved ship loadouts for npc's. Watch out because they have full loadouts just like you Have. *
- Improved refire rate, and range for all weapons *
- You will also notice that some weapons work better on different shields then others. *
- I didn't think that the little difference in weapons the original Freelancer had made you think about changing shields or weapons
- Now you will see the difference, and you will need to rig your ship according to whom you'll be fighting.
- Weapons are now sold only at the faction’s base to which they belong.
- A few new weapons *
- EMP Mines on almost all NPC ship loadouts. You will find that this gives a huge game balance. *
- Advanced AI, more then you know, just try to survive *
- Made all shields closer in Regeneration, and Strength, Also no offline time. The Computer will drive you nuts LOL!*
- More ships spawn *
- Increased Mission pay for the Fighter pilots. *
- Increased loot for the miners out there.
- Nomad fighters now use the Nomad Energy Cannon, and they are lootable. *
- Nomad, and House Navy Cap Ship Encounters. *
- Battleship encounters are in a very different way then most mods. They pop up just about - anywhere now. *
- Improved Realistic Bribes mod *
- Improved Realistic Relations Mod*
- All jumpholes are open after you complete Mission One. You must complete all of mission one or it will not work.
- After you are out of Liberty space you can use the Jumpgates, but to get back in to Liberty space you will have to use
- a jumphole. You need to make use of this feature or Mission 3 might be impossible *
- Storyline jumpholes now show up on HUD map when you find them. And are usable as soon as you find them*
- Leveling from 1-40 Level 20 requires 48,500,000 credits - Level 30 requires 95,500,000 Level 40 requires 999,000,000
- So leveling up will take some time except through the Storyline. Hint take advantage of the storyline.
- Omnicron Minor Jump Hole is somewhere but you will have to find it. *
- Planet Gammu has an Equipment Dealer and Trader. *
- Planet Primus has an Equipment Dealer and Trader. *
- New Economy: And an Item is only sold where it is made or mined. This Economy will give the traders a real feel
- of trading. You will have long runs to make a big profit. Now trading is easier in v1.2
- No more vexing mission pop-up's *
- A nice little surprise awaits you if you can make it through the Storyline Missions. It's bigger and better.
- Fixed Rep bug on Mission 10.
- 11 new wrecks to find
- Tokohu System now open and populated With Kuasari Navy and Blood Dragons
- Ryuku Blood Dragon Base open for bizz, with Bar NPC's. Also Trader, and Equipment Dealers.
- Several different looking and size planets to change the old look. Adds a nice change to the game.
- Vanilla Freelancer has 137+ errors, FLSCAN can find NO Errors in Freelancer after you install this mod!
- And much more.

- The Lancers Reactor (Freelancers Number One Site on the web) for all the Modifying help, and everyone who posted there Knowledge, and guidance.
- A Special thanks to BP, Argh, and Bejaymac for there help and sharing there knowledge with me.
- Gibbon and Black Eagle for their help with Zone 21.
- EOA Louver-Deus for Real Space mod, and SDK files.
- Evolutions Mod Team for their outstanding Commodities and Icons (Pilots) and allowing me - to use them.
- A quote from (Mike AKA Chips) on the making of these fine pilot icons. "Go for it those
- took ages to make, each one was a screenshot from in game (in a bar), cleaned up in - Photoshop and then cropped, resized and transformed into the icons. About an hour for each - one." Thank you - Evolutions Mod Team!
- Silvik for his inspiration. Also maker of the Great mod Tie Universe 2.1, and Tie Universe - 9.1
- Anton for Rebel Pilot
- Warzog for Hovis Race Bypass mod
- Kevin for EMP Mines
- Mancer for the New Freelancer Ships, and Border World ship skin.
- Glitch for the Jet-Black skin MOD

Ships by level in BigDaddy StoryLine

Start Ship
Sparrow Armor 1460 Guns 3/0 Cargo 15

Level 1
Adv Sparrow Armor 1810 Guns 3/0 Cargo 18

Level 2
Patriot Armor 2210 Guns 4/0 Cargo 22
Blackbird Armor 2340 Guns 3/0 Cargo 23

Level 3
Gunslinger Armor 2600 Guns 4/0 Cargo 26

Level 4
Dagger Armor 2730 Guns 4/1 Cargo 27
Cavalier Armor 2990 Guns 4/0 Cargo 30

Level 5
Bloodhound Armor 3250 Guns 3/1 Cargo 33

Level 6
Crow Armor 3310 Guns 4/0 Cargo 33
Patriot 2 Armor 3380 Guns 4/0 Cargo 34

Level 7
Legionnaire Armor 3640 Guns 4/0 Cargo 36 Light Fighters/Freighters
Level 8
Viper Armor 4160 Guns 5/0 Cargo 42
Black Hawk Armor 4290 Guns 4/1 Cargo 43

Level 9

Level 10
Desperado Armor 5460 Guns 6/1 Cargo 55
Defender MKI Armor 5590 Guns 5/1 Cargo 56

Level 11
Crusader Armor 5980 Guns 6/0 Cargo 60
Rhino Armor 4160 Guns 3/5 Cargo 164

Level 12
Banshee Armor 6370 Guns 5/0 Cargo 64
Bloodhound 2 Armor 6500 Guns 4/1 Cargo 65

Level 14
Battle Axe Armor 6890 Guns 6/0 Cargo 69 Medium Fighters/Freighters
Level 15
Wolfhound Armor 7280 Guns 5/1 Cargo 73

Level 17
Valkyrie Armor 7540 Guns 5/2 Cargo 75

Level 18
Anubis Armor 7800 Guns 6/1 Cargo 78

Level 19
Falcon Armor 8450 Guns 5/1 Cargo 85
Mule Armor 6240 Guns 4/4 Cargo 248
Dragon Armor 8580 Guns 6/0 Cargo 86

Level 20
Clydesdale Armor 6760 Guns 3/5 Cargo 268

Level 21
Intimidator Armor 9880 Guns 5/1 Cargo 99

Level 22
Wolfhound 2 Armor 10400 Guns 6/1 Cargo 104
Paladin MKVI Armor 10920 Guns 6/1 Cargo 109 Heavy Fighters/Freighters
Level 23
Centurion Armor 11960 Guns 6/0 Cargo 120
Maverick Armor 12060 Guns 6/1 Cargo 121

Level 24
Samurai Armor 12480 Guns 6/0 Cargo 125

Level 25
Strike Eagle Armor 13000 Guns 6/1 Cargo 130

Level 26
D.S.F. Armor 9360 Guns 2/6 Cargo 375

Level 27
Warhammer Armor 14300 Guns 6/1 Cargo 143
Ninja Armor 14800 Guns 6/0 Cargo 148

Level 28
Dromedary Armor 10360 Guns 3/6 Cargo 415

Level 29
Defender MK2 Armor 16510 Guns 5/1 Cargo 165

Level 30
Mule 2 Armor 12480 Guns 4/4 Cargo 500

Level 31
Odin Armor 19700 Guns 6/1 Cargo 197

Level 32
Praetorian Armor 20280 Guns 6/2 Cargo 203
Humpback Armor 15080 Guns 2/6 Cargo 603
Warhammer II Armor 20900 Guns 6/1 Cargo 209

Level 33
Rhino MK2 Armor 16900 Guns 3/6 Cargo 676 Very Heavy Fighters/Freighters

Less Information
More Information »

Related Information