Elder Scrolls IV: Oblivion - Parallaxed Qarl textures
A massive texture replacer base on Qarl texture Pack 2...
- Category Traditional
- Size 305.9 MB
- Program by Blade9722
Elder Scrolls IV: Oblivion - Parallaxed Qarl textures
A massive texture replacer base on Qarl texture Pack 2. It adds Parallax shader to fortruins, castles and all cities apart from imperial city, in the same way of Rulz excellent Parallax cities mod. The result is an increased mid-range sharpness and a close rang 3d displacement effect. Although it can be used as a stand-alone replacement, I recommend to combine this pack with Qarl texture Pack 2 and Better Tiling Qarl textures mod. Full credits to Rulz and Qarl, as part of their great mods is included in this one.
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The Elder Scrolls IV
OBLIVION:
Parallaxed Qarl textures
by Blade9722
Current Version: 1.0 (10-Oct-2006)
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Index:
1. Description
2. Version History
3. Installation
4. Hints and tweaks
5. File requirements/Compatibility/Issues
6. Permissions
7. Contact Information
8. Credits
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1. Description
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This pack enable parallax shader on most architecture and
fortruins models. The result is an improved mid-range sharpness,
and a displacement 3d effect at close range. Castles, houses,
fortruins will benefit from this enhanced effect. The mod is
partially based on Qarl texture pack 2 and Rulz parallax cities,
altough it can be used as a stand-alone replacement.
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2. Version History
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V1.0 First version featuring all cities, apart from Imperial city,
Fortruins and castles.
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3. Installation
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To extract this file you will need 7zip (www.7-zip.org).
To install the pack:
Extract this package into Oblivion/Data folder.
To uninstall:
Remove installed files. All files are being installed into the
following subfolders:
meshes\architecture
meshes\dungeons
textures\architecture
textures\dungeons
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4. Hints and tweaks
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This big package is a mixture of parallaxed textures coming from
Qarl texture pack 2, Rulz Parallax cities giga pack, and vanilla
Oblivion.
Adding a parallax displacement map in most cases doubles color
map texture size. In order to compensate for this I halved
resolution of almost all normal maps. If your system is quite
high-end you can restore original size normals by retrieving
them from Qarl texture pack 2.
If you don't like parallax effect on all textures of a singular
mesh, simply delete it from Oblivion/data directory. Oblivion
engine will load original mesh without parallax shader.
If you don't like parallax effect on a singular texture follow
this procedure:
If in Qarl texture Pack 2 there's a replacement, install it.
Otherwise remove the texture.
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5. File requirements/Compatibility/Issues
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There are no file requirements for this pack howewer I recommend
combining it with:
Qarl texture pack 2 (http://qarl.rpgmods2.com/Qindex.html)
Better Tiling textures for Qarl Pack
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1928
Compatibility.
This package is not compatible with rulz Parallax cities, howewer
part of his parallaxed textures are included in this mod.
Issues.
Perhaps displacement map in some fortruins floor textures are a
bit too radical. Maybe I'll better tune them later
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6 Permissions
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You can modify, redistribute, link, mirror this package without
restriction, provided that you give the right credits to Blade9722,
Qarl and Rulz. Howewer, if you include part of this mod into
another you are not allowed to give other restrictions to your
mod (i.e. your mod should be "free" as well, a sort of GNU/GPL
license).
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7 Contact Information
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Feel free to contact me at the official www.elderscrolls.com
forum under the name blade9722.
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8 Credits
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BethSoft for making this great game.
Oblivionrules42, for being the first to develop the idea of
parallaxing textures in his three mods (not included here).
Rulz, as most of his meshes and some of his textures are included
in this pack, not to mention he kindly explained me how to
parallax textures.
Qarl for his state-of-the-art pack, upon which most of this mod is
based.
Dev_akm for skingrad roof textures