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Elder Scrolls III: Morrowind - Morning Star Islands (Skyrim Mod)

Morning Star Islands are a group of tundra Nord islands...

Elder Scrolls III: Morrowind - Morning Star Islands (Skyrim Mod)

Morning Star Islands are a group of tundra Nord islands situated north west of Solstheim, they are 'based' in the Skyrim Region. There are references to TES lore and geography, i.e.: speak to NPCs, read notes, etc. The climate of the islands are icy and harsh, with not a single tree in sight (I wanted to make the gameworld realistic to the Arctic tree-line factor, where trees can not grow beyond a certain point). There are also several dungeons.

To get to the capital (Glacial Hold) of Morning Star, speak to Radreth in Fort Frostmoth, Solstheim who will be at the docks.

In this mod, you can earn your own home in the capital. To get the house, speak to Harald Knutsen in the Head Clan (Glacial Hold).

"Morning Star Islands" by TheForestIsMyThrone

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A plugin for TES III MORROWIND

(Morrowind & Bloodmoon required)

What is It?

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Morning Star Islands are a group of tundra Nord islands situated north west of Solstheim, they are 'based' in the Skyrim Region. There are references to TES lore and geography, i.e.: speak to NPCs, read notes, etc. The climate of the islands are icy and harsh, with not a single tree in sight (I wanted to make the gameworld realistic to the Arctic tree-line factor, where trees can not grow beyond a certain point). There are also several dungeons.

To get to the capital (Glacial Hold) of Morning Star, speak to Radreth in Fort Frostmoth, Solstheim who will be at the docks.

In this mod, you can earn your own home in the capital. To get the house, speak to Harald Knutsen in the Head Clan (Glacial Hold).

Installation:

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Copy the 2 files into your Morrowind Data Folder, then click on data files when opening Morrowind, click on Morning Star Islands, and enable.

Remember:

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Remember to make backups of your saved games.

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