Elder Scrolls IV: Oblivion - Immersive Caves
Natural Cave Openings, No Immersion Breaking Doors...
- Category Traditional
- Size 24.5 KB
Elder Scrolls IV: Oblivion - Immersive Caves
Natural Cave Openings, No Immersion Breaking Doors
Version History:
1.2 - Fixed a Few Bugs, Created Immersive_Caves_Auto.esp and Immersive_Caves_Manual.esp
1.1 - Fixed all Locked Door Caves
1.0 - Initial Release
What is it?
Immersive Caves is a quick mod I whipped up that hides all the cave doors and adds either automatic entry and exit, or manually activated by request.
To use the auto mod, simply walk up to a cave entrance while keeping to the right and you will automatically enter the cave.To exit the cave walk out towards the left.
The manual version works by activating where the door is supposed to be.
The way I have done this mod is by editing the Base Doors for caves. So there shouldnt be any conflicts with any other mods, I have only changed locked quest referenced doors in the Tamriel world, so it doesnt break any quests.
This should make it more immersive for walking in and out of caves.
Includes:
immersive_caves_auto.esp
or
immersive_caves_manual.esp
meshes\dungeons\caves\target.nif
meshes\dungeons\caves\cdoor00.nif
textures\dungeons\caves\addtarget.dds
textures\dungeons\caves\addcaverdoor00.dds
textures\dungeons\misc\addWoodEnd01.dds
Installation:
Extract and place files in Data Directory.
Bug Reporting:
Please PM on the forum or post for help in the Main Thread if you require Assistance.
Let me know if you find any bugs, I havent spent much time testing it.