World of Warcraft Patch v1.9.4 - v1.10 [English]
The latest World of Warcraft Patch has been released,...
- Category Massively Multiplayer
- Size 24.4 MB
- Program by Blizzard Entertainment
World of Warcraft Patch v1.9.4 - v1.10 [English]
The latest World of Warcraft Patch has been released, upgrading the popular MMORPG to v1.10 and adding many priest changes, 0.5 tier sets and much more!
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This is the v1.9.4 -> v1.10.0 patch for the US/AU English retail version of World of Warcraft. This is available as an alternative download to the World of Warcraft auto-patcher and is only good for the US and Australian English retail clients of World of Warcraft. This patch will not work with any version of the game outside of the US/AU English client.
Changes in v1.10.0:
-----------------
New High-Level Armor Sets!
Adventurers of Azeroth can now quest to upgrade their previous
Rare-quality Dungeon set to a new, higher-quality set, including epic
gear! These tasks include all-new boss encounters, so prepare your
finest group of dungeon-delvers and prepare for a challenge!
Weather!
Weather has been introduced in the following areas around Azeroth:
Elwynn Forest
Tirisfal Glades
Dun Morogh
Darkshore
Alterac Mountains
Stranglethorn Vale
Feralas
Un'Goro Crater
Tanaris
Winterspring
Ahn'Qiraj
We will be adding more weather to the world as time progresses; this is
simply the beginning!
High-Level Instance Changes
Along with the new Armor Sets, the high-level 5-10 man dungeons have
received some changes regarding loot. Many items have been improved in
quality and use. In addition, several epic items, such as Headmaster's
Charge and the Runeblade of Baron Rivendare, have had their drop rates
significantly increased. In order to preserve the challenge of these
dungeons, they have had their instance caps lowered. Stratholme,
Scholomance, and Blackrock Depths now allow a maximum of five players
inside, and Blackrock Spire allows a maximum of ten.
Quest Experience to Gold Conversion at Level 60
Previously, quest experience was wasted if one completed a quest at
level 60. In this patch, any quests done at maximum level will have
their experience reward converted to a healthy amount of gold, thus
adding additional incentive to completing those quests in your log once
you hit 60.
New Final Destination Flight Paths!
If you're making several jumps to get to your destination, you will now
be able to choose that flight path from your initial Flight Master. The
costs will remain the same, but you no longer need to manually click on
each path. The UI has also been improved significantly.
General
All spells/abilities that remove existing effects (e.g. Dispel Magic,
Cleanse, Remove Curse etc...) will now verify that there is an effect
that can be removed before casting.
You will no longer lose your current target when affected by a crowd
control spell (e.g. Fear, Polymorph etc...).
Various tooltips updated.
Pets no longer modify your reputation if you kill them.
You no longer teleport to your flight destination when hit by snowballs.
Passive damage effects like Oil of Immolation will cause creatures to
attack when they are hit.
Turning off the At-War flag will no longer stop neutral guards from
attacking you.
Trying to spoof item links will disconnect you.
Fixed error message when attempting to start melee combat while unable
to attack.
Channelled spells are cancelled when a rogue vanishes.
Channelled spells are cancelled when you zone.
Damage over time spells are no longer affected by changes in equipment
after the cast.
You are no longer kept in combat while on auto-attack at long range.
Area effect spells and abilities will no longer consider totems as valid
targets.
Charm spells on charmed creatures are no longer available to the players
that charm them.
Fixed a bug which could cause lava flows to be improperly rendered or
invisible.
Traps can now be detected in the same way stealthed units can be
detected.
Stealth and Invisibility effects will now be canceled at the beginning
of an action (spellcast, ability use etc...), rather than at the
completion of the action.
Reputation will no longer be gained if a pet kills a monster without
aid.
Added support for widescreen video resolutions.
PvP & Battlegrounds
Alterac Valley
Flavor items from player loot in Alterac Valley will now stack and can
be sold for a small value. These are items like Documents from Boomstick
Imports, Worn Running Shoes, etc.
Players in Alterac Valley will no longer drop Darkspear Troll Mojo,
Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the
quests have been removed for these items. Instead when a player is slain
in Alterac Valley, any enemies that were in that player's threat list
will gain 1 point of reputation with either the Frostwolf or Stormpike
factions.
Frostwolf and Stormpike faction will now be gained by killing players of
the opposite faction. Reputation will no longer be split up among the
entire raid group.
Tower Banners in Alterac Valley can no longer be used through walls.
Korrak the Bloodrager and his band of trolls have packed up their bags
and left Alterac Valley for greener pastures.
Arathi Basin
The Horde can no longer bypass the gate before the match officially
begins.
The reputation gain in Warsong Gulch and Arathi Basin has been
significantly increased.
Several Civilian NPCs that would assist the guards in attacking players
no longer do so.
Druids
Healing Touch - Mana cost on all ranks reduced approximately 9%.
Ravage - Can no longer be dodged, parried, or blocked.
Cure Poison - Can no longer be cast while in Moonkin form.
Gift of the Wild - Range and area of effect increased.
Rip - Is now properly considered a Bleed effect.
All shapeshift forms can now use equipped items.
Nature's Swiftness - Now makes Rebirth and Soothe Animal spells instant
cast.
Bear Form and Dire Bear Form - It is no longer possible at very low
health to die when shifting out of these forms.
Pounce - This ability will no longer apply its bleed effect when the
attack misses or is dodged.
Some creature Mana Drain spells were previously able to mana drain
druids in forms that do not display mana. That has been fixed.
Previously, shifting into an animal form granted a one-second immunity
to roots and snares. That has been changed to dispelling roots and
snares.
A new level 52 druid quest that takes place in Un'Goro crater has been
added.
Hunters
Multi-Shot - This ability now has its attack power normalized the same
as melee instant attacks. This means that the attack power contribution
from all ranged weapons will be the same, no matter what their speed.
All weapons will contribute attack power as if they were 2.8 speed.
Weapons slower than 2.8 speed will do slightly less damage than
previously; weapons faster than 2.8 speed will do slightly more damage.
Aimed Shot - This ability now has its attack power normalized the same
as melee instant attacks. This means that the attack power contribution
from all ranged weapons will be the same, no matter what their speed.
All weapons will contribute attack power as if they were 2.8 speed.
Weapons slower than 2.8 speed will do slightly less damage than
previously; weapons faster than 2.8 speed will do slightly more damage.
Improved Aspect of the Hawk - The buff from this talent has had its
duration increased from 8 seconds to 12 seconds. Note that the haste it
provides does not begin until the second shot after the triggering shot.
This change is to compensate for that delay.
Hunter's Mark - This spell no longer triggers procs on the spell caster.
This was being abused to land debuffs without getting on the creature's
hate list.
Claw and Bite - Pets using these abilities will now generate the correct
amount of threat. Only ranks 7 and 8 of claw were generating the correct
amount previously.
Bestial Wrath - No longer generates threat for the Hunter.
New high-level boars now exist in the Eastern Plaguelands and have a new
rank 6 version of the pet ability: Charge.
The special turtle ability Shell Shield has been improved to no longer
root or pacify the turtle, but instead apply a 30% melee slow for the
duration of the effect. Cooldown has been improved from 5 minutes to 3
minutes.
Freezing Traps are now affected by diminishing returns.
Pet Frenzy - This effect will now trigger off any kind of critical hit
by the pet.
Fixed problem where a tamed pet would be lost if the hunter died as the
tame completed.
Distract no longer rotates hunters who have feigned death.
Hunter traps now use the same rules as stealth rather than being
invisible. Detect Trap has been changed to reflect this.
Mages
Improved Frost Ward - This ability now functions properly again.
Improved Fire Ward - This ability now functions properly again.
Detect Magic - This spell no longer triggers procs on the spell caster.
This was being abused to land debuffs without getting on the creature's
hate list.
Ignite - This talent will now only trigger off fire damage generated by
mage spells. In addition, when a fire spell is reflected back at the
caster, the caster will now correctly receive the Ignite damage.
Arcane Brilliance - Range and area of effect increased.
Impact - When a fire spell is reflected back at the caster, the caster
will now correctly receive the Impact effect.
Paladins
Blessing of Light - Different ranks of this spell were stacking without
causing additional effect. It was never intended for them to be able to
stack, so they can no longer stack.
Judgement of Justice - This judgement will now always hit.
Righteous Fury - Righteous Fury will now always generate the correct
amount of additional threat on all holy damage. There were some
abilities, such as Retribution Aura, where this did not work correctly.
Holy Shock - This ability now works with Divine Favor and Illumination.
Holy Shield - Mana cost reduced approximately 15%. The effect now has a
small bonus coefficient from spell damage items and effects.
Eye for an Eye - This talent can now trigger while you are mounted.
Blessing of Sacrifice - This Blessing can no longer be used to prevent
the death of a target that is supposed to die for a spell effect (e.g.:
Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom).
Seal of Command - Will now be able to proc when the Paladin is silenced.
Improved Seal of Righteousness - Tooltip updated to reflect actual
functionality. This talent increases Seal of Righteousness and Judgement
of Righteousness by 3-15%.
Lay on Hands - Range increased.
Divine Intervention - Range increased.
Holy Shield - Tooltip updated to reflect that damage caused by Holy
Shield causes 20% additional threat. This has been active since 1.9, but
was undocumented.
All Greater Blessings now have increased range.
Holy Shock - Mana cost reduced.
Most creatures that were previously immune to Scorpid Sting are now also
immune to the Paladin Talent Vindication.
Fixed problem where occasionaly repeated casts of Consecration will not
deal damage.
If a paladin avoids damage with Divine Shield, Eye for an Eye will not
react.
Fixed stacking of paladin auras so they overlap, but only the best aura
in a given category is in effect.
Priests
Due to significant talent changes, Priests will have all talent points
refunded and can be respent. Training costs for all talent spell
replacements have been significantly reduced.
All racial priest spell replacements have had their training costs
reduced.
Prayer of Fortitude - Range and area of effect increased.
Holy Fire - Is now available to all priests, starting at level 20.
Mind Soothe - Is now instant cast.
Shadowform - Now reduces all physical damage taken (melee and ranged),
as the tooltip suggests.
Feedback (Human) - Redesigned. The priest surrounds himself with
anti-magic energy. Any successful spell cast against the priest will
burn mana from the attacker and cause Shadow damage.
Elune's Grace (Night Elf) - Now also increases chance to dodge. Ranged
damage reduction increased, duration decreased, mana cost decreased, now
has a cooldown.
Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect
that damage caused by Shadowguard causes no threat. This was previously
the case, but was undocumented.
Inner Fire - Redesigned. Now increases armor by a significant amount but
has 20 charges. Each melee or ranged damage hit will remove a charge.
Lasts 10 minutes, mana cost increased.
Desperate Prayer (Dwarf/Human) - Cooldown reduced.
Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is
triggered when they are struck in melee. The effect is otherwise the
same. Mana cost decreased substantially.
Hex of Weakness (Troll) - Now also applies a -20% healing modifier in
addition to its normal effect. The healing debuff does not stack with
the warrior's Mortal Strike ability, although the damage penalty now
stacks with either Touch of Weakness or Curse of Weakness. Mana cost
decreased substantially.
Starshards (Night Elf) - This spell now works like Curse of Agony, with
lower initial damage which increases as the duration continues. Mana
cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to
6 second duration. Damage increased approximately 17%.
Lesser Heal - Mana cost dropped approximately 9%.
Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana
cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has
been reduced to generate the same amount of healing per cast time as
before the cast time was reduced. Rank 2, 3, and 4, the mana cost was
reduced to cost approximately 9% less mana per point of healing
generated. The net effect on all ranks is that the healing per mana is
10% higher, the cast time is limited to 3 seconds, and the healing per
second is unchanged. Note that spells with less than 3.5 second cast
time will not receive the full bonus from plus healing items.
Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost
reduced so that the healing per second is unchanged, but the healing per
mana is increased approximately 10%. Note that spells with less than 3.5
second cast time will not receive the full bonus from plus healing
items.
Vampiric Embrace - Damage resisted by the target will no longer be
counted as damage caused for the purposes of the healing from this
ability.
Power Word: Shield - This spell will now get a small bonus from items
and effects which increase your healing.
Holy Nova - Self cooldown on this spell removed. Mana cost increased.
Devouring Plague - No longer keeps players in combat for its duration.
Rogues
Slice and Dice - This ability can no longer be blocked, dodged, or
parried, and cannot miss. If you attempt to use this ability when your
target is dead, you will now receive an error message instead of
displaying the spell animations.
Sap - Lightning Shield will no longer break Stealth when the Sap is
resisted.
Remorseless Attacks - This ability will no longer trigger off killing
creatures that do not award experience, or players that do not award
honor.
Distract - This ability will no longer trigger a Shaman's Lightning
Shield (which caused the Rogue to lose stealth).
Blade Flurry - The additional attacks generated by this ability will now
properly take into account the armor of the second target.
Blind - Now considered a ranged attack. It can no longer be dodged or
parried.
Creatures will no longer get one hit on a rogue before cheap shot takes
effect.
Shaman
Lightning Shield - Bonfires and other environmental damage sources will
no longer consume charges of the Lightning Shield. Warsong Gulch
power-ups will also no longer consume the charges.
Grounding Totem - This totem will no longer absorb the procs from:
Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's
Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of
Shahram, and Bonereaver's Edge. Tooltip updated to be more clear.
Flurry - Your haste will now last only the intended next 3 swings.
Healing Wave - Mana cost on all ranks reduced approximately 9%.
Shaman can now use equipped items while in Ghost Wolf form.
Shaman will no longer stop falling when they use a Sentry Totem.
Warlocks
Curse of Agony - The damage over time component of this curse will now
only trigger periodic triggerable procs.
Shadowburn - The debuff which produces the soul shard upon death is now
visble to the player and has a 5 sec duration. The Warlock will no
longer sometimes receive two soul shards upon the victim's death.
Targets which do not grant experience or honor will no longer produce
shards.
Rain of Fire - This ability will correctly trigger Pyroclasm again.
Master Demonologist - Pets that were crowd controlled at the moment of
summon prevented you from receiving the buff from this talent. That has
been fixed.
Curse of Doom - This curse can no longer be cast on players who are
under the control of a creature.
Shadowburn - This spell will no longer apply its debuff to the creature
when the spell is resisted. Targets which do not grant experience or
honor will no longer produce shards.
Curse of Weakness - Mana cost decreased substantially.
Curse of Recklessness - Mana cost decreased.
Creatures immune to fear are now also properly immune to the fear effect
of Death Coil.
Suffering (Voidwalker) - Radius increased, tooltip updated.
Death Coil - The horrify component no longer affects undead creatures
(they've seen it all before.)
Siphon Life - No longer keeps players in combat for its duration.
Improved Shadow Bolt - When a fire spell is reflected back at the
caster, the caster will now correctly receive the Shadow Vulnerability
effect.
Warriors
Execute - This ability will now work with Sweeping Strikes again. If the
second victim is below 20% health, they will be hit with the full
Execute amount. If the second victim is not below 20% health, they will
be hit with normal melee swing damage.
Whirlwind - When this ability is used with Sweeping Strikes, it will
burn only one charge of Sweeping Strikes and will generate only one
additional attack.
Flurry - Ranks 1 through 4 of this talent will now activate correctly
again.
Retaliation - This ability will now function correctly at full melee
range.
Intimidating Shout - The cowering in fear effect will no longer be
applied when the target resists this shout. In addition, this shout will
now affect a maximum of 5 targets.
Flurry - Your haste will now last only the intended next 3 swings.
Sweeping Strikes - The additional attacks generated by this ability will
now properly take into account the armor of the second target.
Items
Relics have been introduced to the game. These are class specific items
for Druids, Paladins, and Shaman which can be equipped in the ranged
slot. Currently there are a handful for each class which can be found
scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul,
Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that you
enjoy the first round of available relics and we will continue to add
more in future patches.
Many items in Blackrock Depths, Stratholme, Scholomance, and Blackrock
Spire have been re-evaluated and adjusted to make them more appealing.
In addition several new items have been added to all of these instances.
The following item sets have had their set bonuses adjusted: Valor,
Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart,
Beaststalker, and Elements.
The locations of some of the waist, wrist, and hand slot pieces of the
dungeon armor sets have been moved from their old creatures, including
the Lightforge Gauntlets and the Magister's Boots. Additional creature
types can also drop many of the previously difficult to obtain armor
pieces.
All of the hand slot items in the dungeon armor sets are now bind on
equip. The Belt of Valor is also now bind on equip.
Death's Head Vestment and Wolfrunner Shoes now have stats more
appropriate for cloth wearers.
The value of Health per 5 seconds items was re-evaluated and has been
changed to be the same as Mana per 5 items. As a result most items that
restore Health per 5 seconds will see an increase in effectiveness.
Biznicks 247x127 Accurascope now only affects ranged attacks, and
Elemental Sharpening Stones no longer will affect ranged weaponry. The
schematic for the Accurascope will now drop once again in the Molten
Core.
Item use can no longer trigger the effect on the Five Thunders set or
the Darkmoon Card: Blue Dragon trinket.
The On Use ability on the Blade of Eternal Darkness has been changed to
an On Equip triggered effect with a chance to occur on any damage spell.
The Netherwind Regalia Set's instant cast spell bonus will no longer be
consumed if the mage is not facing his or her target. In addition, the
instant cast bonus will not be consumed if Presence of Mind is active;
only Presence of Mind's effect will be consumed.
The Lightning Shield bonus on the Ten Storms set will now work the same
way as all other Lightning Shield auras, including increased damage from
bonus spell damage effects.
The tooltip on Thunderfury has been clarified to indicate that only the
primary target will receive the slowing effect. In addition, the two
effects have been broken down into two different debuffs to prevent
incorrect information from appearing in the debuff tooltip for secondary
targets (previously secondary targets were told they were slowed when
they were not actually slowed).
Wrath of Cenarius will now trigger off all damaging spells.
The charges from the Zandalarian Hero Charm will now be consumed by
melee and ranged abilities and spells which do non-physical damage. This
includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command,
Judgement of Command, Volley, and Arcane Shot. The trinket will also now
burn charges from each casting of a damage over time spell, heal over
time spell, and area aura spells such as Blizzard and Consecration. Only
one charge will be burned per area spell cast, rather than multiple
charges per target hit as was previously the case.
The Panther Hide Bag from High Priestess Arlokk will no longer take the
place of other items. Instead, this item will now sometimes drop in
addition to the normal loot.
The following items were found to be more powerful than intended and
have been tuned to be more in line with their level: Satyr's Bow,
Inventor's Focal Sword, and Scepter of the Unholy.
Green Whelp Armor no longer affects targets above level 50 and the sleep
duration was reduced to 10 seconds.
Many Recipes now have different icons. Recipe icons should correspond
with the item color; a green-glowing scroll is a green recipe, and a
blue-glowing scroll is a blue recipe, for example. As a reminder, white
recipes can be purchased from a vendor somewhere in the world, so
players should not pay too much for them at the Auction House.
The Phantom Blade's effect will now prevent players from trying to
become stealthed or invisible.
The Luffa and Talisman of Ephemeral Power now have sell prices.
The Crystal Force, Crystal Ward, and Oil of Immolation effects now have
effect tooltips.
The Royal Sceptre of Vek'lor has the proper spell hit chance instead of
melee hit chance.
The damage dealt by Demonic Rune and Dark Rune will no longer be
affected by the user's increased spell damage items.
The target of the Demon Forged Breastplate's effect no longer has to be
in front of the wearer.
The spell hit effect on the Felheart Robes is now properly listed as an
On Equip effect.
The Augural Shroud and Spidertank Oilrag now have stats more appropriate
for cloth wearers.
The Skeletal Guardian and Skeletal Berserker now drop loot appropriate
to their non-elite status.
Flavor items from the Stratholme postbox are now listed as poor quality.
The Black Diamond and Pristine Black Diamond now stack to 20, the same
as other gems.
The tooltip of the Seeping Willow's effect has been reworded for
clarity.
The Chromatic Boots and Boots of the Fallen Hero have had their stats
adjusted.
The duration of the Fetish of the Sand Reaver's effect has been
increased, but the effect lowered.
Many trinkets will now trigger a cooldown equal to the duration of their
effects that will prevent simultaneous use of more than one of these
trinkets. The Trinkets affected include the Zandalarian Hero Charm,
Zandalarian Hero Badge, Zandalarian Hero Medallion, and most all the
other Trinkets available from Zul'Gurub, Earthstrike, the Talisman of
Ephemeral Power, and the level 50 class quest trinkets such as the
Devilsaur Eye.
Rumsey Rum gained from fishing is no longer soulbound.
The Innkeeper in Everlook now sells Winter Kimchi.
The drop rate for Essence of Air has been increased.
The Diablo Stone now has a unique icon.
Fixed typos in the names of Last Month's Mutton and Last Year's Mutton.
The Expose Weakness effect of the Hunter's Dragonstalker set can no
longer be resisted as a magical spell.
The Dawn Treaders, Timbermaw Brawlers and Might of the Timbermaw now
make sounds when moved in your inventory.
The Zulian Stone Axe has the proper inventory icon again.
Clarified the Hand of Justice and Force of Will tooltips to better
describe their functionalities.
The Bonereaver's Edge's triggered effect has been changed. Instead of
lowering your victim's armor, it will cause you to ignore a portion of
your victim's armor. Its triggering rate was substantially increased as
well as the magnitude of the effect. In addition, the item now has 16
stamina.
Players will no longer be stuck in zoomed vision if they zone while
using the Ornate Spyglass.
Abyssal Cloth Pants were missing their Spell Critical bonus; this has
been corrected.
Professions
Players that unlearn Engineering or Leatherworking may now respecialize
if they decide to relearn the professions.
Blacksmithing
The Statues in Ahn'Qiraj now drop chunks of obsidian that can be crafted
by blacksmiths in to various types of armor. The Recipes come from both
Cenarion Circle vendors as well as drops and other sources.
The materials required to make the Gloves of the Dawn have been reduced.
New high level World Drop epic recipes have been added for Hammersmiths,
Swordsmiths and Armorsmiths.
Engineering
The Alarm-o-Bot now pulses its detection every 7 seconds rather than
every 30 seconds.
Fused Wiring now stacks to 5.
Rocket Clusters now require Solid Blasting Powder and Large Rocket
Clusters require Dense Blasting Powder.
Target Dummies now have a much shorter duration, but have significantly
more health. They also have a general 3 minute cooldown on their use.
The Goblin Mortar's maximum range has been increased from 20 yards to 40
yards.
Tailoring
Mooncloth Bag recipe only requires a single mooncloth to make.
Tailors can now make bags with up to 24 slots that can only hold
enchanting materials or herbs. The recipes can mostly be found on
vendors that sell enchanting materials or on vendors in Silithus.
Enchanting
A new enchanting recipe that adds +25 Agility to two-handed weapons has
been added to the Timbermaw Furbolgs that requires Friendly reputation.
Enchant Gloves - Healing only requires a single Righteous Orb.
Leatherworking
Many of the beast bosses in the game will now be skinnable for
significantly more leather.
There is now a fourth item in the Stormshroud Armor set: Stormshroud
Gloves.
The recipe for the Heavy Scorpid Vest is no longer soulbound.
The Dreamscale Breastplate is now Bind on Equip.
Red Dragonscales drop significantly more often off the dragonkin in the
Wetlands.
Golden Mantle of the Dawn no longer requires Righteous Orbs.
The Dreamscale Breastplate only requires 6 Dreamscales instead of 12 to
make.
Alchemy
There is now an Elixir of Greater Firepower recipe in the world. The
Dark Iron Dwarves of the Searing Gorge hold the secret.
Quests
The Hexxer's Head is no longer a requirement for the Collection of Heads
quest in Zul'Gurub.
Realms that have Ahn'Qiraj open have access to a new questline at
Cenarion Hold.
The Deathly Usher in the Blasted Lands will now transport a whole group
up to the Rise of the Defiler as long as one person is on the quest 'You
Are Rakh'likh, Demon.'
Fragments for the quest Uncovering the Past in the Wetlands are now
easier to find.
Magma Elementals in the Searing Gorge can now drop the Heart of Flame
quest item.
Dire Maul library book quests are no longer repeatable.
Drop frequencies for Tactical Task Briefing V and Logistics Task
Briefing XI have been improved considerably. These were needed for the
Mark of Cenarius and the Mark of Remulos, their drop rates are now
comparable to the other task briefings.
Raids & Dungeons
The Four Green Dragons will now spawn as originally intended. They
should all now spawn at the same time everytime.
Ruins of Ahn'Qiraj
Ayamiss the Hunter now flies down from the air much earlier.
Lieutenant General Andorov will now offer supplies if kept alive through
the battle.
Certain monsters have had their hitpoints reduced.
Qiraji Scorpions and Qiraji Scarabs now yield a small amount of
experience.
Temple of Ahn'Qiraj
The Plague effect from Anubisath Defenders and Anubisath Sentinel's is
no longer amplified by +damage gear.
Spawn of Fankriss will now enrage if not dealt with in a timely manner.
Fixed a bug that was causing Battleguard Sartura's low-health enrage to
have very little effect.
Removed the stacking acid from the Flesh Tentacles in the C'thun
encounter.
Digestive Acid now increases its effect over time during the C'thun
encounter.
Fixed a bug that could allow for the Digestive Acid debuff to be
removed.
Lowered the amount of knockback dealt by Giant Tentacles.
Tentacles should no longer spawn on players who have just been knocked
back by a previous tentacle.
Molten Core
You no longer charge into the lava when charging Ragnaros.
Dire Maul
Magister Kalendris has been moved in to the middle of the hall.
Guard Slip'kik's patrol path has been altered.
Tendris Warpwood will now call upon any protectors still alive to aid
him.
Blackrock Spire
Some monsters were removed to reduce the time it takes to run the
dungeon.
Mother's Milk off Mother Smolderweb will now only affect players.
Spire Spiderlings now have fewer hitpoints.
Blackrock Depths
Lord Roccor is no longer a rare spawn. His patrol path was altered
accordingly.
Pick lock and Seaforium now work on the Shadowforge Gates Mechanism.
The difficulty of the Lord Incendius and Ambassador Flamelash encounters
has been increased.
Marshal Windsor will now open the door to the supply room during the
escort 'Jail Break,' instead of walking through it.
Stratholme
Some of the undead that invade the Scarlet Bastion after Balnazaar's
death have been removed to make exiting faster.
Added new crates to Stratholme that only hold Stratholme Holy Water. The
old crates still exist.
Scholomance
Skin of Shadow now has a chance to drop from creatures in the
Scholomance.
Zul'Farrak
The summoned zombies will now attack any player in the instance after
their grave has been disturbed.
User Interface
The Reputation UI has gotten a significant overhaul:
You can now click on a faction in the reputation pane to get additional
details/options.
You can display one of your reputations on your main display where your
experience bar currently displays. If you are not level 60 it displays
two thin bars - experience and reputation.
You can mark any of your factions as "Inactive". These factions will be
moved to the bottom of your reputation pane in a callout that is closed
by default.
Your experience bar will no longer display when you are level 60. The
primary benefit of this relates to the improvements to the Reputation
systems.
Shift-R will now reply to the last person that you sent a tell to rather
than the last person who sent a tell to you.
Purchasing Bank Slots now has a confirmation dialogue to prevent
accidental purchase.
All Set bonuses for a set now display even if you do not have all the
required items for that set. The set bonuses that you do not have yet
display in gray and also show in parenthesis the number of pieces of the
set required for that bonus.
You can now mouseover items in your mailbox and get item mouseover
information without opening the mail.
The raid option to "Show Castable Buffs" should now work correctly.
If a /who search brings up few enough names that those names are
displayed to the chat interface, those names will be right clickable for
invite/whisper purposes.
Fixed a bug that would prevent health and mana display in group or raid
from updating properly.
Fixed problem where character specific macros could be overwritten by
account-wide macros.
You are no longer able to modify the Blizzard XML and Lua files.
Addons and macros may not call or hook functions that initiate movement.
Addons can no longer use RegisterForSave().
SpellStopCasting() requires input to work, like spell casting does.
Toggling autocast for pet actions requires input to work, like
commanding your pet does.
New API Functions
frame = CreateFrame("frameType" [,"name"] [, parent]) -- Dynamically
create a new frame of the specified type
font = CreateFont("name") -- Dynamically create a font object
num = GetNumFrames() -- Get the current number of frames created
nextFrame = EnumerateFrames(currentFrame) -- Get the Frame which follows
currentFrame (in internal order, use currentFrame=nil for the first one)
seterrorhandler(errfunc) -- Sets a new script error handler (a function
taking error message as its argument)
errfunc = geterrorhandler()
version, buildnum, builddate = GetBuildInfo()
MouselookStart()
MouselookStop()
mouselook = IsMouselooking()
New Object Methods (inherited by all fonts, frames, textures and
fontstrings)
type = Object:GetObjectType()
isType = Object:IsObjectType("type")
New Font Object
name = Font:GetName()
a = Font:GetAlpha()
Font:SetAlpha(a)
font = Font:GetFontObject() -- Get the 'parent' of the Font.
Font:SetFontObject(font or nil) -- Set the 'parent' of the Font.
Font:CopyFontObject(font) -- Set this Font's attributes to be the same
as those of font.
fontFile, fontHeight, flags = Font:GetFont()
wasFound = Font:SetFont("fontFile", fontHeight [, flags]) -- Returns 1
if specified font was valid, and nil if it was not (the change will not
occur).
r,g,b,a = Font:GetTextColor()
Font:SetTextColor(r, g, b [, a])
r,g,b,a = Font:GetShadowColor()
Font:SetShadowColor(r, g, b [, a])
x,y = Font:GetShadowOffset()
Font:SetShadowOffset(x, y)
Font:SetSpacing(spacing)
spacing = Font:GetSpacing()
Font:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
justifyh = Font:GetJustifyH()
Font:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
justifyv = Font:GetJustifyV()
New LayoutFrame Methods (inherited by all frames, textures and
fontstrings)
x,y = LayoutFrame:GetCenter()
x = LayoutFrame:GetLeft()
x = LayoutFrame:GetRight()
y = LayoutFrame:GetTop()
y = LayoutFrame:GetBottom()
width = LayoutFrame:GetWidth()
LayoutFrame:SetWidth(width)
height = LayoutFrame:GetHeight()
LayoutFrame:SetHeight(height)
numPoints = LayoutFrame:GetNumPoints()
"point",relativeObject,"relativePoint",xOfs,yOfs =
LayoutFrame:GetPoint(index)
LayoutFrame:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [,
offsetX, offsetY])
LayoutFrame:SetAllPoints(LayoutFrame)
LayoutFrame:ClearAllPoints()
New Texture Methods
parent = Texture:GetParent()
Texture:SetParent(parent or "parent")
layer = Texture:GetDrawLayer()
Texture:SetDrawLayer("layer")
blendMode = Texture:GetBlendMode()
Texture:SetBlendMode("blendMode") -- blendMode is one of "DISABLE",
"BLEND", "ALPHAKEY", "ADD", "MOD"
r,g,b,a = Texture:GetVertexColor()
isFound = Texture:SetTexture("path") -- Now returns 1 if the path was
found, nil if not.
New FontString Methods
parent = FontString:GetParent()
FontString:SetParent(parent or "parent")
layer = FontString:GetDrawLayer()
FontString:SetDrawLayer("layer")
font = FontString:GetFontObject()
FontString:SetFontObject(font or nil)
fontFile, fontHeight, flags = FontString:GetFont()
wasFound = FontString:SetFont("fontFile", fontHeight [, flags]) --
Returns 1 if specified font was valid, and nil if it was not (the change
will not occur).
a = FontString:GetAlpha()
r,g,b,a = FontString:GetTextColor()
FontString:SetTextColor(r, g, b [, a])
r,g,b,a = FontString:GetShadowColor()
FontString:SetShadowColor(r, g, b [, a])
x,y = FontString:GetShadowOffset()
FontString:SetShadowOffset(x, y)
spacing = FontString:GetSpacing()
FontString:SetSpacing(spacing)
justifyh = Font:GetJustifyH()
FontString:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
justfiyv = FontString:GetJustifyV()
FontString:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
New methods for all Frames
texture = Frame:CreateTexture(["name"] [,"layer"]) -- Create a new
Texture object as a child of a frame.
fontstring = Frame:CreateFontString(["name"] [,"layer"]) -- Create a =
new
FontString object as a child of a frame.
numRegions = Frame:GetNumRegions() -- Return the number of regions
(Textures/FontStrings) attached to a frame.
a, b, c, ... = Frame:GetRegions() -- Return the regions attached to a
frame.
New methods for MessageFrames, ScrollingMessageFrames, and EditBoxes
font = Frame:GetFontObject()
Frame:SetFontObject(font or nil)
fontFile, fontHeight, flags = Frame:GetFont()
wasFound = Frame:SetFont("fontFile", fontHeight [, flags]) -- Returns
true if specified font was valid, and nil if it was not (the change will
not occur).
r,g,b,a = Frame:GetTextColor()
Frame:SetTextColor(r, g, b [, a])
r,g,b,a = Frame:GetShadowColor()
Frame:SetShadowColor(r, g, b [, a])
x,y = Frame:GetShadowOffset()
Frame:SetShadowOffset(x, y)
spacing = Frame:GetSpacing()
Frame:SetSpacing(spacing)
justifyh = Font:GetJustifyH()
Frame:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
justfiyv = Frame:GetJustifyV()
Frame:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
New SimpleHTML Methods ("header" is "H1" "H2" or "H3")
font = SimpleHTML:GetFontObject(["header"])
SimpleHTML:SetFontObject(["header",] font or nil)
fontFile, fontHeight, flags = SimpleHTML:GetFont(["header"])
wasFound = SimpleHTML:SetFont(["header",] "fontFile", fontHeight [,
flags]) -- Returns true if specified font was valid, and nil if it was
not (the change will not occur).
r,g,b,a = SimpleHTML:GetTextColor(["header"])
SimpleHTML:SetTextColor(["header",] r, g, b [, a])
r,g,b,a = SimpleHTML:GetShadowColor(["header"])
SimpleHTML:SetShadowColor(["header",] r, g, b [, a])
x,y = SimpleHTML:GetShadowOffset(["header"])
SimpleHTML:SetShadowOffset(["header",] x, y)
spacing = SimpleHTML:GetSpacing(["header"])
SimpleHTML:SetSpacing(["header",] spacing)
justifyh = SimpleHTML:GetJustifyH(["header"])
SimpleHTML:SetJustifyH(["header",] "LEFT" or "CENTER" or "RIGHT")
justfiyv = SimpleHTML:GetJustifyV(["header"])
SimpleHTML:SetJustifyV(["header",] "TOP" or "MIDDLE" or "BOTTOM")
New Button Methods
font = Button:GetTextFontObject()
Button:SetTextFontObject(font or nil)
font = Button:GetDisabledFontObject()
Button:SetDisabledFontObject(font or nil)
font = Button:GetHighlightFontObject()
Button:SetHighlightFontObject(font or nil)
Button:SetNormalTexture("texturePath" or TextureObject) -- Added Texture
Object option.
Button:SetPushedTexture("texturePath" or TextureObject) -- Added Texture
Object option.
Button:SetDisabledTexture("texturePath" or TextureObject) -- Added
Texture Object option.
Button:SetHighlightTexture("texturePath" or TextureObject) -- Added
Texture Object option.
New Slider Methods
orientation = Slider:GetOrientation() -- Return slider orientation
Slider:SetOrientation("orientation") -- Set slider orientation
("HORIZONTAL","VERTICAL")
New StatusBar Methods
orientation = StatusBar:GetOrientation() -- Return bar orientation
StatusBar:SetOrientation("orientation") -- Set bar orientation
("HORIZONTAL","VERTICAL")
filename = StatusBar:GetStatusBarTexture()
r, g, b, a = StatusBar:GetStatusBarColor()
New ScrollingMessageFrame Methods
ScrollingMessageFrame:SetFading(isFading) -- Renamed from
ScrollingMessageFrame:EnableFading()
isFading = ScrollingMessageFrame:GetFading()
duration = ScrollingMessageFrame:GetFadeDuration() -- Get time it =
takes
for lines to fade once they start fading.
visTime = ScrollingMessageFrame:GetTimeVisible() -- Get time it takes
before a line starts fading.
New Minimap Methods
Minimap:SetMaskTexture("file") -- Set the texture for the minimap mask
Minimap:SetIconTexture("file") -- Set the texture for the minimap POI
icons
Minimap:SetBlipTexture("file") -- Set the texture for the minimap
tracking blips
World Environment
New flight paths have been added between:
Ironforge and Light's Hope Chapel
Stonetalon Peak and Astranaar
Talendris Point and Everlook
Theramore and Talendris Point
Sepulcher and Tarren Mill
Stable master added to Grom'gol.
Arcane Aberrations will no longer attack hunters who cast Flare nearby.
Incendosaurs in the Searing Gorge should now spawn much faster.
Riding Instructors Velma Warnam and Xar'Ti will now let Tauren know in
advance that they cannot be taught to ride Skeletal Mounts and Raptors.
Mac
Fixed a bug which could cause the sky to be improperly rendered when the
UI overlay was shut off in full screen.
Improved the Mac sound engine to handle "multiple simultaneous buff"
events without excessive audible distortion, such as the Warchief's
Blessing in Orgrimmar.
Fixed a bug which could cause doodads in the Dwarven District to be
incorrectly fogged.
Fixed a bug which could cause terrain to be improperly rendered if
"Enable All Shader Effects" was on but "Terrain Highlights" was off.
Fixed a bug which would sometimes cause a selection circle under a
character to be drawn as a double image.
Improved smoothness of mouse input for camera turns ("mouselook").