Doom 3 - MONSTER mod
This mod increases the difficulty of the game by improving...
- Category First Person
- Size 1.5 MB
Doom 3 - MONSTER mod
This mod increases the difficulty of the game by improving monster AI, upgrading monster attacks, and increasing monster health. In addition to all that, a few weapon changes as well.
Note: This mod is meant to be a replacement for nightmare (Come on iD, that health tick down crap is LAME). However, it has been balanced to be played on VETERAN. If you somehow manage to beat it on the actual nightmare difficulty, you can be sure that you possess some phenomenal skill!
Keep in mind as well.....since the monsters have increased health, it means they also take more bullets to dispatch. If you fire, you had better make sure it hits something! You also might wanna start working on nailing them headshots, lest you become very familiar with your fists and chainsaw!
Shau's Revised Nightmare Composite Mod
General description of the mod-
This mod increases the difficulty of the game by improving monster AI, upgrading monster attacks, and increasing monster health. In addition to all that, a
few weapon changes as well.
Note: This mod is meant to be a replacement for nightmare (Come on iD, that health tick down crap is LAME). However, it has been balanced to be played on
VETERAN. If you somehow manage to beat it on the actual nightmare difficulty, you can be sure that you possess some phenomenal skill!
Keep in mind as well.....since the monsters have increased health, it means they also take more bullets to dispatch. If you fire, you had better make sure it
hits something! You also might wanna start working on nailing them headshots, lest you become very familiar with your fists and chainsaw!
How to Install: Download the file and put it into your Doom 3 "base" folder. Look in this folder and look for "PAK" files (Ex. pak001). Name this file as the
highest pak number (Ex. pak008, pak009 if pak008 already exists, etc.).
Changes to monster health-
Zsec Shotgun:90->200
Zsec Shield:110->350
Zsec Pistol:55->200
Zsec Machine:90->250
Commando Gun:225->425
Commando:170->375
Chainsawer:125->250
Lost Soul:20->40
Cacodemon:200->350
Wraith:130->275
Trite:20->20
Revenant:272->600
Pinky:220->475
Mancubus:1000->1600
Maggot:80->220
Imp:130->300
Hellknight:900->1250
Cherub:50->150
Archvile:425->900
Vagary:1300->2000
Saboath:1750->3000
Seeker:70->150
Cyberdemon: 4000-> 12000
Changes to monster AI and attacks-
Cacodemon: Spawns lost souls (Script created by Mausus Atlas, spawn rate modified by me to be lower). Projectile velocity doubled, health increased 5->20,
splash increased 48->100, direct hit damage increased 12->20, splash damage increased 5->12. Fireball attack rate increased (More more confused, panicking
Cacodemons floating around doing nothing!).
Wraith: Doubled walk/run velocity. Melee range increased 48->72, damage increased 12->16. New, faster and stealthier teleport by Captain Obvious.
Trite: Doubled run/walk velocity.
Revenant: Dodges much more frequently and dodges twice as fast. Missiles health increased 5->32. Melee range increased 52->72. Missile launching animation
increased 50%. Movement speed increased 25%.
Imp: Increased leap rate. Increased leap velocity 25%. Increased leap damage 8->20.
Archvile: Increased spellcasting rate. Now has a 12% chance to summon in a random monster instead of casting a firewall. Wraith is 4%. Revenant, cherub,
cacodemon, and imp all 2%. Dodges slightly more often.
Cyberdemon: Receives damage from all weapons. Doubled walk speed. Increased rocket splash radius 40->180.
Weapon Changes-
Fists: None. Who uses fists anyway?
Pistol: Decreased magazine size 12->8, decreased firing rate by 35%, increased damage 14->28. Bullet pickups reduced by 1/3. Overall about 30% increased
damage per second.
Chaingun: Increased clip size 60->99.
Grenades: Applied Easy Grenade Toss mod by Psycho_Munky. Use grenade hotkey to quickly toss grenade (A good hotkey to use is the right mouse button). Unable
to know how many you have as you cannot scroll to grenades anymore, advisable to write it down. Grenades are now actually made of metal instead of rubber
(less bouncy). Grenades also thrown at only one strength, use y-axis to increase/decrease distance (In other words, aim higher or lower).
Plasma Gun: Decreased clip size 50->30.
Soulcube: Damage decreased 1000->500. Requires 12 demon kills to use.