Quake 4 - Parallax Mapping Engine 2.0
Parallax Mapping Engine 2.0 is a mod that implements...
- Category First Person
- Size .1 KB
- Program by Junkguy
Quake 4 - Parallax Mapping Engine 2.0
Parallax Mapping Engine 2.0 is a mod that implements parallax mapping technology into Quake 4. Also known as virtual displacement mapping or offset mapping, it is an advanced graphical technology that simulates physical displacements on textures, resulting in a fuller 3D experience. This is the sequel to the popular Doom3 Parallax Mapping 1.0. It incorporates an improved central shader and includes over 1000 custom heightmaps. All other textures benefit from the author's proprietary Simulated Parallax Mapping algorithm. The result is a significant improvement over standard bump mapping.
NOTE: This mod requires at least a Radeon 9500 or GeForce FX
Installation:
1. If you have other shader mods installed, remove them first
2. Extract the contents of q4parallax2.zip into Quake 4\q4base (You should now have the following folders in q4base: gfx, glprogs, models, textures)
3. Start Quake 4, and the mod will be automatically activated
Technical Notes:
- Make sure you turn on the Specular Map and Bump Map options
- All custom bump maps in user-made levels will automatically have simulated parallax mapping. If you want your own textures to take advantage of true parallax mapping, please read the included tutorial.