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Warhammer 40k: Dawn of War - Patch 1.20-1.30

This is the patch for Warhammer 40,000: Dawn of War updating...

  • Category Real-Time
  • Size 42.6 MB
  • Program by THQ

Warhammer 40k: Dawn of War - Patch 1.20-1.30

This is the patch for Warhammer 40,000: Dawn of War updating your retail version of the game from v1.20 to v1.30 adding new features, imporovements, general fixes and additional mod support.

Warhammer 40,000: Dawn of War by Relic Entertainment - retail v1.20 -> v1.30

patch

Patch 1.30 Release Notes

New Features

- Added an Observer Mode to the game to support the professional games circuit.

- Added a Friends List feature to support the growth of the Online community.

- Added an Arranged Teams Automatch feature to simplify the process of

automatching games with Friends.

- Added Mod Manager to facilitate switching mod versions from the Main Menu.

Mods are now also listed in the Join Game screens.

- Added support for Lobby News messages in non-Latin character fonts (full

unicode support).

Improvements

- Game performance has been improved through the use of the Intel Performance

Primitives library

- Enemy detection code has been improved for better performance in the late

game on large maps.

- Selection focus key (') has been added to the defaul keybindings. NOTE: The

keybindings file has been changed and is no longer compatible with previous

versions.

- Improved the targeting priority system for vehicles and units with multiple

weapons.

- Major update to game camera system, including fixing many bugs.

General Fixes

- Fixed several bugs with the Automatch system.

- Thorough overhaul of the Stance system which fixed many bugs with the Melee

and Ranged stances. Overhaul includes the removal of Versatile Stance.

- Fixed several minor issues with the game camera, including increasing the

default range for the limited camera so it matches the distance of the free

camera.

- Fixed several minor issues with save games and playback files. NOTE: The save

game format has been changed and will no longer be compatible with previous

versions.

- Fixed several minor issues with the playback mode.

- Fixed several infrequent crash bugs in Online screens.

- Fixed rendering issues with the Intel 915 IGMA.

- Fixed Mission 4 bug where third Whirlwind disappears.

- Fixed bug where Toth was damaging himself with special attacks.

- Fixed occasional SCAR crash in Mission 7 when capturing bridge.

- Fixed NIS cameras for all missions.

- Fixed various bugs in game chat system.

- Fixed various bugs in Army Painter.

- Fixed bug where NIS speech wouldn't play under Windows 98 (unsupported OS).

- Fixed various bugs in Multiplayer Game setup system.

- Various cosmetic fixes to various screens.

- Fixed bug where the Ork Wartrack Twin Rokkit Launcher upgrades will get stuck

in an infinite loop when overwatching the upgrade.

- Fixed bug where a Shroud button which has no function would appear in the

build-menu of a Webway Gate while it is being built.

Ability Fixes

- Fixed bug where Word of the Emperor ability would not function.

- Fixed bug where Bad Doc Healing Aura ability did not heal commander units.

- Fixed bug where Bad Doc Healing Aura ability only affected the Mad Doc and

attached squad.

- Fixed bug where Exarchs could not be added to Aspect Sqauds while the squad

was moving.

- Fixed bug where Exarchs could be built while the squad was moving.

- Fixed bug where Howling Banshee War Shout ability would affect friendly

units.

- Fixed bug where Eldar Plasma Grenade was inheriting incorrect attributes.

- Fixed bug where Stormboyz speed research effects only the Stormboyz leader.

- Fixed a range of bugs where abilities were incorrectly affecting friendly

units as well as enemy units.

- Fixed bug where Grav Falcon Brightlance was invisible.

Balance Changes

Ork Changes

- Reduced damage of Trukk Big Shoota.

- Increased population requirement for Trukk/Mekshop from 31 to 46.

- Increased population requirement for Wartrakk from 46 to 61.

- Wartrakk build time increased.

- Decreased damage of Wartrakk Rokkit against all infantry significantly.

- Increased build time of Wartrakk Rokkit and Mortar from 9 to 20 seconds.

- Put a 46 population requirement on Ork Rokkit Launchers.

- Reduced Big Mek's Mega Blaster damage.

- Increased build time of Bad Doc to 15 seconds.

- Increased cost of Bad Doc by 10 requisition.

- Increased damage output of Nob Leader Power Klaws.

- Decreased build time of Ork Nob Power Klaws from 15 to 12 seconds.

- Increased damage of Ork Nob Leader Power Klaws.

- Big Mek now takes longer to build after researching Custom Tellyporta.

- Big Mek now takes longer to build after researching Custom Force Field.

- Big Mek now takes longer to build after researching Tank Bustin' Kit.

- Reduced range on Ork Listening Posts that have the first Listening Post

upgrade.

Eldar Changes

- Reduced damage of Fire Prisms Shuriken Catapult against Heavy Infantry

(Medium). Also reduced damage against Medium Vehicles.

- Reduced damage of fire prism Prism Cannon vs. all buildings, all vehicles

(slight), reduced morale damage, reduced minimum damage, reduced area of effect

from 10-8.

- Reduced morale damage on Eldar D-Cannon Turret.

- Reduced damage of Vyper Missile Launcher against all infantry types.

- Increased time cost of Vyper Missile Launcher weapon upgrade.

- Increased vertical aiming ability of Brightlance platforms (slight).

- Increased range of Ranger Long Rifle from 32 to 35.

- Increased morale damage output of Ranger long rifle from 40 to 60 per hit.

- Removed charge modifiers from Howling Banshees.

- Created dependencies on Vyper/Wraithlord aspect stones before Fire Prism can

be researched.

- Decreased time cost of Seer Council Witchblade weapon upgrade.

- Dark Reaper Exarch now does more damage to Heavy Infantry .

- Dark Reaper weapon upgrade now has the same range as its original weapon.

- Increased Time cost of Warp Spider Aspect Stone

- Increased Power cost of Warp Spider Aspect Stone.

Chaos Changes

- Reduced cost of tier 3 to 400/150 and 100 seconds. From 500/200 and 125

seconds

- Chaos Aspiring Champions and Space Marine Sergeants now benefit from the

bionics upgrades (+20% health)

- Furious charge should now be giving +15% damage bonus to chaos_knife_cultist

and chaos_knife_tactical.

- Chaos Heretic costs 0 supply cap, however there is a limit of 5 Heretics at

any given time.

- Increased cost of Cultist, increased hit points, increased build time,

decreased to starting with 4 units. Increased base weapon damages by 30%.

Decreased min damage on Cultist Laspistol from 2.5 to 1.5.

- Increased time cost of Cultist Aspiring Champion.

- Reduced Cultist Grenade Launcher damage by 35%. Increased build time of

Grenade Launcher.

- Increased damage output of cultist plasma gun, slightly increased cost.

- Defiler hitpoints increased from 2300 to 2700.

- Defiler now costs 2 Support cap.

- Reduced cost of Possessed marines, decreased attack/hp/build time

accordingly.

- Reduced cost of Horrors, decreased attack/hp/build time accordingly.

- Reduced melee damage of Raptors against building low.

- Chaos Rhino now costs 1 Support cap.

- Smoke Grenade research time/cost reduced.

Space Marines Changes

- Reduced cost of tier 3 to 400/150 and 100 seconds, from 500/200 and 125

seconds.

- Reduced stun time of SM Force Commander from 4 to 2 seconds.

- Scouts do less ranged damage to infantry_low, infantry_med, and

infantry_high.

- Reduced Scout accuracy while moving from .55 to .35. Reduced Scout morale

damage.

- Reduced melee damage of Assault Marines against building low.

- Rhino now costs 1 Support cap.

- Smoke Grenade research time/cost reduced.

- Cultist reinforce time when in combat set to 12 seconds.

- Updated help text to reflect balance changes.

Mod Support

- Mods can now disable tutorials by leaving a blank field in the FEDefaults.lua

file.

- Multiple fixes in the Attribute Editor.

- Game now validates more fields from the attribute files. Also validation of

starting units and buildings has been removed.

- New binary file format for all attribute files.

- Added support for exclusive win conditions.

- Several unused attribute fields have been removed.

- Added flag for weapon line-of-sight being blocked by entities. We recommend

not using it, as it is terribly slow.

- Added multiple flags to Scenario files in the Mission Editor, including being

able to turn off sky, terrain and water rendering.

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