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Empire Earth 2 Patch v1.20

This file updates Empire Earth II version 1.1 to version...

  • Category Real-Time
  • Size 36.8 MB
  • Program by Mad Doc Software

Empire Earth 2 Patch v1.20

This file updates Empire Earth II version 1.1 to version 1.2. Additions in 1.2 include an updated multiplayer lobby, ladder and rankings, and bonus skirmish maps. This version is required for online play.

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1.20 PATCH UPDATES

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- New GameSpy lobby

- Added ladder and rankings system

- Added cut / paste functionality to in-game lobby

- Increased character buffer to accommodate longer chat messages for in-game lobby

- Added end-user scenario scripting system

- Added documentation / example for making scripted scenarios (located in Scripting Docs folder)

- Added bonus skirmish maps

- Added an option for a simplified hot key map

- CTRL+ALT+S will save the game

- Ctrl+Alt+Q – quit to main screen from anywhere

- Geography defaults to Random in skirmish setup

- Added Random options for Rivers, Forestation, and Elevation (all default to Random)

- Added an option to save favorite skirmish settings

- Added profanity chat filter

- Improved unit balance

- Animals provide more food

- Wall / tower sections can be selected more easily

- All selected Wall Connectors will now upgrade to Wall Towers when the upgrade is selected, within resource and territory limits

- Fixed bug with Attack Move where Ctrl+Right-Click with an enemy under the cursor was interpreted as an Attack order

- Fixed Helicopters getting stuck on bridges

- Fixed user's online name appearing as (null) to other players

- Fixed incorrect unit titles in stats across multiple epoch games

- Added epoch name to next epoch numerals

- Fixed dead animal reappearing / replaying animation

- Fixed team placement on continents

- Fixed HERCs firing sound / ammo type issue

- Game won't launch game if everyone is set as an observer

- Updated art for modern Turkish infantry units

- De-intensified weather effects for better visual recognition of units and buildings

- Disabled scroll reset when new text is added to chat box

- Fixed citizens not continuing to hunt after harvesting an animal

- Improved pathing: units use roads more intelligently now

- Rams are now placed at the front of formations

- Mixed groups of ranged units and rams will no longer cause rams to spin in place when the group is ordered to attack

- Units ordered to attack move which are already attacking something will NOT STOP attacking their target

- Medics ordered to attack move with a group of combat units will now stop as soon as any unit can attack, and will heal their group members

- Improvements to AI building walls / roads

- AI units won't get stuck in Hold Position anymore

- Deathmatch improvement - AI won't autobuild warehouses

- AI won't try to build a wonder if they're under siege

- Fixed bug where AI would start construction of the same wonder multiple times

- AI deathmatch improvement: Devotes less citizens to wall buildings so as to get military buildings up faster

- AI deathmatch improvement: Upgrades units to veteran/elite more frequently

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