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Battlefield 1942 - Battle BFSS Map

This Battlefield 1942 map features a city style battle map,...

  • Category First Person
  • Size 10.4 MB
  • Program by [BFSS-A] MacGyver

Battlefield 1942 - Battle BFSS Map

This Battlefield 1942 map features a city style battle map, with a large park, rolling hills, secrets, only a few vehicles, and space to hide. 5 Captureable locations providing weapons and other essential useful objects.

Battle BFSS - Created by [BFSS-A] MacGyver

www.bfss.us or www.bfstuntserver.com

Who says stunters don't know how to play the game?

Sure we like to have fun most of the time, but we also battle.

This map was created in about 1 week. It features a city style battle map, with a large park, rolling hills, secrets, only a few vehicles, and space to hide. 5 Captureable locations providing weapons and other essential useful objects.

Allied make their parachute assault into the city after a long period of bombing strikes. Their mission is to secure the checkpoints, and elliminate all enemy threats. Both teams have strategical advantages in this map. Allied with their ability to spread fast while parachuting, and Axis with land vehicles, and the ability to shoot down the Allied before they hit the ground.

This map was inspired by Camp BFSS, my previous map made for stunting.

Thanks to Sgt.Rock for testing my map over and over as I made progress.

And thanks to all of you who downloaded and enjoy my map.

If you have any qeustions, or find bugs or problems with this map, feel free to email me at: [email protected]

Come visit us at www.bfss.us or www.bfstuntserver.com

-MacGyver

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This is a simple installation:

Place the file (Battle_BFSS.rfa) into your BF1942 levels directory and have fun.

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Known Bugs/Problems:

1: Cranes Ladder is the wrong way.

2: Some of the tracks are spaced improperly that you can see edges

3: Some of the overlapping items are causing moving

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Future Release Ideas:

1: Vehicles only spawn once (This will make your vehicles more important, and elliminate those ideas of kamakazi crashes.)

2: Auto flying drop planes as Allied Spawn in the sky. (This will create a problem for the Allied, if they don't capture flags, and their planes are shot down... They lose the match). Anti Aircraft guns would need to be placed.

3: I would like to create a night version of this, with bombs being dropped on the city. This would make things more interesting overall.

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