Painkiller v1.6.2 Patch
This is the v1.6.2 patch for Painkiller adding many new bug...
- Category First Person
- Size 108.4 MB
Painkiller v1.6.2 Patch
This is the v1.6.2 patch for Painkiller adding many new bug fixes and CPL associated multiplayer tweaks. Read below for all the details.
Painkiller and Painkiller Battle Out of Hell Readme File v1.62
Version 1.62 Updated Information
1.62 Multiplayer improvements and fixes:
MULTIPLAYER:
- CHANGE: Linux server updated to 1.62
- CHANGE: Additional minor physics tweaks to match 1.35.
- CHANGE: Improvements to visual artifacts caused by high lag.
- CHANGE: Shotgun horizontal knockback reduced slightly.
- CHANGE: Cfg.NetcodeEnemyPredictionInterpolationFactor added to allow adjustments to enemy position prediction (default 0.66).
- CHANGE: Removed hallway collision models in maps DM_Psycho, Absinthe and Sacred to facilitate faster player movement.
- FIX: Demo recording FPS droppping issues.
- FIX: Demo playback resetting to Main Menu no longer occurs.
- FIX: FPS drop collision issue on map DM_Psycho fixed.
- FIX: Getting 'stuck' issue on maps DM_Psycho and Sacred fixed.
- FIX: Random drop on demo playback bug corrected.
- FIX: Spectators going through portals now works correctly.
- FIX: Double teleportation visual now fixed.
- FIX: Staked grenade explosions behind walls no longer work.
- FIX: Map changes while demo recording no longer cause crashes.
- FIX: Miscellaneous sound playback issues.
- FIX: Minor Windows incompatibility error for some users.
- FIX: Weapon fire prediction FXs.
- FIX: Automatically firing after respawn.