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The Lord of the Rings: The Battle for Middle-Earth Patch v1.03

This is the first released patch for The Lord of the Rings:...

  • Category Real-Time
  • Size 25.9 MB
  • Program by EA Games

The Lord of the Rings: The Battle for Middle-Earth Patch v1.03

This is the first released patch for The Lord of the Rings: The Battle for Middle-Earth upgrading the strategy game to version 1.03 and adding garrison features, balance changes, bug fixes and much more!

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The Lord of the Rings, The Battle for Middle-earth

Readme File

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Version 1.03 - February 24, 2006

General:

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- Darkness and Freezing rain now take longer to recharge (5 min) than their effectiveness time (3 min)

- Weather powers are now independent, meaning they can overlap their effects, except for enemy freezing rain

- Cloudbreak recharge time is now 6m 15s, costs 7 points (from 6), and beyond stunning its level 1 units, it now also negatively effects all enemy units (-30% speed, -50% armor) for 35 seconds

- Summoned Elves duration reduced (2 mins from 3 mins)

- Summoned Eagles duration reduced (1m30s from 2 mins)

- Elven Woods and Tainted land armor bonus reduced (+40% from +50%)

- Heal power now only heals up to 80% of the unit's max health

- Balrog now has a faster wings-takeoff animation (0.7s from 1.7s)

- Balrog sensibly more resistant to magic damage (80% damage taken from 100%)

- Army of the Dead damage vs the Balrog reduced (approx. 70% less)

- Balrog whip attack can now target air units, reload increased (30s from 5s), damage vs heroes highly increased (+35%), heroes can't resist its knockback anymore

- Balrog whip attack now has a special critical damage bonus (x10) against Gandalf, lethal damage if Gandalf is casting any spell

- Balrog now takes less damage from Eagles (40% from 100%)

- All infantry Forged Blades damage per second reduced by one third

- All basic infantry now more resistant to specialist damage (Pikemen, Tower Guards, Soldiers of Rhun). It's now 29%/20% (from 50% /40%).

- Basic Infantry Heavy armor fire vulnerability slightly increased (15% damage taken from 0%)

- Gondor and Rohan elite units (Tower Guard, Ranger, Elven Warrior) and its combos now take 33% more experience to level up - exception is the Tower Guard for rank 2, as described in the Gondor changes section

- Catapult, trebuchet (60% taken from 100%) and ballista (50% taken from 100%) now more resistant to Structural (Ent rocks) damage

- Mordor and Isengard Castle Towers base damage increased (25 from 20), +33% damage to heroes except Nazguls and Eagles

- New base balance of cavalry:

Warg + Howl > Knight + Horseshields > Rohirrim > Wargs > Knight ~= Rohirrim

FU Knights > FU Rohirrim > FU Wargs (FU = Fully Upgraded = Horseshields+Forged Blades+Heavy Armor)

- All combined hordes now get special bonuses: +10% dmg, +10% armor for melee+ranged, +20% damage for pike+ranged and +20% armor for melee+cavalry or pike+melee combos

- Mordor and Isengard outer slaughterhouses cost reduced (300 from 350) and provides similar cash as a lumbermil with 4 laborers (225 from 150 credits per minute). Ranks up to level 2 faster (6 min), when it roughly matches a lumbermill production with 6 laborers (255 cpm). At rank 3, on the 23 min mark, provides 270 credits per minute.

- Outpost (expansion) Citadels now have new models and are garrisonable, but can't be entered while being auto-repairing.. New mordor outpost hosts battallions visibly on top of it, and the hosted battalion takes advantage of any leadership applied, but will die if the outpost is destroyed.

- Gondor and Rohan outpost Citadels health sensibly reduced (2700 from 4000), can't be entered while it's being auto- repaired.

- Warg Lairs now drop 2 chests with 120-160 gold (from 50) and Trolls Lairs drop 3 chests with 120-160 gold (from 50). New total average is 280 gold from a warg lair and 420 gold from a troll lair.

- Neutral Warg now does more damage to structures (33% from 10%) and citadels (90% damage vs 33%)

- Neutral Troll is now faster (37 from 33) and has a larger guard (600 from 350) and vision range (175 from 150)

- Monster lairs are now more vulnerable to crush (cavalry) damage (150% damage taken from 50%).

Isengard:

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- Warchant recharge time increased to 2m15s (from 2m)

- Vision of the Palantir now gives a +15% speed bonus to certain unit types in its central cursor area when its cast. Eligible types are cavalry, archers (including crossbowmen combos), heroes and siege units. 2m40s recharge, 35s duration

- Saruman's Fireball extension range (how much the weapon can reach out after being fired) increased (280 vs 250)

- Saruman's leadership effect reduced, now +30% armor (from +50%), +100% experience and fear invulnerability

- Saruman's base health increased by 10% (1100 from 1000) and Wormtongue setup time reduced (1.2s from 2s)

- Lurtz Passive Leadership Damage boost reduced (+60% from +100%)

- Lurtz cripple extension range increased (380 vs 350)

- All Isengard Infantry now gain more health in Level 2 (+30 from +20) and Level 3 (+25 from +20)

- Uruk-Hai with heavy armor now more vulnerable to crush damage (60% from 50%)

- Uruk- crossbow combo horde sped up (42 from 33)

- Crossbowmen have a longer pre-attack time (730ms from 500ms)

- Pierce damage of crossbowmen vs cavalry reduced by 30%

- Pikemen with heavy armor slash vulnerability (123% from 80% damage taken) and pierce vulnerability (50% from 20%) increased

- Pikemen fire vulnerability (100%/75% from 30%/0%, unarmored/armored) increased

- Warg Riders cost reduced (760 from 800), and now have health recovery ability when not fighting - 22s to start healing, 1.5 seconds for each 4-point heal

- Wargs on line formation now earn +20% experience on top of the armor bonus and attack reduction

- Warg's Howl is now +60% damage (from +50%) for 29s (from 35), recharge increased (1m40s from 1m30s)

- Warg's Howl have a new aura effect, Heavy armor also has a new black skin to help distinguish their current power at any time

- Wargs with Forged Blades now do less damage (80 from 90)

- Berserker build time decreased (13s from 20s), Mordor and Isengard castle towers have a +50% damage bonus vs berserkers

- Ballista AI and pathing improved

- Ballista sensibly more resistant to fire (25% from 50%) and siege (33% from 50%) damage

- Ballistas now have a faster rate of fire (7s reload from 8s)

Rohan:

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- Ent Allies Power Point cost reduced to 6 (from 8)

- Elven Woods cost reduced (2 points from 3 points)

- Some Rohan hero abilities (blademaster,shieldmaiden and glorious charge) are no longer cancelable by anti-leadership

- Glorious Charge reload increased (1m45s from 1m), damage decreased (+30% from +100%)

- Eowyn starts with horse

- Theoden base health increased (900 from 800), and is now un-knockable

- Gimli axe throw recharge now takes longer (45s from 10s), half power vs heroes, double damage vs cavalry; Weapon gained splash damage and range (250 from 175), halved damage on splash area vs infantry and monsters

- Gimli leap attack moved to rank 3 (from 2), range increased (130 from 100)

- Gimli's slayer ability moved to rank 7 (from 5), recharge increased (1m30 from 1m), when in effect it disables the axe throw

- Aragorn, Legolas and Gimli now cost 5 command points each

- Aragorn's Blademaster duration slightly reduced (25s from 30s)

- Aragorn's Army of the Dead has a shorter duration (32s from 45s)

- Aragorn attacks faster and with 1/4th damage on its splash area, blademaster effectiveness reduced (+50% from +100%), price increased (3500 from 3000), more vulnerable to MAGIC damage (100% from 75%)

- Aragorn Athelas heal recharge time increased (2m15s from 1m30s)

- Aragorn revival costs increased to reflect its new cost and efficiency

- Aragorn, Legolas and Gimli now take more experience to level up above rank 7 (1100/1500/2000 from 900/1100/1500)

- 'Crush revenge' damage higher for peasants (35 from 20 slash)

- Draft Peasant now more vulnerable to slash damage (120% taken from 100%)

- Rohirrim now take less command points (15 from 20)

- Rohirrim attack reload sped up (1.25s from 1.5s, base damage per second = 32 from 27)

- Rohirrim is now more resistant to slash damage (90% from 100%)

- Rohirrim is now 10% more efficient vs Warg Riders (able to beat a batt without howl)

- Rohirrim with both horseshields and heavy armor now more resistant to magic attacks (80% from 100% damage taken)

- Rohirrim vulnerability to HERO_RANGED with heavy armor (80% from 50%) and Horseshields (65% from 50%) increased

- Horseshield now gives less pierce-resistance to Rohirrim (30% taken from 20%). Heavy armor and HA+shields resistance unchanged.

- Yeoman Archers have now much more base damage - 32 pierce (from 10) and 37 flame (from 15) - but reload time is 2.4 seconds longer

- Yeoman Archer's now have 15% more speed. Crush-revenge damage (20 from 10) and buildtime (33s from 30s) increased

- Elven Warrior's sight range reduced (270 from 420)

- Elven Warrior's now take more pierce damage with heavy armor (60% from 40%) and 100%/20% flame damage (from 30%/0%)

- Elven Warrior's on swords now do Slash damage as in 1.01, lower speed reduction on formation (-25% from -40%)

- Elven Warrior's with heavy armor now more resistant to URUK (55% from 60%) and specialist (23% from 30%) damage

- Elven Warrior's Crush vulnerability sensibly increased (90%/65% from 50% /50%, without/with HA), crush revenge damage halved.

- Treebeard now has longer weapon range (600 from 500) and rock-throw damage (520 from 400)

- TreeBeard now has a new aura effect to help distinguish the Ents under its effect

- TreeBeard now adds a leadership to Ents, increasing their armor by 50%, speed by 25% and rock throw range by 20%

- Treebeard enraged time reduced (1m from 2m30s)

- Ents crush vulnerability increased (40% from 80%)

- Standard Ents health reduced (1700 from 2000) - please notice that total health with TreeBeard aura is around 2500

- Rohirrim Archer now does only 28% damage to anti-cavalry units (Tower Guard, Soldiers of Rhun, Elven Warrior and Pikemen), and less damage to trolls and drummer trolls (56% from 100%). Crush resistance increased (80%/25% from 100%/40%)

- Rohirrim Archer is now more vulnerable to pierce damage (130%/50% from 100%/40%, without/with Heavy Armor) and flame (100%/80% from 50%/0%), more resistant to HERO_RANGED (150% taken from 200%)

- Legolas can't be killed by Istari Light in a single hit anymore

- Legolas' Hawk Strike now has a 30% damage boost vs Gandalf, recharge is now longer (45s from 30s)

- Eomer buildcost increased (1400 from 1200), base spear damage reduced (280 from 400), spear recharge much faster (25s from 60s) and available from start

- Eomer Horse leadership now on Rank 4, damage boost reduced (+60% from +100%), added +50% combat experience

- Archery range experience requirement reduced - only three Yeomans batallions needed to rank up

- Rohan Walls health reduced (4000 from 5000)

- Rohan Gate more resistant to magic damage (120% taken from 300%)

- Armory cost now 1300

- All Rohan upgrades now research in 45s (vs 30s)

- Forged Blades equip cost increased (350 from 300)

- Heavy armor equip cost decreased (250 from 300)

Gondor:

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- Rohirrim allies duration (1m15 from 3m) and recharge (4m from 5m30s) reduced, now spawns 4 batts instead of 5

- Gandalf now gains 300 health (from 500) when White, now costs 10 command points

- Gandalf now requires more experience to level up above rank 7 (1400/1900/2500 from 1100/1500/2000)

- Gandalf's Word of Power recharge time increased (4m30s/9m from 3/6m, with/without GtW), damage vs cavalry highly reduced

- Gandalf lightning strike damage sensibly reduced vs gates

- Gandalf Istari Light now does less damage to the WitchKing (180% damage from 200%)

- Gandalf shield bubble armor boost slightly reduced (99% from 200%) to make whipping shielded Gandalf possible

- Faramir now starts at rank 3 (with horse), leadership now at rank 5, +50% armor and fear resistance on a smaller radius (150 vs 200)

- Faramir Wounding Arrow base damage increased (400 from 300), reload time increased (40s from 15s), reduced power vs Witchking (50% vs 300%), more effective vs Mumakil (300% from 100%), +60% damage bonus vs Aragorn and Gimli

- Faramir now has a hold fire button, bow reloads Faster (1.4s average reload from 1.75 s)

- Faramir now switches to and from his horse faster (1.2s from 2s), speed on horses is now equal to the Knights speed

- Boromir cost increased (1600 from 1400), now starts at rank 3, +60% damage leadership at rank 4, Horn of Gondor at rank 5, Captain of Gondor at rank 6

- Boromir Horn of Gondor recharge takes longer (1m30s from 1m)

- Boromir attack now swings quicker (base damage per second unchanged) and has knockback damage, able to throw back non-hero targets

- Boromir now more resistant to slash (40% from 60%), uruk (30% from 40%) and crush (35% from 40%) damage types

- Soldier cost now 120, health increased (110 from 100)

- Fire arrow, heavy armor and forged blades equip cost 600 from 800 (360 with full discounts)

- 'Crush revenge' damage higher for Gondor Soldiers (40 from 20/slash)

- Gondor Archers cost reduced to 250 (from 300), 20% faster speed, take less command points (10 from 15 per batallion)

- Gondor Archers pierce damage increased (12 from 10) with +12% attack bonus vs orcs, flame damage higher (22 from 15)

- Ranger weapon now has increased range (370 from 350) and fast-fire feature, doubling reload rate after the second arrow. 150% pierce damage bonus vs Trolls and Mumakils

- Ranger cost (600 from 500) and buildtime (40 from 30s) increased, battalion now takes 20 command points (from 15), it's now very pierce (35% damage taken from 100%) and fire (25% from 100%) resistant

- Ranger now have a "Hold fire" option

- Tower Guard cost increased (500 from 400), 150% damage bonus vs cavalry and double the crush revenge, can't be trampled anymore when in blockshield formation

- Tower Guards more vulnerable to slash and uruk damage (150%/100% from 100%/40%, without and with heavy armor) and flame damage (10% from 0%), more resistant to pierce damage (10% from 20%)

- Tower Guards faster in blockshield formation (50% speed from 25%), less armor protection (+40% from +50%)

- Tower Guard now gives more experience when killed (15 from 10), experience requirement to reach level 2 halved (75 from 150). Other ranks requirements unchanged.

- Knights health reduced by 10% (215 from 240)

- Knights now do crush damage (from slash)

- Knights with both Heavy armor and Horseshields now have extra magic resistance

- Knight horseshields research cost and time increased (1300/45s from 1000/30s), equip cost increased (400 from 200)

- Knight horseshields now increases resistance to crush damage (77%/27% from 80%/40%, without/with heavy armor), and has less pierce resistance (25% taken from 20%). Heavy armor and HA+shields resistances unchanged

- Knight vulnerability to HERO_RANGED with heavy armor (80% from 50%) and Horseshields (65% from 50%) increased

- Trebuchet's fire-upgraded damage (350siege/300fire from 300siege/200fire) and range (450 from 420) increased

- Workshop (Treb production structure) now costs 1500 from 2000

- Wall Trebuchet cost is now reduced with multiple blacksmiths

- Barracks level 2 experience requirement reduced (400 from 500)

- Damage of the upgraded Battle arrows reduced (90 vs 120)

- Walls health reduced by approximately 30%

- Numenor Wall health bonus reduced (4500 from 5000)

- Gondor Gate more resistant to magic damage (120% taken from 300%)

- Blacksmith now takes twice as long to level up to rank 3

- Iron Ore (+20% from +50%) and Grand Harvest (+40% from +50%) production boosts reduced

Mordor:

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- Darkness Boost is now +33% damage (from +50%) and +50% armor

- Witchking damage boost is now reduced (+50% from +100%)

- WitchKing range of aura effect highly increased (500 from 200)

- WitchKing now has a new armor, compared to the Nazgul's it's more pierce (40% vs 61%) and magic (80% vs 100%) resistant, and more flame vulnerable (80% vs 50%)

- Witchking now takes half damage from some special hero attacks - Wounding Arrow, Hawk Strike, Spear Throw

- Gollum now has proper hotkey, recruit and revival definitions, cost increased (150 from 50), has a new armor (melee-resistant) and +70% damage bonus vs infantry

- Orcs armor more vulnerable to uruk and slash (150% and 170% respectively, from 125% damage taken)

- Orcs now has a longer attack reload time (1.83 from 1.63 s), crush revenge damage reduced (13 from 20)

- Orcs now do 36% damage to external economy structures and towers (battletowers, sentry towers, expansion citadels), and 50% damage to cavalry

- Orc archers now have 60 hitpoints (from 50), and are more resistant to fire (50% damage taken from 100%)

- Orc archers miss ratio reduced, pierce damage increased vs structures (150%), flame damage increased (20 from 15), damage halved vs cavalry

- Orcs and archers experience required to reach level 2 slightly lowered (40 from 50), now gain more health in Level 2 (+30 from +20) and Level 3 (+25 from +20)

- Haradrim is now more pierce vulnerable (125% damage taken from 100%)

- Haradrim damage boosted vs structures (180%), cost increased (240 vs 200)

- Haradrim now do 33% less damage vs basic archers (g. archer, yeoman, crossbow, m.archer)

- Soldier of Rhun base buildtime increased (45s from 40s), damage vs infantry increased by 50%

- Soldier of Rhun take less crush (20% from 50%), pierce (40% from 50%) and uruk (20% from 100%) damage

- Soldier of Rhun 10% faster and it's now faster in formation (-30% speed from -40%)

- Soldier of Rhun crush-revenge weapon now does 72 magic damage - more effective vs heavy armor and horse shields - from 60 slash

- Drummer Troll base buildtime increased (53s from 45s), cost increased (1300 from 1200), aura has a higher area of effect

- Drummer Troll is now more resistant to flame (30% dmg taken from 50%) and more vulnerable to siege damage (150% from 100%)

- Mordor Troll now has a hold fire button, club (tree) weapon range sensibly increased (50 from 20)

- Nazgul is now slightly more resistant to Magic damage (90% from 100%)

- Nazgul takes more pierce damage (61% from 30%), less fire damage (50% from 90%), total damage taken from fire-upgraded arrows roughly the same

- Mumakil takes more pierce damage (65% from 50%), and less fire damage (250% from 300%), total damage taken from fire- upgraded arrows slightly less (eg. 57 from 60 for a fire Elven Warrior)

- Mumakil legs collision area increased (35/25 from 25/15, front/back legs)

- Mumakil charge weapon now does critical damage to heroes (1500 vs 50). Standard crush now does HERO damage type (100% vs heroes)

- Catapults fire damage now harms friendly units and structures (100% from 0%)

- Cost of Flag Banner equip upgrade decreased sensibly (450 from 600, full-discounts cost 270)

- Haradrim Palace can no longer research the Banner upgrade

- Troll cage now levels up faster, 1 troll less for level 2, 1 drummer or troll less for level 3

Bug Fixes:

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- Pikemen not attacking on Elven Woods bug fixed

- Gandalf double spell bug fixed

- Troll/Mumakil/rams pathfinding and attacking AI improved - collision area reduced

- Warg's Howl bug fixed, it now properly applies its boost

- Ballista shroud clearing range bug fixed, it now matches that of all other artillery units

- Rohirrim Allies potential-desync bug fixed

- Multiple Tooltip fixes and revisions

- Well-rebuild multi-discount bug fixed

Version 1.02 - April, 2005

IMPORTANT NOTE:

- The NVIDIA ForceWare 71.84 and 71.89 drivers are known to cause BfME to occasionally crash with a 'DX8 Error' message for certain users. We're working closely with the NVIDIA team to solve these issues. If and only if you experience a greater frequency of crashes under the 71.84 or 71.89 drivers, we recommend you try using the 66.93 drivers until a better solution becomes available. This issue affects all existing versions of BfME, patched or unpatched.

Issues addressed:

1. DISCONNECT CODE & NETWORK CHANGES

- Players who disconnect in the 1v1 ladder now get a disconnect and a loss stat. The remaining opponent in that match gets a win. The 1v1 ladder is updated accordingly.

o The new disconnect code does not apply yet for the 2v2 ladder. We are working with Gamespy to implement the new disconnect code on the 2v2 ladder as quickly as possible. We will update you as soon as it has been implemented. We will still enforce our current Disconnect Policy as a second measure to ensure fair play.

- Added an early detection feature that will kick players who disconnect and reconnect their network cable after a certain number of attempts.

- Fixed a bug that gave everyone in a 2v2 Quickmatch a "victorious" message if two players on the same team disconnected.

- Fixed a bug that caused some high-ranking players to Quickmatch against first-time users.

- 2v2 Quickmatch stats are updated a little quicker on the Ladder site and Profile menu.

- Nurn (3v3 map) has been removed from the 2v2 Quickmatch map queue.

- Cair Andros and Eaves of Fangorn (3-player maps) have been removed from the 1v1 Quickmatch map queue.

- Fixed a desync caused by upgrading numerous Trebuchets that are bombarding an area with Fire Stones.

2. GARRISON FEATURE

- Ruined Towers can now be garrisoned and transformed into a defensive structure by nearly every infantry unit.

- Garissoned units can be removed from Ruined Towers at any time.

3. BALANCE CHANGES

- Gandalf's Istari Light, as either Gandalf the Grey or Gandalf the White, no longer kills the Mordor Witchking with one attack.

- Pikemen Heavy Armor upgrade gives less protection against attacks by soldier-class units. This should make infantry units a viable counter to them.

- Nazgul are slightly more resistant to archers and fire.

- Saruman's Fireball does more damage to hero units.

- Saruman now gains Leadership as a default ability.

- Nazgul normal speed increased slightly.

- Nazgul swoop speed increased significantly.

- Eomer's Spear Throw now hits correctly and does proper damage.

- Rohirrim and Archer Rohirrim had their hitpoints reversed. Fixed.

- The Catapult's "Release the Prisoners" toggle no longer damages friendly structures.

- Theoden and Eomer now properly receive the Elven Gifts upgrade.

- Flying units can no longer be immobilized by Lurtz's Cripple Strike.

- Fixed an exploit that allowed players to move their worker units (Townsman, Orc Laborer, etc) anywhere on the map by "pushing" them with another friendly unit.

- Fixed an exploit that allowed Merry, Frodo, Sam, and Pippin to throw two rocks at once.

- Mumakils now properly damage castle walls and Ent Moots.

- Saruman no longer retains control of a horde of units if he had cast Domination on them after their banner carrier had died.

- Heroes no longer gain experience if they're standing next to an Uruk-hai horde that's using the Bloodthirsty ability.

- Mountain Trolls gain an extra armor bonus at level 2.

- Warg Heavy Armor is now less resistant to normal damage and flame damage, but is more resistant to damage from heroes.

- The amount of fire damage that the Mumakil requires before it rampages has been increased significantly.

- Heal reset timer increased from 2 minutes to 3 minutes.

- Gandalf can only get Shadowfax when upgraded to Gandalf the White.

- Build time for Gondor and Rohan castle wall upgrades now doubled.

- Freezing Rain reset timer increased from 3 minutes to 4 minutes.

- Darkness reset timer reduced from 10 minutes to 4 minutes.

- Cloud Break reset timer reduced from 6 minutes to 5 minutes.

- The Gondor Ranger's had a bug that caused their arrows to get weaker when when upgraded with fire arrows. This has been fixed.

- Theoden's mounted speed increased to match that of the Rohirrim.

- Gondor's summoned Rohirrim now come already upgraded with Shields and Heavy Armor.

- Boromir and Faramir have slightly more hitpoints.

- Faramir's armor is now stronger.

- Faramir now receives the proper armor type when mounted.

- Fixed a bug that limited the armor bonus that Gondor Knights received when fully upgraded. They are now tougher when fully upgraded.

- Orc Fighters armor is less resistant to damage from soldier-class units.

- Ent armor is slightly more resistant to archers.

- Elven Warriors and Tower Guards no longer receive a bonus for retaliation from nearby Leadership. Hero Leadership bonuses still apply to all other aspects of these units.

- Heavy Armor upgrade for Elven Warriors now provides less resistance to archers, soldiers, and cavalry.

- Gondor Blacksmith now upgrades to level 2 after earning 750 credits instead of 1200.

- Gondor Reinforced Gate upgrade cost raised to 1200 credits from 750.

- Gondor Numenorean Stonework upgrade cost raised to 2500 from 2000.

- Gondor Battle Tower and Keep Archers upgrade cost raised to 3000 from 2000.

- Gondor Banner upgrade cost raised to 600 from 300.

- Gondor Fire Arrows upgrade cost raised to 800 from 500.

- Gondor Forged Blades and Heavy Armor upgrade cost raised to 800 from 400.

- Gondor Ranger's are now more resistant to damage from soldiers and cavalry.

- Elven Warriors with bows are now crushed as normal infantry.

- Elven Warriors with swords move more slowly and act similarly to Pikeman against cavalry.

4. WORLD BUILDER FIXES

- Removed two non-functioning buttons from the Edit Skybox window in World Builder.

- Fixed a crash caused by loading a user-created multiplayer map in Custom Match with a long map description.

- World Builder no longer brings up an error message if the user attempts to save under Bases, Libraries, or System Maps. (The message still appears for those running Windows on a limited user account).

5. OTHER BUG FIXES

- Gondor and Rohan Wells that are attacked while under construction no longer cease being built.

- Ruined Towers are now visible on the mini-map when the user has troops next to the tower or occupying it. The towers are only visible on the mini-map when in view.

- Pressing Shift and left-clicking the mouse on terrain no longer deselects your units. This should apply to both normal and alternate mouse setups.

- Treebeard now correctly displays his ranged attack damage on his Help Text.

- Castle flags can no longer collide with projectile objects. This caused some carefully placed units within castle walls to become invincible against catapults.

- Save games now correctly update the profile from which that game was created.

- Fixed a bug that caused the Cripple Strike animation to stop playing if any hero affected by it is healed right away.

- Guard button now properly appears for Uruk-hai and Uruk-hai Pikemen.

- Fixed a bug that caused the spell buttons to disappear if a player loads a campaign skirmish map of a faction that's opposed to the last faction skirmish game that the user has played (i.e., playing a good campaign skirmish and then loading an evil one, or vice versa).

- Fixed a bug in Eastern Rohan that caused Postern Gates to become non-functional if the player builds a Stables adjacent to it.

- Added tooltips for the new Communicator that was added in patch 1.01.

- Units that encounter a newly broken wall section will attempt to pathfind around it, rather than stop at the edge of that wall.

- Fixed a bug that caused a player to occasionally lose control over units that were recently sent through a Postern Gate.

- Units are now able to cross the section of bridge directly above the innermost keep in Helm's Deep.

- Lurtz's Cripple Strike animation now ends as soon as the effect does.

- Credits will no longer automatically play if a user who had recently finished the single-player campaign exits the Network multiplayer lobby.

- Users will no longer get a friend request from players that they've chosen to ignore via the Communicator.

- Corrected the map descriptions for Old Brown Lands and Mirkwood.

- Building and quickly canceling Rohan and/or Gondor wall upgrades no longer prevents melee siege units from attacking those walls.

- Wall upgrade plots no longer remain suspended in air after the upgrades are destroyed.

- Fixed an exploit that allowed Gondor and Rohan players to use their Postern Gates before they had completed construction.

- The tooltip and help text for the Mordor Furnace are now consistent.

- Fixed a bug that occasionally prevented the attack cursor from appearing over enemy units.

Version 1.01 - January 17, 2005

Issues addressed:

1. ADDED NEW MULTIPLAYER MAPS

-Northern Ithilien

-Black Gate

-Eaves of Fangorn

2. ADDED COMMUNICATOR - By hitting Ctrl+Enter anywhere in the Online Menu, even in an online match, you can bring up the new communicator. This utility will let you add, remove, and chat with users that you choose to make your friends.

3. BALANCE CHANGES

- Drummer Troll now recharges health when it reaches level 2

- The damage radius for the Mordor Catapult's skull upgrade has been increased

- Ents now take more damage from slash and pierce attacks

4. QUICK MATCH TWEAKS - 1v1 matches are now limited to 1v1 maps, and 2v2 matches are nowlimited to 2v2 maps. 2v2 maps will no longer be able to be played in 1v1 matches, and 3v3 maps will no longer be able to be played in 2v2 matches.

5. ONLINE CHEATS & EXPLOITS - Addressed all known online cheats and money/special power hacks.

6. MISC. BUG FIXES - Addressed some network code issues, as well as other multiplayer and single-player bugs.

Single Player Campaign Fixes

- Osgiliath - Eye of Sauron is not halted when attempting to cross the center of level's three bridges from either side

- Minas Tirith - destroying the Citadel on the second level of Minas Tirith will no longer destroy all your farms

- Good Amon Hen - you begin the map with all the heroes under your control and the second half of the map will now load

- Evil Cair Andros - If you beat this mission and then load a Living World save immediately after Osgiliath, unavailable maps will no longer be available

- Siege Towers can no longer path find to the top of the second level castle walls at Minas Tirith

- Bonus objective "Ensure Treebeard survives" can now be completed if Treebeard is revived

- In the single player campaign, neutral base sites are no longer visible through fog of war

Skirmish / Multiplayer Fixes

- Eye of Sauron can now move through castle walls

- In a skirmish match a Cave Troll will now engage the player or AI

- Cavalry banner units no longer kill infantry instantly when trampling over them

- Ballistas no longer get stuck in multiplayer map Emyn Arnen if an Isengard Seigeworks is built in the center outpost on the top right plot

- Game no longer freezes when hitting escape key and pressing either the mouse scroll wheel or right mouse button as camera begins to spin when the player wins a map

- Units and Heroes will now gain rank points for destroying a Gondor Marketplace

- Resources can now be gained from splash damage kills

- Horse mounted units no longer get caught on top of castle walls when a castle is being built

Cheat Fixes

- Gondor player can no longer create two Gandalfs

- Player can no longer gain endless amounts of resources by exploiting the "Rebuild" function of a destroyed citadel

World Builder Fixes

- Fixed runtime error when exiting World Builder

- Worldbuilder no longer crashes when setting the map size too high

- Worldbuilder no longer crashes when the Grove button is used

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